Ghost of Caelid
Banned
Another "Elden Ring has me thinking" thread. While playing Elden Ring and similar games (hollow knight, bloodborne, nioh etc) has me wondering if the games industry chase to be more "filmic" distanced it from what makes videos games unique as a medium. Some of my favorite video games, tlou, twd games, mgs snake eater all are praised for how "cinematic" they are which is usually you playing the game, stopping to watch a cut scene then going back to the gameplay elements. Rarely are the gameplay elements used to tell a story but are just used to get you from cutscene to cutscene. While this isn't a bad thing as we got some amazing games from this form of game making do you think that games can utilize aspects of what makes the medium unique more integrated in the story telling process?
I think of games like journey where you form a connection with 0 dialogue all through cooperative elements. How it (if my memory serves me correct) doesn't require cutscenes to push elements that make the story telling unique. Or in the souls borne game how people will complain about story elements being expanded through item descriptions, but in most games alot of the info would be told in a narrative exposition dump via cutscene.
As I said the cinematic experience isnt a bad thing...but its been the main form of story telling the past three generations and now that we enter a new one do you think games should distance itself a bit from that experience, or are you content with how the medium currently is? I'd like to see more games utilize gameplay elements to push the story as opposed for being a buffer between cutscene exposition dumps.
I think of games like journey where you form a connection with 0 dialogue all through cooperative elements. How it (if my memory serves me correct) doesn't require cutscenes to push elements that make the story telling unique. Or in the souls borne game how people will complain about story elements being expanded through item descriptions, but in most games alot of the info would be told in a narrative exposition dump via cutscene.
As I said the cinematic experience isnt a bad thing...but its been the main form of story telling the past three generations and now that we enter a new one do you think games should distance itself a bit from that experience, or are you content with how the medium currently is? I'd like to see more games utilize gameplay elements to push the story as opposed for being a buffer between cutscene exposition dumps.