Pretty early on you are going to see a well with a message nearby telling you to "jump" in to the well. Listen to this message.
Wait, what well? The one by the dead body near Firelink Shrine?
Pretty early on you are going to see a well with a message nearby telling you to "jump" in to the well. Listen to this message.
prepare to die over....and over..... and over.... and over again, thats the games hook I guess...
Wait, what well? The one by the dead body near Firelink Shrine?
Biggest thing to realize is that you don't lose anything by dying. You keep any item you've picked up and any progress you made. The game is constantly saving your progress. You just drop the souls you acquired since the last bonfire and the enemies are reset. In that sense it is actually more forgiving than the typical RPG.
I'm pretty far into the game and I would say that stats don't really matter as much as a solid weapon and shield, and no where near as much as actual combat skill. I would start with a light armor set for extra mobility and only put points into VIT and END. Upgrade STR only as needed, don't go beyond the minimum requirement for your weapon of choice.
Maybe I'm misunderstanding you, but you actually drop all souls when you die no matter when you picked them up. Bonfires have nothing to do with it.
Try Jumping
Happiness Imminent
I'm not sure I would call in it happiness...
Take it back and get Demon's Souls.
Take it back for the inferior game? That's strange.
Hehehe...Take it back for the inferior game? That's strange.
this is what I came to post.now you die.
No do not choose the master key. All it's likely to do is get you into areas you're not supposed to be yet and get your ass kicked.
I have more deaths per minute playing Uncharted on normal than playing these games. The difficulty is so blown out of proportion.
i have a question, actually. in demons souls its sorta received wisdom that starting as a royal is "easy mode" is there an equivalent in dark souls? not that im going to play that way, just curious.
Didn't the patch nerf pyromancy? I haven't played since I finished, so I never checked out the patch. But I'm pretty sure I read the damage was reduced and Iron Flesh is kind of useless now.Keep pyro magic in mind. I suck at combat but a maxed out flame will take down every boss in about 15 seconds. They'll see your Combustion and Iron Flesh and lie down like they're in a Nintendo game. Got me through some frustrating encounters.
Didn't the patch nerf pyromancy? I haven't played since I finished, so I never checked out the patch. But I'm pretty sure I read the damage was reduced and Iron Flesh is kind of useless now.
Didn't the patch nerf pyromancy? I haven't played since I finished, so I never checked out the patch. But I'm pretty sure I read the damage was reduced and Iron Flesh is kind of useless now.
It's a different kind of dying. In the souls games dying can cost you a lot of time and possibly a lot of souls, which makes the dying seem a lot worse. That creates a fear of dying and a need for more careful gameplay. In Uncharted I have never really cared if I die. I will go in guns blazing. If I die, oh well. The last checkpoint was probably 30 seconds ago.I have more deaths per minute playing Uncharted on normal than playing these games. The difficulty is so blown out of proportion.
Which version would be the one to get?
I have read so much about it that popping it in and crabbing the controller will be a nearly religious event.
Rise you shield.
Always.
Hows the saving system in Dark Souls? One of my pet peeve in Demons Souls was that I couldnt just play it for a bit, I had to invest long stretches of time.
You can save and quit at anytime and the game will put you back right where you were.
Wow, really? Thats soooo awesome.
Is there a pause screen now, incase I get a call?