It's a Kirby copycat minus eating enemies for power ups.
Thanks for keeping this quality shit take as concise as possible, I guess.
It has utterly nothing similar to Kirby, and that’s fact.
Anyway. I finished Klonoa 2, some 20 years after the PS2 version. Still a solid, charming game, but seeing the two episodes side by side without the generational gap that existed between the PS1 Door to Phantomile and the PS2 Lunatea’s Veil, the first game is clearly the better one. Better story, better cutscene direction, better music, better level design (Klonoa 2 has one or two skateboarding levels too many, and many levels waste a lot of time with all those uninteractive flying sections that were probably there to hide loading times originally).
Getting all the gems is still a chore. You’d never think about saying that there’s such a thing as excessively precise collisions until you try to collect all the gems in a Klonoa game. I hate that there isn’t an option to just restart from the last checkpoint. Losing a life to retry isn’t really that feasible, considering that there aren’t that many extra lives to collect through the game.
Still two very good games. Screw that, Door to Phantomile is a gem, a true classic. Too bad about the stuttering on Switch.