Sega Orphan
Banned
I'm not sure if there are any game devs on here, but I was wondering just how much resources it takes to port a game from one system to another.
Say when Sony ported GOW to PC, they had GOW on a Sony exclusive game engine, and using Sony's own API, how much work was involved?
Are we talking like a dozen people working for three months, or are we talking 100 people working for 12 months?
I saw Sony buying the PC porting studios recently, and I was wondering if they would be able to do all the Sony porting work alone, or would they still need to use other companies to do it as well.
Say when Sony ported GOW to PC, they had GOW on a Sony exclusive game engine, and using Sony's own API, how much work was involved?
Are we talking like a dozen people working for three months, or are we talking 100 people working for 12 months?
I saw Sony buying the PC porting studios recently, and I was wondering if they would be able to do all the Sony porting work alone, or would they still need to use other companies to do it as well.