honestly i feel like there's a good way to do cinematic and a shit way to do cinematic
take max payne for example. it's visually made to look like a film noir 50s movie, but there's more than enough gameplay to suffice. not to mention, the bullet time mechanic basically being ripped out of action movies. You feel like you're playing a movie, like you're the star and you're performing all of these acts by yourself.
in last of us, there's far too much walking and talking, and when there's gameplay it's extremely scripted to serve the story. you feel like you're WATCHING a movie, but with extra steps
Metal gear solid: the cutscenes employ actual cinematography to feel like you're watching a movie, but there's a shitton of gameplay inbetween and the stealth mechanics were novel for the time (although if i'm being honest, splinter cell is better in that department)
GTAV: the game's missions are overwhelmingly chock full of cutscenes and scripted gameplay. there's no open gameplay like in the classics. just like in last of us, you feel like you're watching a movie with extra steps
when a game's cinematic experience starts seeping into the gameplay in a way that's detrimental or boring, that's when you know you've started overreaching with the cinematics, and you should probably lay off that. (GTAV, Last of us, uncharted, GOW 2018, gears of war) games taking cues from movies to assist stuff like the aesthetic, story, music/ games taking elements from movies to actually make the gameplay more fun and dynamic etc are all A-ok in my book (bioshock, max payne, metal gear solid, prince of persia trilogy, Devil may cry, Resident evil)