I think it's a good concept to make the Spartans feel like the supersoldier they are in lore. But I'd rather them leave that to campaign and MP be Halo 2/3 style.
only that none of these abilities would make any sense in a real battle scenario.
same with Sprint... what kind of super soldier with built in servos and hud elements for aiming would need to lower his gun to shoot at a target while running slightly faster than normal?
Halo 5 spartans don't feel like super soldiers, they feel like clunky mini tanks with useless features.
why not just make Spartans faster in every direction while being able to still aim and shoot?
it didn't help that the controls in Halo 5 were clunky and overly convoluted. just compare how it feels to do a slide in Apex or Titanfall to how it feels in Halo 5. even fucking sprinting feels slow and cumbersome even compared to Halo 4 funnily enough.
trying to play Halo 5 nowadays is really eye-opening on how bad the game feels to play. the clunky controls, the stiff feeling abilities like sprint, thrusters and sliding combined with the ridiculously low FOV, it's just awful. even Halo 4 now feels better to play by a landslide... too bad that game was a bad attempt at copying Call of Duty tho.