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Grand Theft Auto: The Trilogy – The Definitive Edition Title Update Notes 1.03

Draugoth

Member
Sep 8, 2021
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That's a lot of fixes:




General - PlayStation 5, PlayStation 4, Xbox Series X|S, Xbox One, PC


  • Stability improvements
  • Added the cinematic camera, which can be toggled by cycling through the camera modes when in game
  • Fixed a number of misspellings on texture art/signage
  • Fixed a number of instances where rain would appear indoors during cutscenes
Grand Theft Auto III – The Definitive Edition

  • Adjusted the rain during the Give Me Liberty intro cutscene so it matches what is visible during gameplay
  • Improved the resolution of the signs on taxi front doors
  • Fixed an issue where rain could be seen inside the mansion during the cutscene to the mission Cutting the Grass
  • Fixed an issue where rain could be seen inside Donald Love’s apartment during the cutscene to the mission Liberator
  • Fixed an issue where rain could be seen inside Luigi’s Club during the cutscene to the mission Don’t Spank Ma Bitch Up
  • Fixed an issue where rain could be seen inside Joey’s Garage during the cutscene to the mission Cipriani’s Chauffeur
  • Fixed an issue where rain could be seen inside during the cutscene to the mission Bomb Da Base: Act I
  • Fixed an issue where the rain appears under water when falling
  • Fixed an issue where grass could be seen inside Joey’s garage during the outro of the mission Drive Misty For Me
  • Fixed an issue where a wall texture near the hospital in Portland appeared incorrectly while driving
  • Fixed an issue where pink or black textures would appear on the floor of the Turtle Head Fish Co.
  • Fixed an issue in the audio menu where the Dialog Volume slider did not adjust the sample audio being played
  • Fixed an issue where UI would overlap the timer when doing taxi or vigilante missions
  • Fixed an issue with missing object collision on walls below the Callahan Bridge in Chinatown
  • Fixed an issue where the player was able to stretch a two-seater vehicle using the car crusher
  • Fixed several camera issues when playing RC missions
  • Fixed an issue where misaligned text would appear after delivering to the Import Garage
  • Fixed an issue where the mission title would linger on screen too long at the beginning of any mission
  • Fixed an issue with texture display on the Staunton Pay ‘n’ Spray sign
  • Fixed an issue where the wheels were not connected to the vehicle being worked on by Joey
  • Fixed a spelling error on the Deli and Pizza storefront on Staunton Island
Grand Theft Auto: Vice City – The Definitive Edition

  • Ad banners added to the sides of the Rumpo, Coach, Benson, and Boxville vehicles
  • Fixed an issue where the cutscene at the end of the mission Shakedown would hang as it transitioned back to gameplay
  • Fixed an issue where rain could be seen inside during the cutscene to the mission Publicity Tour
  • Fixed an issue where rain could be seen inside during the cutscene to the mission Alloy Wheels of Steel
  • Fixed an issue where rain could be seen inside the limo during the cutscene to the mission Two Bit Hit
  • Fixed an issue with Tommy’s hands when wearing the Havana Outfit in the mission Shakedown
  • Fixed an issue in the mission Cop Land where the mission would fail when the café would blow up
  • Fixed an issue where the Diaz mansion had missing textures during the outro to the mission Rub Out
  • Fixed a crash at the end of the mission Checkpoint Charlie
  • Fixed a crash encountered during the Bloodring Arena Event
  • Fixed an issue where texture corruption could be seen on the roads during extended play sessions
  • Fixed a 10 second pause when listening to the radio station V-Rock
  • Fixed a 15 second pause when listening to the radio station Wildstyle Radio
  • Fixed an issue during the cutscene for Supply and Demand where ambient characters were present during the cutscene
  • Fixed a hole in the game world near Café Robina
  • Fixed a spelling error on the Welcome to Vice City billboard near the airport
  • Fixed an error with the Shaft Hot Dog stand logo
  • Fixed several texture issues that appeared on island walls
  • Fixed an issue where crates could not be destroyed during the mission Gun Runner, preventing game progression
  • Fixed an issue where the flamethrower was damaging items behind Tommy
  • Fixed a hole in the game world when standing on Tommy’s wardrobe in the Ocean View Hotel
  • Fixed an issue where the ramped Packer vehicle textures would corrupt while Tommy is standing in close proximity
  • Fixed an issue where corrupt textures would appear on the road if failing the mission Hog Tied
  • Fixed an issue where corrupt textures would appear on the road if failing the mission Boomshine Saigon
  • Fixed an issue where glass particles would appear oversized when shattering the windows of the Gash Store
  • Fixed several texture corruption issues that appeared on the Enforcer police van
  • Fixed an issue where the barrel of the minigun did not spin when fired
  • Fixed an issue where the main rotor speed of helicopters did not match the rear rotor speed
  • Fixed an issue on the mini map where the swimming pool shaped like the Rockstar Games logo was incorrectly reflected on the mini map for Starfish Island
  • Fixed a texture corruption issue on traffic lights and foliage when raining on the mainland
  • Fixed an issue where the sign was not properly animating on Hyman Memorial Stadium
  • Fixed a spelling error on the Mavis Bookstore window
  • Fixed a spelling error when the player is busted during the Paramedic missions
  • Fixed an issue where Tommy appears small while standing in front of buildings in Little Havana
  • Fixed an issue where Lance would be duplicated after restarting the mission Copland
  • Fixed an issue where the open graves behind Funeraria Romero were not visible
Grand Theft Auto: San Andreas – The Definitive Edition

  • Introduced cloud cover at high altitude
  • Added alternate walking and running animations when CJ is at Max Fat or Max Muscle
  • Fixed several issues with grass textures that did not display properly
  • Fixed a white outline in Cesar’s hairline during the cutscene to the mission King in Exile
  • Fixed an issue with CJ’s body in the cutscene to the mission The Meat Business
  • Fixed an issue with CJ’s body during the opening cutscene to the mission Supply Lines
  • Fixed an issue with Cesar’s fingers during the end scene of the mission Cesar Vialpando
  • Fixed an issue with Cesar’s fingers during the end scene of the mission Wu Zi Mu
  • Fixed a save game issue at the end of the mission Blood Bowl
  • Fixed a crash that occurred during the mission Dam and Blast
  • Fixed a texture corruption issue that occurred after prolonged gameplay
  • Fixed an issue where CJ and Big Smoke would get stuck near the end of the mission Just Business
  • Fixed a crash that occurred when drowning near the Ocean Beach end of South Bridge
  • Fixed an issue where CJ’s face would obscure the camera when looking behind him while riding a quad bike
  • Fixed an issue where CJ’s face would obscure the camera when looking behind him while piloting the Hydra in first person view
  • Fixed a crash experienced when retrying a checkpoint during the mission Ice Cold Killa
  • Fixed a spelling error on a Mexican food advertisement
  • Fixed a spelling error on a guitar store shop front
  • Fixed an issue where players were able to purchase cornrows at the barbershop without sufficient funds
  • Fixed a missing bridge in the Shady Creeks section of the map
  • Fixed a bug where the burger on the Burger Shot sign was not spinning
  • Fixed a spelling error on the FleischBerg factory sign
  • Fixed multiple issues in cutscenes where CJ’s arms clip through his body while at Max Fat
  • Fixed a lighting issue in the Rockshore West Safehouse
  • Fixed an issue where the Wasted or Busted screen could be seen when loading an autosave file
  • Fixed graphical corruption on CJ’s head and body during the motel sequence of the mission Reuniting the Families
  • Fixed an issue where window panes are translucent at the Dillmore gas station during the mission Tanker Commander
  • Fixed an issue where tattoos would project out of CJ’s lower arm when he has a muscular body type
  • Fixed an issue where rain drops did not appear on the water surface
  • Fixed an issue where various map icons, such as mission blips, would pop in and out of the radar while panning and rotating the camera
  • Fixed an issue where NPC’s who wear numbered jerseys no longer had a random number overlapping the number 7
  • Fixed an issue where the rain was not displayed corrected when flying during rainy or stormy weather conditions
  • Fixed an issue with the audio not playing properly when using the changing room at any of CJ’s properties
  • Fixed an issue where CJ’s forklift would not act as intended during the mission Robbing Uncle Sam
  • Fixed an issue with the shape of the Donut and Nut props at the Tuff Nuts donut shop
  • Fixed a spelling error with the storefront Sayonara
  • Fixed an issue where the Dodo plane had an inverted nose cone
  • Fixed an issue where boat propellers did not spin properly
  • Fixed an issue where the minigun barrel did not spin when fired
  • Fixed an issue where the incorrect police station sign did not appear in Las Venturas
  • Fixed an issue where the wrong prices were appearing on the Burger Shot’s outside menu
  • Fixed an issue where CJ appeared too dark when in the 69 Cent store
  • Fixed an issue where haircuts would be swapped out with the Caesar haircut anytime CJ wore a hat
  • Fixed an issue where the radar would disappear after getting caught in the mission Home Invasion
  • Fixed an issue where police cars could clip through the ground
  • Fixed an issue where the UFO prop did not rotate at the Lil’ Probe Inn
Xbox One – All Titles

  • Fixed an issue where the game would not respond for several seconds after exiting certain interiors
  • Fixed an issue where the player was unable to unlock achievements that other users on other accounts (linked to the same Social Club account) had previously unlocked
PC – All Titles

  • Fixed a bug where players were unable to highlight or select Cancel or Confirm using a controller on the Mission Failed! screen
  • Fixed a bug where players with special characters in the PC account name were unable to save gameplay progress
  • Fixed the in game layout when playing with an ultra-wide screen monitor
  • Fixed an issue where options were not being properly highlighted when hovering a mouse over them
  • Fixed an issue where clicking sections in the game menus too quickly would prevent those menu options from being displayed
  • Fixed an issue where the player was unable to select a UI element with a controller if the mouse cursor is already hovering over it
  • Fixed an issue where, when in Fullscreen, changing the Resolution setting would briefly show the old resolution value
  • Fixed an issue where graphics settings were not saving after restarting the game
 

Brock2621

Member
Nov 13, 2016
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That’s a lot of bug fixes… can someone post some comparison shots of the more glaring issues that were fixed?
 
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AV

We ain't outta here in ten minutes, we won't need no rocket to fly through space
May 31, 2018
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Jesus, do you think Rockstar deployed their regular devs on this one to clean up GSG's mess?

Maybe I'll actually want to play it in 2-3 patches time
 

SJRB

Member
May 10, 2012
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It always amazes me how they release broken shit but have patches available within weeks. What the fuck is your logic there?

If these assholes would've delayed their garbage games by a month we wouldn't be in this mess.
 

hemo memo

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Sep 13, 2011
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  • Fixed an issue where NPC’s who wear numbered jerseys no longer had a random number overlapping the number 7
This shouldn’t be there in the first place to be fixed. They should be embarrassed for something like this in a remaster of a 17 years old game sold at 60$. No word can describe this accurately other than lazy. It is truly lazy and if Rockstar actually cared about quality, they would have taken this project from Lazy Street developer and done it in house.
 
Apr 5, 2021
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Jesus, do you think Rockstar deployed their regular devs on this one to clean up GSG's mess?

Maybe I'll actually want to play it in 2-3 patches time

they would be stupid as heck to think GSG could fix this mess when they are the cause of it. though im not sure who is actually fixing it.
 

synchronicity

Member
Dec 16, 2011
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It always amazes me how they release broken shit but have patches available within weeks. What the fuck is your logic there?

If these assholes would've delayed their garbage games by a month we wouldn't be in this mess.
It tells you what they think of their customer base.
 

Aure

Neo Member
Oct 24, 2019
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Cyberpunk all over again. Where's the roadmap?
Guess i'll play it in 2 or 3 years ''when it's fixed''... or not.

Embarrassing.
 
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Sep 6, 2021
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I mean the cheap mobile menu gives it away immediately. Also the name of the developer in the menu like they are proud of what they have done.
Not sure if we can blame the developer like this. Ultimately this is a publisher issue as well...maybe the developers didn't have a lot of time to work on this due to a publisher very eager to release this during this fall.
We've seen this happen a lot.
 

phil_t98

Member
Oct 10, 2014
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I want to buy this for vice city but no way buying it with these visuals or the state the game is in. Such a shame
 

mckmas8808

Ah. Peace and quiet. #ADayWithoutAWoman
May 24, 2005
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Well, that’s on the platform holders. This industry is an embarrassment in quality control.

Is it though? The game works, that's what the platform holders care about. Not if it's raining indoors.
 

SlimySnake

Member
Feb 5, 2013
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I'm reading those patch notes and i'm thinking to myself "what the hell happened to them ever since RDR2 was released?"
RDR2 is an anomaly. It is a game that shouldve never been made the way it was made. Jason said ALL 7 Rockstar studios with over 3,000 employees made the game. We all thought that they had different teams making GTA6 on the side, but nope, as it turns out, they were all working on this one game. Yes, they game was incredible, but at what cost? Well, now we are finding out what one Rockstar studio is capable of. And it isnt much.

Their studios are unable to make games on their own. They require help from thousands of developers from other studios who are unable to create their own games. It is simply not sustainable.
 
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Shadowstar39

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Apr 25, 2018
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What about switch patches?
Game is great now on switch since last patch but i want cinematic and overhead cameras. .lol

No switch version updates. PC i still have the OG versions i bought on steam for a 5er.
 
Sep 6, 2021
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RDR2 is an anomaly. It is a game that shouldve never been made the way it was made. Jason said ALL 7 Rockstar studios with over 3,000 employees made the game. We all thought that they had different teams making GTA6 on the side, but nope, as it turns out, they were all working on this one game. Yes, they game was incredible, but at what cost? Well, now we are finding out what one Rockstar studio is capable of. And it isnt much.

Their studios are unable to make games on their own. They require help from thousands of developers from other studios who are unable to create their own games. It is simply not sustainable.
No matter what...a game like RDR2 will always be an anomaly in the industry. Trust me it'll be years until we see something like that ever again.
Those guys are crazy. The mechanics we can find in there, the level of detail. The fact the NPCs have literal stories, how you can meet them later randomly and they will help you or give you stuff cause you saved them god knows how long ago. The fauna and flora you can find in there. The amount of side quests. How everyone in your camp has animations for their daily lives and how that changes according to the chapters and whatever is happening in the main stories...all of that is animated and with different voice acting.

It's not weird how long that game took and the amount of people it took to be made. No matter how well managed a project like that is...it's just crazy work and management. I wouldn't want to be coordinating a project like that for like 7 or 8 years for sure, lmao.

I actually think one of the downsides of these huge projects is some stuff is outdated by the time a game releases since it was so long things were planned. For RDR2 was the linear mission structure, for TLOU2 was the dated level design (IMO of course).
 

kiphalfton

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Dec 27, 2018
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5-10 more patches and I'm in!

Yeah, scrolling through the list it looks like a lot... but taking a closer look it is literally an itemized list of fixes for very specific things (like fixing typos).

If we look at the fixes that way then, they have thousands of line items on an itemized list they are going to have to fix.
 
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TexMex

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Yeah, scrolling through the list it looks like a lot... but taking a closer look it is literally an itemized list of fixes for very specific things (like fixing typos).

If we look at the fixes that way then, they have thousands of line items on an itemized list they are going to have to fix.

Pretty much where I'm at. A third the list feels like they're individual line entries for fixes around rain. It's really padded out.
 

Hypereides

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Jan 19, 2009
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This list shouldn't have been there in the first place. Some bugs are OK, since no game is or ever will be glitch-free, but this is astounding. They shoved a broken product knowingly out of the gate.
 
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German Hops

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[The Nintendo Switch version is coming in early 2022.]
It's good to see Rockstar pushing back the physical release dates, but I can't stop laughing at this. 😄
They really sh*t the bed on the Switch version. I wonder if it's even worth it at this point, but we'll see how Rockstar responds.
 
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Mar 3, 2020
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2010 gamer: The game got patched? Awesome!

2021 gamer: Omfg all of these patches!! Uuugghhh

So true. I remember when the Oric computer launched in the UK. BASIC/OS shipped with a hardware error. So you had to load up a patch tape. Every fucking time you wanted to use it.