TOP 50 2021 Famitsu:
- [NSW] Monster Hunter Rise (Capcom) - 2.201.869
- [NSW] Momotaro Dentetsu (Konami) - 958.705
- [NSW] Super Mario 3D World + Bowser's Fury - 749.349
- [NSW] Ring Fit Adventure - 499.772
- [NSW] Animal Crossing: New Horizons - 400.043
- [NSW] Mario Kart 8 Deluxe - 387.017
- [NSW] Story of Seasons: Pioneers of Olive Town (Marvelous) – 281.140
- [NSW] Super Smash Bros. Ultimate - 272.098
- [NSW] Minecraft (Microsoft) - 257.323
- [NSW] New Pokemon Snap (Pokemon Co.) - 221.745 (+1)
- [NSW] Pokemon Sword / Shield + Expansion Pass (Pokemon Co.) - 220.051 (-1)
- [NSW] Clubhouse Games: 51 Worldwide Classics - 190.900
- [NSW] Splatoon 2 - 179.832
- [NSW] Super Mario Party - 163.521
- [PS4] Resident Evil Village (Capcom) - 162.548 (+1)
- [PS4] NieR Replicant (Square Enix) - 154.203 (-1)
- [NSW] Bravely Default II (Square Enix) – 136.091
- [NSW] Rune Factory 5 (Marvelous) - 102.853 NEW
- [NSW] Super Mario 3D All-Stars - 98.797 (+1)
- [NSW] Pikmin 3 Deluxe - 94.458 (-1)
- [NSW] The Legend of Zelda: Breath of the Wild - 90.170
- [NSW] New Super Mario Bros. U Deluxe - 77.506
- [NSW] Little Nightmares II (Bandai Namco) - 72.796
- [NSW] Miitopia - 72.725 NEW
- [NSW] Fitness Boxing 2 (Imagineer) - 68.910 (+1)
- [NSW] Sakuna: Of Rice and Ruin (Marvelous) - 65.620 (-1)
- [NSW] Dragon Quest XI S (Square Enix) - 63.599
- [NSW] Human Fall Flat (Teyon Japan) - 62.465
- [NSW] Super Mario Maker 2 - 60.188
- [NSW] Super Mario Odyssey - 56.993
- [NSW] Hyrule Warriors: Age of Calamity (Koei Tecmo) - 53.364
- [PS5] Resident Evil Village (Capcom) - 48.173
- [NSW] Taiko no Tatsujin: Drum 'n' Fun! (Bandai Namco) - 41.211
- [NSW] Fishing Spirits (Bandai Namco) - 41.141
- [NSW] Luigi's Mansion 3 - 39.287
- [NSW] Puyo Puyo Tetris 2 (Sega) - 36.105
- [NSW] Family Trainer (Bandai Namco) - 35.273
- [NSW] Densha de Go!! (Square Enix) - 29.624
- [NSW] Apex Legends (Electronic Arts) - 29.057
- [NSW] eBaseball Powerful Pro Baseball 2020 (Konami) - 27.539
- [NSW] Disgaea 6 (Nippon Ichi) - 25.744
- [PS4] Little Nightmares II (Bandai Namco) - 24.968
- [NSW] Dr. Kawashima's Brain Training - 23.457
- [NSW] The Quintessential Quintuplets (Mages.) - 20.374
- [NSW] A-Train: All Aboard! Tourism (Artdink) - 20.043
- [PS4] Disgaea 6 (Nippon Ichi) - 18.289
- [PS4] Call of Duty: Black Ops - Cold War (Sony) - 16.454
- [PS4] Dragon Quest XI S (Square Enix) - 16.352
- [PS4] Sakuna: Of Rice and Ruin (Marvelous) - 16.235
- [NSW] Jack Jeanne (Broccoli) - 15.827
TOTAL:
8.936.936
NSW TOTAL:
8.479.714 (94.89%)
PS4/PS5 TOTAL:
457.222 (5.11%)
TOP 10 PUBLISHERS
- Nintendo - 3.471.081
- Capcom - 2.412.590
- Konami - 958.705
- Marvelous - 465.848 (+2)
- Pokemon Co. - 441.796 (-1)
- Square Enix - 399.869 (-1)
- Bandai Namco - 213.867
- Imagineer - 68.910 (+1)
- Koei Tecmo - 67.732 (-1)
- Teyon Japan - 62.465
Marvelous will end up the 4th company to surpass
500K for the year next week or the week following.
Rune Factory 5's launch is the highest seen in the franchise and it's very likely the game will be able to achieve
300K lifetime physically. If
Olive Town manages
400K by the end of the year and
Sakuna surpasses
300K on the PS4/NSW we are looking at the first time in the company's history to surpass
1 million physical sales in Japan. That's without any additional launches but there might be more surprise hits like
Sakuna which with digital has probably already surpassed
500K sales in Japan. That's a pretty massive debut for a game made by two people.
The other thing to note about
Capcom,
Konami &
Marvelous is that their end of year sales will be over 85% on the Switch, who knows how many other publishers will experience the same thing in Japan, especially with the expectations that we might be seeing some additional big games for the Switch Pro
Next week of
Rune Factory 5,
Miitopia both should enjoy a good hold, I expect 60-70% drop for
Rune Factory 5 and 40-50% for
Miitopia. Both games have still a lot of unsold stock, so pretty hefty expectations by the retailers both games have close to
150K initial shipment, still I think both will have no trouble requiring a second shipment by the end of June.
Next major releases are
Game Builder Garage &
Final Fantasy VII Remake Integrade, considering the price
Game Builder Garage is the one more likely of the two games to surpass
100K. Its price is just Y3,000 and it's trending very well in Japan with the official videos of the game already amassing over
1 million views on Nintendo JP's YouTube channel and being in the Top 10 on Amazon.co.jp. My expectations for
Game Builder Garage is definitely above
100K
Integrade could be bought via the PS4 version and the equivalent of Y500 update, since
VII Remake sold over
1 million copies in Japan, there is plenty of second hand supply. Overall I'd be surprised if the PS5 version manages to surpass
50K due to these factors, doubt retailers would order much after seeing how
Village is performing on the PS5.
The next major game on the PS4/PS5 is actually nearly a month away and I still don't know what to expect from
Scarlet Nexus, as I had mentioned a few weeks ago, basically
Nier Replicant, Scarlet Nexus, Village are the only major games on the ecosystem during the first half of this year.
Knowing the Switch's line-up till September and potentially the Pro launching with some major Japanese third party games this year will be a pretty resounding move to a market dominated by over 95% by a single device, something unprecedented since Sony entered the market with the original PlayStation.
Western Franchises like
Call of Duty &
GTA which managed millions on the PS3/PS4 are in a particular situation with the Pro launch, since no doubt these games in particular want to be part of the growth that Switch is providing and it might actually mean that the Western differentiation of the PS in Japan might also change - it already happened with Western Indies and Minecraft, so overall the Switch is a position next year to see further growth in software sales in Japan.