DunDunDunpachi
Banned
There are a few games in recent memory that allowed the player to tweak difficulty options beyond just selecting Normal or Hard or whatever. It would be nice if players could actually select more options for their single-player playthroughs. I can't imagine this being all that important to those who play through a game once and shelve it / sell it, but if you enjoy replaying your favorites it can be a boon to have more options at your fingertips to keep things interesting.
This complaint is squarely leveled at console devs, since the PC platform allows users to adjust a lot of these settings through an ini file or through other means.
The games made by the Bravely Default team gave player the ability select the difficulty of enemies, but you can also tweak encounter rate, EXP gain, JP gain, etc. It isn't much, but it is something. The recent Battle Garegga revision by M2 is another example. Garegga is known for its crushing difficulty, so players can do stuff like adjust bullet color to make them more visible or tweak the rank settings. The game does offer difficulty modes, too, but these nuanced options might make the game more interesting to someone on subsequent plays, or it might make them easier to get into.
Or consider the typical FPS or character-action campaign: Easy, Normal, Hard, and Legendary (or something like that) is usually what you get, and nothing more. These difficulty levels usually just affect damage. It is rare that your foes will actually get more cunning on higher difficulty levels. What about something more like this in an FPS?
Number of enemies: [Sparse] [Normal] [Double] [Triple]
Loot drop: [Sparse] [Normal] [Double] [Triple]
Reload speed: [Fast] [Normal] [half-speed]
Highlight quick-time prompt: [On] [Off]
Enemy awareness radius: [close-range] [Normal] [Eagle vision]
Weapon carry limit: [2] [5] [NO Limit]
Ammo carry limit: [400% ammo] [200% ammo] [Normal] [50% ammo]
Obviously these are just spitball ideas, but I think its high time we did away with difficulty modes. Just let me crank up whatever variables I want and play the game how I please. There's really not much prestige in beating a game on harder difficulties anyway.
Can you think of difficulty variables you'd want to tweak in your games instead of using simple difficulty modes?
This complaint is squarely leveled at console devs, since the PC platform allows users to adjust a lot of these settings through an ini file or through other means.
The games made by the Bravely Default team gave player the ability select the difficulty of enemies, but you can also tweak encounter rate, EXP gain, JP gain, etc. It isn't much, but it is something. The recent Battle Garegga revision by M2 is another example. Garegga is known for its crushing difficulty, so players can do stuff like adjust bullet color to make them more visible or tweak the rank settings. The game does offer difficulty modes, too, but these nuanced options might make the game more interesting to someone on subsequent plays, or it might make them easier to get into.
Or consider the typical FPS or character-action campaign: Easy, Normal, Hard, and Legendary (or something like that) is usually what you get, and nothing more. These difficulty levels usually just affect damage. It is rare that your foes will actually get more cunning on higher difficulty levels. What about something more like this in an FPS?
Number of enemies: [Sparse] [Normal] [Double] [Triple]
Loot drop: [Sparse] [Normal] [Double] [Triple]
Reload speed: [Fast] [Normal] [half-speed]
Highlight quick-time prompt: [On] [Off]
Enemy awareness radius: [close-range] [Normal] [Eagle vision]
Weapon carry limit: [2] [5] [NO Limit]
Ammo carry limit: [400% ammo] [200% ammo] [Normal] [50% ammo]
Obviously these are just spitball ideas, but I think its high time we did away with difficulty modes. Just let me crank up whatever variables I want and play the game how I please. There's really not much prestige in beating a game on harder difficulties anyway.
Can you think of difficulty variables you'd want to tweak in your games instead of using simple difficulty modes?