I think hair is card based with some physics applied, not comparable to hairstrands in Pragmata (and other games with them).
There is way too much deformation, self shadowing, light reactivity and visible noise for it to just be hair cards. Clipping can still happen with hairstrands too as that comes down to the physics. They seem to
heavily constrain how far it can displace, but it certainly looks like hairstrands. Instead of individual strands moving independently, they are clumping them in small groups so they move together. Pros and cons to that approach, but it certainly helps with performance.
Notice lighting changes, self shadowing and response throughout and especially what happens
after the jump when she is back on her feet. The only part that sticks out as a sore thumb is the canned jump animation itself. Could use some motion matching there to make it smooth:
Subtle movement of Individual hair strand "clumps" and fly away:
Significant deformation :
Has a lot of room to improve with noise and clipping though. Hopefully that can be addressed with polish.
Pragmata hair looks way cleaner with far less visual issues than GoW. But I find it a bit distracting with it having unrestricting motion and exaggerated bouncing and sliding all over the place. They did it better in RE Requiem for Grace imo, with shorter hair naturally making it more subtle. But i think overall, Rage in GTA6 and Frostbite have the best hair systems.
Pushing rainbows of color and adding some hair tech (possibly; I'll check my screenshots of Ragnarok at home later; vaguely remember Cif and Turd having similar hair) is very far from "
really cranking things up visually".
Technically it looks about the same as Ragnarok. The difference is in the art direction.
Web pic while I'm at work:
Some improvements to cards, possibly switch to strands, add YouTube compression on top and you get Faye.
Can't see your image so not sure what you are referring to.
And they are hair strands now. See evidence above.
I'm not particularly impressed with the model itself, especially due to all the lighting and shadowing issues, but we can debate what advancements, if any, compared to Ragnarok. And I wasn't referring to the color or art either, but actual asset, baked lighting, GI quality and texture quality
after the 8.5 minute mark when she gets out. If you disagree, share images to use as reference.
They have all been dialed up where the average random shot matches the best parts of 2018/Ragnarok. And those games are
wildly uneven. Granted that this is a trailer that gets frame by frame love and attention, but that's all we have to go on at the moment.