Are the bug fixes/mods necessary for the Fallout games?
I tried the hi-res patch but it crashes every time I change it to anything over 8bit. I just want to know if the games are playable without mods. I don't mind the old style look and 640x480.
so good[/QUOTE]
These graphics look more like the inspiration for Minecraft's art style. But this game was back in the 90s before art ever collided with 3D graphics, when gamers were just happy to see more than six polygons shakily stuck together for any character.
Unreal still holds up, right? that's a vague sentiment since I think Quake, Sin, SHOGO, etc. hold up. Only I played those before while, somehow, I never played the original Unreal. I played UT, UT2k3, UT2k4, UT3, and Unreal 2, but not the original.
I played it on psone back then. It's a really unique game. Broken Sword meets Metal Gear.
There are puzzles, npcs and stealth sections. The stealth sections are puzzles themselves. There is usually a very specific way you can go past them. It has a good story.
What I liked the most is how interesting each set piece is. I couldn't wait to see what I was about to face in each level. There is a lot of variety.
The thing is, it's been so many years and I don't know how it has aged...
The price is really low though. And it's a lengthy game.
The developers of Broken Sword made In Cold Blood if that sways anyone. They also made Beneath a Steel Sky and Lure of the Temptress which are free on gog.
So I have picked up quite a few GoG's since the Interplay sale. Picked up Torment and both Baldurs Gate's yesterday. Started BG2 for the first time ever and yea, it's sad to see how dumbed down DA was in comparison.
The developers of Broken Sword made In Cold Blood if that sways anyone. They also made Beneath a Steel Sky and Lure of the Temptress which are free on gog.
Holy shit, Normality! Totally forgot about that game, but fifteen years ago, I really loved it. Although I didn't completely understand the story back then, to be honest. Looks like it hasn't aged all that well but I guess I'll give it another try some time.
I'd help if I could but it works well on my Windows 7 64 machine. In case you haven't checked, the GOG forums are great for stuff like this even though I don't see your exact problem listed there.
Bought Normality. Brilliant game, haven't played it in 10 years. What a surprise to see it appear on a DD service, I always thought it was a very small niche game.
Bought Normality. Brilliant game, haven't played it in 10 years. What a surprise to see it appear on a DD service, I always thought it was a very small niche game.
Actually, I'm kinda surprised it took so long to appear on GoG; I've been expecting it since Realms of the Haunting, which was a later game using the same basic engine.
(Other than engine similarities, they're very different games! Don't go assuming that because you loved RotH you'll love Normality. That said, Normality's great too, but it's like the difference between Monkey Island and Gabriel Knight)
Actually, I'm kinda surprised it took so long to appear on GoG; I've been expecting it since Realms of the Haunting, which was a later game using the same basic engine.
yep, same here. especially since it's been on gamersgate for so long. but I guess there was a rights transfer or whatever you call it there between zoo digital kind of disappearing and funbox media appearing.
Up Today: Freedom Force vs. The 3rd Reich. A slightly odd inclusion - given it's a deal on a sequel when the original hasn't been up - but it's a great game nevertheless.
That said, it does feel a little "data disky" in light of the first title.
Edit: Wait, they don't stock the first? I wasn't aware; how bizarre.
Thanks for the clarification. End of 2006 makes it old enough to get the GoG treatment. Regarding where to get it, i always try to get the digital distributed games from GoG, its the perfect solution.
To me the strategy genre is somewhat similar to sports games, why play old ones when we are still getting quality ones with modern tech? They are not as popular as they once were so we don't get as many but i'll said its enough to satisfy the strategy hunger.
Nah, it's ond enough to be on GoG. There's actually games from 2007 on gog. The main issue with it is price. Until they can get it down to 9.99, then it won't be on gog.
Same reason by Vampire Bloodlines isn't on gog yet, because activision wants to continue selling it for $20.
Even though I am only maybe about 15 hours into Divine Divinity, I wanted to write up a few thoughts Ive had about it so far. The game is currently $6 on GoG and I am kicking myself for not picking it up earlier. I am really enjoying this game. It is often described as Diablo meets Baldurs Gate and for good reason. It basically takes the easy to learn, understand, and control mechanics of Diablo (with the addition of a pause button) and puts them in a rich and fully featured world like Baldurs Gate. That way you dont intimidate people with a complicated stats system like D&D, but you also provide a coherent narrative to follow so the game doesnt boil down to Baal runs to get that one extra dexterity point to have perfect block.
The story is pretty bland and generic but it is serviceable. Typical amnesiac whos destined to save the world from a dark force. The dialogue is inconsistent in that sometimes its pretty poorly written but other times its brilliant. Widescreen resolutions are easily implemented via a config file and Ive tested up to 1200p with no problems, although everything is pretty small at that resolution.
Where this game really shines though is in the small details. Mechanically speaking they just do so many things right: can pause the combat any time, alt highlights interesting items, has a detailed automap that you can place as many markers as you want on and also shows you nearby enemies and friends, keeps a history of every conversation youve ever had, inventory is limited not by how well you can play Tetris but instead by your weight limit, the way they handle town portals is unique and fun (I dont want to spoil it), can hotkey almost anything including potions, skills, weapons, and items, skills are not limited by class so you can build almost any kind of character you want whether it is a pure archetype or a mixture of two or three, etc. etc.
And the attention to detail also shines through in the world environment. You are constantly running into little characters, events, and notes left by others that dont even amount to side quests (of which the game has plenty) but make exploration so irresistible and addicting. Im going to give examples of two below with spoiler tags. Both happen very early in the game, amount to 30 seconds to a few minutes of involvement, and are completely unrelated to main story or side quests, but Im spoilering them anyway in case you want to experience them first with fresh eyes (which is of course the best way to experience them.)
In the very first dungeon, you come across a weird looking statue of a woman with a book by it. When you read the book, its the journal of a bodyguard detailing his last assignment where he was escorting a lady. When they were attacked by bandits the bodyguard fled in fear and the woman was killed. After the bandits left the bodyguard returned, and with her last dying breath the woman cursed the bodyguard to have to guard her statue forever because of his cowardice. Next to the statue is a candle. If you light the candle, the body guard, who is now a zombie pops up and the spirit of the woman tells him that if he can stop being such a coward and instead help protect you as you destroy the evil at the root of the current dungeon, she will release him from his curse. He agrees in appropriate zombie dialect and now you have a zombie body guard who helps you kill things until you leave the dungeon. This is completely unrelated to the main story and completely skippable if you didnt explore the room and check out the statue/book/candle.
Farther along in the dungeon while exploring the camera cuts to two skeletons talking (undead being more than just brainless enemies is a recurring theme for this dungeon.) They are discussing whether they can really be hungry if they dont have a stomach. Then they realize even if they were hungry they couldnt eat since they dont have lips or a tongue. This logically leads to the realization that they shouldnt really be able to exist since they dont have muscles and skin to keep them together. One of them starts to realize the existential crisis they are rapidly approaching but it is too late to save themselves and they both collapse after realizing their existence isnt actually possible.
These are just two favorites of mine from the many wonderful little moments Ive encountered so far.
An important caveat though. Something is wrong with GoG version's music and during the overworld several songs that are supposed to be there arent. They actually are in the game files, but for some reason they dont play. Supposedly the music in the game is amazing, so thats a pretty bad problem that is so far completely unfixable. Dungeon music still works fine though. In addition, the game has bugs, even now almost a decade after release. Nothing too terrible so far but the advice of save early and often is definitely apt here. But its nowhere near the level of problems the game had upon release and are mentioned in its reviews.
Sorry this went so long, I just really love this game so far and think a lot of other people craving a big meaty WRPG in the spirit of the infinity engine games but who are intimated by the complicated stats/strategic slow paced combat might find this game a wonderful alternative. Hopefully once I finish it Ill make a good LTTP thread as well, but this game is supposed to be huge, so that might be awhile. Although Im currently playing it every chance I get, so well see.
Edit: I decided to thumbnail all my pics just to avoid messing this thread up. So below are thumbnails for 4 pics: 1 is just an early NPC's house to show the general world. Next is with the inventory, stats, equipment, and minimap pulled up to show those. After that is a screenshot of the automap. All of the blue flags are ones I've made. NPCs will also mark your map with red flags, but that doesn't happen in the first village. And last is just a pic of a fun note I discovered in the first dungeon that tangentially relates to why you are there.
Thanks! One interesting thing that I keep thinking about while playing this game is how well they merge the more action RPG elements of Diablo with the deep roleplaying systems of the Infinity Engine games and it makes me so sad to see what Mass Effect has become. For some reason BioWare is absolutely convinced that in order to create user friendly mechanics (and mechanics most gamers will be familiar with) they have to cut as much complexity as they possibly can and Divine Divinity just shows it ain't so. They managed to make it SO easy to interact with and control but still have this huge world and deep inventory system and multiple skill paths one can follow.
Obviously, creating a TPS RPG is a whole lot more difficult than an isometric diablo clone RPG, but I still think the comparison fits.
I'm still pretty early in the game though, so for all I know everything falls apart. I'm kind of thinking about this in terms of themes for my eventual possible LTTP though.
Divine Divinity is great, but has a lot of truly arbitrary quest points past the mid point of the game that really put a damper on the whole experience. Also, the game is hard on hard. Expect to reload a lot.
Nah, it's ond enough to be on GoG. There's actually games from 2007 on gog. The main issue with it is price. Until they can get it down to 9.99, then it won't be on gog.
Same reason by Vampire Bloodlines isn't on gog yet, because activision wants to continue selling it for $20.
Games after 2005 are the exception and frankly come across as filler for when they didn't have access to better catalogs. And GoG has said in the past that they want to expand into different price ranges.
NWN2 had expansion packs as late as 2008. At that point you're looking at Fallout 3 qualifying.
I'm on the verge of doing so myself just because of the price and the glowing reviews on the GOG page. That being said some impressions would be welcomed, just in case.
Watched some "let's play" video on Youtube. It looks decent enough. The only problem I see is the battle system being insanely slow. I might get it anyway.
Well can be played with either mouse or keyboard (need shift key to run). FMVs were PITA to get to work. (You need quicktime, according games manual atleast, and run the game in compatibility mode (xp sp2)). No resolution settings in the game itself. Can skip discussions too! FMVs are artifacted, but that's because they're pretty low resolution. Games voice acting is actually good. Atleast so far (25 mins into the game).
Edit: well reached a battle. No random battles, when battle starts, it can be bit confusing as you have to select your characters yourself, the game won't select them when their ATB or such goes up. Also you really jump to nearest open area, so there might be some backtracking due this.
I bought Septerra core today although I already own the disc based version.
Gog's services and the cheap price are just too tempting.
I really liked septerra core in the olden days.
Don't know how it holds up now.
It had a cool crad based magic system if I recall correctly.
Battles are a bit slow, but when you start kicking ass it's pretty fun.
This has a strong ffVII vibe and a bit of a Falout vibe too (very linear though)...
For $2.40 you just can't o wrong, especially if you like old-school jrpg's.