So instead of it being an alternative option that is optional, not mandantory...you would prefer to segregate an audience instead of having a larger audience enjoy the same game.
Yes. In my opinion games shouldn't be designed to be enjoyable by every single person in the world by default.
Technically every single game could be enjoyable by everyone though. Even the hardest possible game could be enjoyable by everyone if the people who are playing those games would accept the fact that they might not ever be able to beat the game but at least they could still be able to find enjoyment from trying.
In my opinion making games gradually easier and easier for everyone will eventually make people learn to expect winning too easily. At worst it will make people eventually to be not able to enjoy something if they can't feel they are at least somewhat good at it from the get go. People will not be able to get enjoyment from just trying the challenge. They will only get their enjoyment out of winning. And when people are expecting that, more games are designed with that in mind. For them that obviously would be a good thing. For me, not so much.
However, as I said, they make their games the way they want to make their games. I have no issue with that. If this is what they want to do, let them do it. If games turn into something I can't understand or appreciate, it's not the end of the world. If they envision Mario Kart to be a game like that, then that's how it is.
But of course my preference can differ from that and I will say what my preference is if a discussion about it arises.
The point of this is not having an easy mode in every single obstacle whether it's a game, puzzle toy, or card game. It is how it can be implemented in a way where the person who is less skilled can enjoy the activity the same way someone who is familiar with said activity without making it seem unbalanced.
I don't know if we should say something doesn't feel unbalanced if the balance is done by making others feel they drive better when they actually don't.
Personally I think really wide roads with no cliffs or other drops and no hard turns should be enough to let people learn the game.
To apply steering help to, say, Rainbow Roads lessens the mystical quality of those stages.
I mean, you don't have to make every level accessible to everyone. There is a reason Mario Kart games have had different cups from Super Mario Kart onwards. The harder cups are for people who think they are up for the challenge. The easier cups are for people who aren't that skilled in the game. To me, it completely demystifies those stages in the harder cups if people are given an option to be able to drive through them without falling off even if the skills aren't up to that yet.
If toddlers need to be able to finish a course, then make new stages designed for that.
But, as I said, it is what it is. I have no problems to accept that. But I will say what I think about it and what I would prefer in threads like this. And I don't care if that makes me more of an asshole than what I already am.