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Graphical Fidelity I Expect This Gen

WTF is happening with lazy ass devs... This is Tomb Raider 2013:

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The fact that we can't expect better textures than a 13 years old game is crazy. 13 years before Tomb Raider 2013 and we had CS, Soldier of Fortune, Deus Ex etc... Now that was a big jump.

Wolverine tree vs. UC3:

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Now things got even more worse when it was revealed that Wolverine isn't open world.

The whole reason for the old-gen visuals is laziness.

Absolute shame.
 
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Wolverine tree vs. UC3:

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man with that Uncharted3 trees you unlocked core memories. GenZ these days would not know how much i was in anticipation of the game after playing U1/U2 - lurking NaughtyDog forum each day for 3 month, completely lost my mind.
And here i am with 4090 cannot have same graphics quality as 10+Y ago game with photogramtery tech widely available...
 
man with that Uncharted3 trees you unlocked core memories. GenZ these days would not know how much i was in anticipation of the game after playing U1/U2 - lurking NaughtyDog forum each day for 3 month, completely lost my mind.
And here i am with 4090 cannot have same graphics quality as 10+Y ago game with photogramtery tech widely available...

I remember stalker 2007 trees being super detailed.

Some people believe "lazy devs" is a myth but there is some truth to it....
 
Wolverine tree vs. UC3:

whd2mbrOx4Mz2CYq.jpg
fx399gG4ouXzCW0h.jpg
To be fair, the trees are not even fair to compare. The Wolverine tree is supposed to look flat and old with no bark. It is a little low texture, but not worth this reaction to it. The massive yellow sand dunes in the demo, those looked far and away the least next-gen aspect of the trailer. Zero textures to be found
 
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To be fair, the trees are not even fair to compare. The Wolverine tree is supposed to look flat and old with no bark. It is a little low texture, but not worth this reaction to it. The massive myellow sand dunes in the demo, those looked far and away the least next-gen aspect of the trailer. Zero textures to be found

This is just Low res texture with little to no details.
 


Oliver says it perfectly when talking about the next god of war at 4.25: "There's a lot of continuity, we're seeing a lot of iterative updates when it comes to the environment."
It looks a bit improved but certainly not like a major step up.
 
Only 4 min inside the new gow trailer, do people really think new gow hairs are nextgen? they are better than previous gows but they are still collected into huge clumps that move together, there is no separation or illusion of single strands like fifa, ac shadows, veilguard, pragmata, tressfx tomb raider\w3 etc.
I think it still reads as next gen just cause of how long her hair is which is alot more complicated to simulate because of the massive increase in interacting surface area. It wasnt as good looking as i would hope but still quite impressive looking.

I also really liked that it has subsurface scattering and have no clue why that was omitted from her skin ;/
Like seriously how many generations is it gonna take to standardize SSS. Far cry 2 had it in 08 for fucks sake.
 
I think it still reads as next gen just cause of how long her hair is which is alot more complicated to simulate because of the massive increase in interacting surface area. It wasnt as good looking as i would hope but still quite impressive looking.

I also really liked that it has subsurface scattering and have no clue why that was omitted from her skin ;/
Like seriously how many generations is it gonna take to standardize SSS. Far cry 2 had it in 08 for fucks sake.
I also saw some hairs compenetration...sorry but i'm not impressed.
 
Why does wolverine look like an early ps4 game?
Its looking really good durning cutscenes, gameplay tho is 60fps so something had to give, imho its still pretty impressive all things considered but for sure gta6 thats 30fps(maybe 40 on pr0?) looks so much better.
We got decent IQ and 60fps, so graphical fidelity had to be below 30fps games that have poor IQ, no way to avoid it unfortunately with closed platform which ps5 is.
They had to make game run decently/have ok IQ on base ps5(which is about 3,5x weaker from ur 4090 in raster, even worse if we add rt and ai upscaling) so things couldnt be helped unfortunately :P

What i totally agree and there is no excuses for are those horrible textures at times, insomaniac trully embraces their inner square/ff7remake here :P
There is no way they didnt have enough budget nor devtime for this game, given its such a popular IP, so no idea whats happening, 60fps target on base ps5 could directly impact cpu heavy settings(lvl of detail, pop in, complexity of npcs etc) and iq obviously but textures should be rocksolid across the board which isnt the case even in the gameplay trailer, who really knows how much worse they gonna look at times durning rest of the game :messenger_astonished:

Saying all that im sure i will buy the game on my ps6 whenever it launches tho :)
 
WTF is happening with lazy ass devs... This is Tomb Raider 2013:

8D5BB20029C71F3C0C7742EB897D52CEC4181DF0


The fact that we can't expect better textures than a 13 years old game is crazy. 13 years before Tomb Raider 2013 and we had CS, Soldier of Fortune, Deus Ex etc... Now that was a big jump.
I mean it's worse that the same company put out some absolutely blinding looking games in RE:9, Pragmata and even DMCV still looks impeccable for a last gen title.
 
Watched Faye trailer one more time and by far it's best looking thing sony first party showed this generation I won't urge over comparison with other best UE5, and Rage games definitely gears 6, gta6 and ill at 30 fps with Lower IQ will top it (Truly fuck 60fps) but saying it small upgrade over ragnarok is Unacceptable, I will make a video next few days with closer locations from Ragnarok to show the difference
 
Wolverine is lacking volumetrics. Alan Wake 2 has baked lighting but uses post processing effects to give the game that next gen look. wolverine is too clean. the assets are too basic. ps3 quality at best. they are wasting their gpu on rt reflections which isnt even needed in a game like this. especially since they only apply them to mirror like objects.

ratchet inexplicably looks better. probably because assets look next gen. lighting is enhanced by volumetrics. its a shame because the leaked docs showed they had grand plans for their engine for this gsme buit sonys probably rushing them like they did with spiderman 2.

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On other hand wolverine section that they showed looks fucken peace of shit whatever it's gameplay or cutscenes except maybe last 30 seconds, lol ratchet looks generation ahead of it from same team on insomniac which make wolverine (they have 2 teams)
 
Wolverine is lacking volumetrics. Alan Wake 2 has baked lighting but uses post processing effects to give the game that next gen look. wolverine is too clean. the assets are too basic. ps3 quality at best. they are wasting their gpu on rt reflections which isnt even needed in a game like this. especially since they only apply them to mirror like objects.

ratchet inexplicably looks better. probably because assets look next gen. lighting is enhanced by volumetrics. its a shame because the leaked docs showed they had grand plans for their engine for this gsme buit sonys probably rushing them like they did with spiderman 2.

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That wolverine shit made by same team who make those graphics above and both are linear not open world, no excuse to this bullshit
 
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Its looking really good durning cutscenes, gameplay tho is 60fps so something had to give, imho its still pretty impressive all things considered but for sure gta6 thats 30fps(maybe 40 on pr0?) looks so much better.
We got decent IQ and 60fps, so graphical fidelity had to be below 30fps games that have poor IQ, no way to avoid it unfortunately with closed platform which ps5 is.
They had to make game run decently/have ok IQ on base ps5(which is about 3,5x weaker from ur 4090 in raster, even worse if we add rt and ai upscaling) so things couldnt be helped unfortunately :P

What i totally agree and there is no excuses for are those horrible textures at times, insomaniac trully embraces their inner square/ff7remake here :P
There is no way they didnt have enough budget nor devtime for this game, given its such a popular IP, so no idea whats happening, 60fps target on base ps5 could directly impact cpu heavy settings(lvl of detail, pop in, complexity of npcs etc) and iq obviously but textures should be rocksolid across the board which isnt the case even in the gameplay trailer, who really knows how much worse they gonna look at times durning rest of the game :messenger_astonished:

Saying all that im sure i will buy the game on my ps6 whenever it launches tho :)
God of war Faye cutscenes and gameplay are identical on all things except camera position
 
Wolverine is lacking volumetrics. Alan Wake 2 has baked lighting but uses post processing effects to give the game that next gen look. wolverine is too clean. the assets are too basic. ps3 quality at best. they are wasting their gpu on rt reflections which isnt even needed in a game like this. especially since they only apply them to mirror like objects.

ratchet inexplicably looks better. probably because assets look next gen. lighting is enhanced by volumetrics. its a shame because the leaked docs showed they had grand plans for their engine for this gsme buit sonys probably rushing them like they did with spiderman 2.

6gW6Pxw.gif



4f09e1e930b55fc7b17f68449e87ab5c.gif

Rift Apart is still Insomniac's best looking game to date.
 
Wolverine is lacking volumetrics. Alan Wake 2 has baked lighting but uses post processing effects to give the game that next gen look. wolverine is too clean. the assets are too basic. ps3 quality at best. they are wasting their gpu on rt reflections which isnt even needed in a game like this. especially since they only apply them to mirror like objects.

ratchet inexplicably looks better. probably because assets look next gen. lighting is enhanced by volumetrics. its a shame because the leaked docs showed they had grand plans for their engine for this gsme buit sonys probably rushing them like they did with spiderman 2.

6gW6Pxw.gif



4f09e1e930b55fc7b17f68449e87ab5c.gif
I mean even the RT reflections of Wolverine look ridiculous when compared with what CDPR achieved on CP77
 
Hair was clipping in that demo. It's still early build probably, I wonder if they will improve it in next showing.

Is Mirror's Edge still the king of baked lighting?

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One of the first games to simulate GI and AO (no SSAO at all) and results are still impressive.
Don't know if king, but it has such a timeless, clean look and yeah amazing job simulating the bounce light and all that.

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IMO the second one looks amazing as well, I think it holds up well.

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Wolverine is lacking volumetrics. Alan Wake 2 has baked lighting but uses post processing effects to give the game that next gen look. wolverine is too clean. the assets are too basic. ps3 quality at best. they are wasting their gpu on rt reflections which isnt even needed in a game like this. especially since they only apply them to mirror like objects.

ratchet inexplicably looks better. probably because assets look next gen. lighting is enhanced by volumetrics. its a shame because the leaked docs showed they had grand plans for their engine for this gsme buit sonys probably rushing them like they did with spiderman 2.
Totally agree with you. This is super depressing.

Wolverine looks flat, God of War looks ok-ish.

We got Demons Souls remake at the start of this gen.

How is The Order 1886 still better looking with better materials than most of these games?

Thank god Rockstar is still raising the bar.
 
I think hair is card based with some physics applied, not comparable to hairstrands in Pragmata (and other games with them).
There is way too much deformation, self shadowing, light reactivity and visible noise for it to just be hair cards. Clipping can still happen with hairstrands too as that comes down to the physics. They seem to heavily constrain how far it can displace, but it certainly looks like hairstrands. Instead of individual strands moving independently, they are clumping them in small groups so they move together. Pros and cons to that approach, but it certainly helps with performance.

Notice lighting changes, self shadowing and response throughout and especially what happens after the jump when she is back on her feet. The only part that sticks out as a sore thumb is the canned jump animation itself. Could use some motion matching there to make it smooth:

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Subtle movement of Individual hair strand "clumps" and fly away:

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Significant deformation :
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Has a lot of room to improve with noise and clipping though. Hopefully that can be addressed with polish.

Pragmata hair looks way cleaner with far less visual issues than GoW. But I find it a bit distracting with it having unrestricting motion and exaggerated bouncing and sliding all over the place. They did it better in RE Requiem for Grace imo, with shorter hair naturally making it more subtle. But i think overall, Rage in GTA6 and Frostbite have the best hair systems.


Pushing rainbows of color and adding some hair tech (possibly; I'll check my screenshots of Ragnarok at home later; vaguely remember Cif and Turd having similar hair) is very far from "really cranking things up visually".
Technically it looks about the same as Ragnarok. The difference is in the art direction.

Web pic while I'm at work:

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Some improvements to cards, possibly switch to strands, add YouTube compression on top and you get Faye.


Can't see your image so not sure what you are referring to.

And they are hair strands now. See evidence above.

I'm not particularly impressed with the model itself, especially due to all the lighting and shadowing issues, but we can debate what advancements, if any, compared to Ragnarok. And I wasn't referring to the color or art either, but actual asset, baked lighting, GI quality and texture quality after the 8.5 minute mark when she gets out. If you disagree, share images to use as reference.

They have all been dialed up where the average random shot matches the best parts of 2018/Ragnarok. And those games are wildly uneven. Granted that this is a trailer that gets frame by frame love and attention, but that's all we have to go on at the moment.
 
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There is way too much deformation, self shadowing, light reactivity and visible noise for it to just be hair cards. Clipping can still happen with hairstrands too as that comes down to the physics. They seem to heavily constrain how far it can displace, but it certainly looks like hairstrands. Instead of individual strands moving independently, they are clumping them in small groups so they move together. Pros and cons to that approach, but it certainly helps with performance.

Notice lighting changes, self shadowing and response throughout and especially what happens after the jump when she is back on her feet. The only part that sticks out as a sore thumb is the canned jump animation itself. Could use some motion matching there to make it smooth:

dbtvfCVcQLqlFmn5.gif


Subtle movement of Individual hair strand "clumps" and fly away:

8iMAwJk6arSO2f1S.gif


Significant deformation :
JzUPSIIrNxURAe7T.gif




Has a lot of room to improve with noise and clipping though. Hopefully that can be addressed with polish.

Pragmata hair looks way cleaner with far less visual issues than GoW. But I find it a bit distracting with it having unrestricting motion and exaggerated bouncing and sliding all over the place. They did it better in RE Requiem for Grace imo, with shorter hair naturally making it more subtle. But i think overall, Rage in GTA6 and Frostbite have the best hair systems.

Yeah, it looks much more detailed in slowed down gif like that. Hair quality is a major step up vs. older games (I mean Kratos was bald... but still).
 
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