If you are going to tell a story, linear or wide linear is best. You are correct there.
If you are going to go open world then one goal that is far away and then having a bunch of intertwined systems that the player can mess with is perhaps a better option. I hate that most open world games are just filled with collectibles and menial tasks to do in between story beats. Survival games do well with open world because it’s about exploring, building, surviving, etc. You always have something important to do.
Horses are better at going off-road than a vehicle, unless that vehicle is specialized for it. Horses can go anywhere, they’re a metal gear made of meat.
Can anyone tell me why linear is better than open world for story?
Red Dead Redemption 2 is probably most people's story of the generation. Plus, the feeling of being funneled down hallways is way less immersive than having an open world to tell a story.