• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Ghost Recon Wildlands Closed Beta Discussion Thread

Played this on PC today for the first time and really enjoyed it. The game reminds me a lot of Far Cry 2 tonally and art direction is top notch. The game world is BEAUTIFUL. Performance with everything on max was pretty bad to be honest, with regular FPS dips into the 40s and sometimes high 30s. Considering I'm using a 980ti and 6700k, that's pretty disappointing. Driving feels super janky and stuttery for some reason but I'm hoping that's just a beta thing.

The gameplay itself was pretty fun. I played on Ghost difficulty and found it to be pretty easy. The enemy A.I is very simple and won't detect you even if you're in plain sight right in front of them. Your NPC squad feels pretty tacked on. I only ever used them for group-shots (I could only ever mark 1 target at a time but I think that was an error on my part more than the game). I wish you could choose to play without friendly A.I but I guess squad mechanics are a series staple. That said, playing stealthily is super rewarding. I had a blast marking targets and using my pistol to clear out locations. I personally love the fact that you can remain undetected even if an enemy NPC spots you if you're quick enough to kill him before he alerts anyone. Games like Watch Dogs 2 don't offer that grace period, which leads to infuriating moments where an entire area is aware of your presence if just one enemy spots you despite neutralizing them immediately afterwards. It's something I hope to see in future Ubi titles going forward.


All in all, I went from "this might not be for me" to "I will definitely be getting this at some point, if not at launch". Hopefully the bugs and performance issues are ironed out.
 

Shanlei91

Sonic handles my blue balls
still nothing. Also I just learned that depending on what platform you have selected in the top right (when you click on your profile pic), invites/applications can be different.

On PS4, my GAF application goes to a french group with 1 member.
Xbox, goes to someone else.. also 1 member.

I considered making a task-force with a reverse GAF like XOF is to FOX.. but that was immediately a bad idea.

Dead
 

Tovarisc

Member
Went exploring out of bounds. Got some good shots and also found some nice glitches. Also this build is very, very content incomplete. Most of cities don't exist, a lot missing ground collision, lowpoly placeholders etc.

Also found some weapons, for e.g. HTI sniper rifle. Punched through sandbags + concrete wall + cartel soldier when tested it out :b
grw_2017_02_05_20_36_furmm.png
grw_2017_02_05_20_06_rbp11.png

grw_2017_02_05_22_51_5up1t.png
grw_2017_02_05_22_44_9nrcq.png

grw_2017_02_05_23_49_73pub.png
RS8kOdf.png
 

SomTervo

Member
Finished this up solo tonight because I probably won't get another chance before lock.

Really, really good. Even if the game is a bit shambolic and imbalanced (killing enemies is so easy, satisfying but imbalanced TTK) it really captures what I've been looking for from a military shooter for a long time.

The feeling of spotting a base/camp you want to take out, landing nearby (by land/sea/air) then creeping up, reconning it, sneaking in, possibly playing different factions against each other... The whole thing is worth it just for those initial minutes of infiltration. Customising your soldier easily and quickly is great, too. Want to look like Rambo? Done. Big Boss? Done. Sam Fisher? Done. It takes literally 15 seconds.

I absolutely adore MGSV but there are a few things here which MGSV absolutely lacks:

- a way better mission insertion/deployment loop. In MGSV it gets really, REALLY tiring that you only ever helicopter to your mission (or nearby) then walk/drive. Being able to think "I'd like to parachute into this place" then just go and DO it is awesome
- objective variation. Again, having objectives to escort NPCs or deliver vehicles is a nice change of pace from MGS V. MGS V IIRC only really has "collect an inanimate thing from a base" or "destroy this thing" IIRC. Ground Zeroes alone had more, arguably. Like technically only two or three mission types in the whole game. I count five or six in this Beta alone. Also having the occasional actual linear 'shooting' mission indoors where you have to fight out is nice.
- actual emergent faction V faction combat in the game world is something MGS V painfully missed and this game makes up for it in spades.
- we also have disguise infiltration in this game - get in a Unidad van and drive into their base, for example. MGS V completely didn't have any disguises of any sort - especially disappointing as it's a series staple
- having far fewer weapons, but having to find them in the field, is brilliant - unlike MGS V's infinite "research" loop
- the way Wildlands locks Skills not just behind "skill points" but behind resources like Medicine as well is great. Really incentivises you to do the side content. In MGS V plenty of people hated the Side Ops and never did them and there was never much of an incentive past "Fulton loads of people" which got tiring after 70 hours

Obviously this game will never match MGS V's tightness, focus or refinement; but there's absolutely something worth exploring here.

Went exploring out of bounds. Got some good shots and also found some nice glitches. Also this build is very, very content incomplete. Most of cities don't exist, a lot missing ground collision, lowpoly placeholders etc.

Also found some weapons, for e.g. HTI sniper rifle. Punched through sandbags + concrete wall + cartel soldier when tested it out :b

The bolded was confirmed on recent pages by a member of Ubi staff on some Discord server. They said there's loads they kept out of this Beta build.

The snowy environment looks amazing.
 

cripterion

Member
The Community Manager have been talking on Discord with some members and;
8Sa7num.png

make of it what you want


No Ghost Profile found... with the name pixelpushr

Hmmm hard to believe it is true considering some people managed to play out of the beta area lol
Game has a lot of weaknesses and I honestly don't expect it to be very different come release but it is fun in co-op so definitely getting it. Hope they improve performance though.
 
I went out of bounds. It's extremely incomplete, this is veeeeery old build. Few pics to show it off; https://imgur.com/a/2QYIn and that is only tiny fraction of incomplete stuff. A lot land without collision done.

maybe they didn't include the rest of the world to reduce the beta size? i don't think there's going to be a massive difference between this version and the final.. its up to the developers to prove me wrong.
 

cripterion

Member
I went out of bounds. It's extremely incomplete, this is veeeeery old build. Few pics to show it off; https://imgur.com/a/2QYIn and that is only tiny fraction of incomplete stuff. A lot land without collision done.



grw_2017_02_05_22_07_nirua.png

No I know it's not the final build but that convo made it sound like there was nothing outside the beta area which is false seeing as you can even find other weapons. As for this beta the FAQ said it was one province of the game so I'm not expecting any changes to Itacua once the final game is out, though I'd love to be wrong.

I wish I could try out those harder regions though. Ennemies weren't challenging here.
 

Tovarisc

Member
maybe they didn't include the rest of the world to reduce the beta size? i don't think there's going to be a massive difference between this version and the final.. its up to the developers to prove me wrong.

Cutting out like 95% of the world isn't done by adding few /'s in front of lines of code. Even within particular zone you may start with polished parts and then suddenly run to part where everything is basically clay models. There is some dialogue triggers for story related stuff when getting to random place where isn't anything.

Don't expect core gameplay (loop) to change too much from what it's in beta, but to say this is some fresh / close-to-final build is just alternative fact.
 

Maddanth

Member
Enjoying it allot so far, hopefully they can get it polished on time enough for release cause shit that's only thing impacting my enjoyment. I have a beefy pc as well, but overall I'm having allot of fun playing it.
 
Played a bit of it singleplayer last night and it was not very impressive, AI pathfinding was clunky and I felt the commands I give to my squad were too simplistic.

Hop over to a coop session and finally came across some friendly and cooperative working dudes and it was a completely different experience. It was fantastic, the amount of coordination and the fun factor in taking on mission with three other people is very satisfying.

Like it night and day and has me a bit worried about the single player front as it was just not jiving but the coop is a reason to buy this game.

Also weapons feel fantastic, behave really well and the customization you have available to you is incredibly broad. Love the environments as well.
 
- a way better mission insertion/deployment loop. In MGSV it gets really, REALLY tiring that you only ever helicopter to your mission (or nearby) then walk/drive. Being able to think "I'd like to parachute into this place" then just go and DO it is awesome
It takes much longer to drive/fly to a mission then it takes to actually complete it in Wildlands.Yeah, it's silly to be seeing that helicopter cutscene every time you deploy, but at least the game drops you close to the location you need to be at. And you usually aren't just there for just 30 seconds.
- objective variation. Again, having objectives to escort NPCs or deliver vehicles is a nice change of pace from MGS V. MGS V IIRC only really has "collect an inanimate thing from a base" or "destroy this thing" IIRC. Ground Zeroes alone had more, arguably. Like technically only two or three mission types in the whole game. I count five or six in this Beta alone. Also having the occasional actual linear 'shooting' mission indoors where you have to fight out is nice.
I never understood this complaint about MGSV. Yes, the last thing you do in each mission usually involves blowing something up, killing someone one, or capturing/rescuing an individual. However, the missions themselves are largely varied in how they flow and are far more complex in variability in comparison to Wildlands.
- the way Wildlands locks Skills not just behind "skill points" but behind resources like Medicine as well is great. Really incentivises you to do the side content. In MGS V plenty of people hated the Side Ops and never did them and there was never much of an incentive past "Fulton loads of people" which got tiring after 70 hours
I don't know about you, but I find it super boring/tedious to gather those resources. To get something like 2500+ comms, I need to spend like 2 minutes driving to a location to go steal a helicopter (which is guarded by like only two people) and then drive another 2 minutes across the map just to deliver it. I'm not a fan of the MGSV side ops at all, but at least those mini missions involved infiltrating some sort of outpost/base and actually interacting with the core game. The beta is only a small slice of Wildlands, but most of the side missions seem more like tedious busy work.
- having far fewer weapons, but having to find them in the field, is brilliant - unlike MGS V's infinite "research" loop
"Finding them in the field" feels like a generous way of describing it. You're driving to very specific locations on the map and trying to find the specific box that has the weapon/attachment. I prefer the progression of gathering resources and building towards the weapons I would prefer. The last thing I want to do in Wildlands is drive halfway across the map to get a weapon and end up getting a crappy shotgun that I'll never use.

Honestly, if people are looking for a game that's like MGSV, but does some things differently, then they should be keeping their eyes on Sniper Elite 4. That game looks to offer people what they actually want. Wildlands just feels like a bad Ubisoft open world game.
 
They do not. AI is gone when another human player joins.

Good, I hope they leave it that way or at least give you the option to turn them on/off when playing in co-op with at least one other player. This would keep everyone happy.

Playing solo with them usually results in starting an encounter stealthy but due to the simplistic nature of the AI they usually cause the encounter to end up feeling like a standard TPS. I wouldn't want those same issues when playing co-op with another player.
 

Tovarisc

Member
"Finding them in the field" feels like a generous way of describing it. You're driving to very specific locations on the map and trying to find the specific box that has the weapon/attachment. I prefer the progression of gathering resources and building towards the weapons I would prefer. The last thing I want to do in Wildlands is drive halfway across the map to get a weapon and end up getting a crappy shotgun that I'll never use.

But weapon crates and part boxes are either right in mission objective area or next to? You pick up that new rifle or wunderbaum attachment for 1911 while doing mission X because it's right there.
 

SomTervo

Member
Before I answer you, Jango, know that Wildlands will very likely be a worse game than MGSV overall. I adore MGSV, it's phenomenal. I was just pointing out a handful of things that MGSV didn't do that Wildlands is doing, that really make it for me.

I'm also curious whether you played co-op or not? The game seems primarily balanced for co-op.

It takes much longer to drive/fly to a mission then it takes to actually complete it in Wildlands.Yeah, it's silly to be seeing that helicopter cutscene every time you deploy, but at least the game drops you close to the location you need to be at. And you usually aren't just there for just 30 seconds.

Once you start using and abusing A) fast travel and B) the conveniently (and abundantly) placed helicopters in Wildlands, transport really stops being a big issue. It's even more fine in co-op where you can fast travel to any of your teammates. One person is near/gets to the mission and everyone else warps to them.

The missions are deffo too short. I love that the TTK is so fast, makes it feel very efficient and tactical - I find it super satisfying to play - but I guess they should vastly increase the number of enemies to make up for it.

Perhaps this is just the 'intro' region of the game, though. There are, what, 25 of these in the full thing? Hopefully it'll get mixed up and the missions will get longer/harder.

I never understood this complaint about MGSV. Yes, the last thing you do in each mission usually involves blowing something up, killing someone one, or capturing/rescuing an individual. However, the missions themselves are largely varied in how they flow and are far more complex in variability in comparison to Wildlands.

MGSV's flow and variety is masterful, I literally just meant it's nice when you have something even slightly different to do. MGSV also boils down to the uber "Fulton" objective after a while. In Wildlands, when the NPC was following me around early on in the beta it really stood out to me, even though it's a tiny thing. It was nice that the world was engaging with me and I was engaging with it in a different way.

Oh yeah, and civilians. Having the world actually be populated makes such a difference in Wildlands. I love MGSV's worlds and think they're god-tier in design but it makes a big difference having the world be lived in. Civilians are a massive, important part of military narratives. It increases the immersion a lot having them there.

I don't know about you, but I find it super boring/tedious to gather those resources. To get something like 2500+ comms, I need to spend like 2 minutes driving to a location to go steal a helicopter (which is guarded by like only two people) and then drive another 2 minutes across the map just to deliver it. I'm not a fan of the MGSV side ops at all, but at least those mini missions involved infiltrating some sort of outpost/base and actually interacting with the core game. The beta is only a small slice of Wildlands, but most of the side missions seem more like tedious busy work.

Similarly to Watch_Dogs 2 I found them okay because of other things that would crop up while doing them. "Oh there's a cache over here", "oh there's a convoy just down the road". They are pretty insubstantial but they're over quickly - and the levelling system seems really robust, so it's nice how they link in.

"Finding them in the field" feels like a generous way of describing it. You're driving to very specific locations on the map and trying to find the specific box that has the weapon/attachment. I prefer the progression of gathering resources and building towards the weapons I would prefer. The last thing I want to do in Wildlands is drive halfway across the map to get a weapon and end up getting a crappy shotgun that I'll never use.

You can see what's in each box in Wildlands, though? It's not a mystery thing. If you want a specific weapon you can hunt for it on the map then go get it. If there's a box nearby you can see what's inside and if you don't want it, skip it.

If Mother Base itself were handled better I'd agree that resources/developing would be a better loop but it's just not. It gets really dull especially once you've unlocked the "killer tools" you want. In Wildlands we won't need to worry about that at all (and I doubt we'll need to worry about it to advance the plot).

Honestly, if people are looking for a game that's like MGSV, but does some things differently, then they should be keeping their eyes on Sniper Elite 4. That game looks to offer people what they actually want. Wildlands just feels like a bad Ubisoft open world game.

I'm a big fan of Sniper Elite 2 and 3 and was curious about how 4 was but hadn't heard any impressions. Out next week? Holy shit. Hope the reviews are good - might pick it up. The nice thing about Wildlands, though, it how well it handles gunfights and traversal. Sniper Elite's stealth and sniping is bloody great, but the gunfights and traversal have never been that good, not even in 3.

PS "Wildlands feels like a bad Ubisoft open world game"? Opinions. To me it feels great. Like Just Cause meets MGS/SOCOM. Which is perfect for me.
 
But weapon crates and part boxes are either right in mission objective area or next to? You pick up that new rifle or wunderbaum attachment for 1911 while doing mission X because it's right there.

Sometimes they are, and sometimes they aren't.

Also, If you don't have the weapon accessory marked on your map, then there is a chance that'll you'll just end up missing it and end up having to come back there later anyway.
 
Before I answer you, Jango, know that Wildlands will very likely be a worse game than MGSV overall. I adore MGSV, it's phenomenal. I was just pointing out a handful of things that MGSV didn't do that Wildlands is doing, that really make it for me.
I'm also curious whether you played co-op or not? The game seems primarily balanced for co-op.
The more I play Wildlands, the more I'm convinced that it isn't really the MGSV game that people want. It feels much more like a third person Far Cry, but with alot more jank and very little polish.
I played a bit of co-op with randoms, but it didn't seem that great to me. If I were to pick up this game, I would be mostly be playing solo. I'm only judging it from that perspective.
Once you start using and abusing A) fast travel and B) the conveniently (and abundantly) placed helicopters in Wildlands, transport really stops being a big issue. It's even more fine in co-op where you can fast travel to any of your teammates. One person is near/gets to the mission and everyone else warps to them.

The missions are deffo too short. I love that the TTK is so fast, makes it feel very efficient and tactical - I find it super satisfying to play - but I guess they should vastly increase the number of enemies to make up for it.
Perhaps this is just the 'intro' region of the game, though. There are, what, 25 of these in the full thing? Hopefully it'll get mixed up and the missions will get longer/harder.
Getting around the map just doesn't feel consistent. Sometimes I'll fast travel to an area and have a helicopter right next to me, and sometimes I don't. Driving around in the beta area just isn't fun with all those mountains and land clutter. So yeah, I hope it's easier to navigate other areas in the final game.

MGSV's flow and variety is masterful, I literally just meant it's nice when you have something even slightly different to do. MGSV also boils down to the uber "Fulton" objective after a while. In Wildlands, when the NPC was following me around early on in the beta it really stood out to me, even though it's a tiny thing. It was nice that the world was engaging with me and I was engaging with it in a different way.
Oh yeah, and civilians. Having the world actually be populated makes such a difference in Wildlands. I love MGSV's worlds and think they're god-tier in design but it makes a big difference having the world be lived in. Civilians are a massive, important part of military narratives. It increases the immersion a lot having them there.
Wildlands seems to be taclking a lot vmore overall, but to me personally, I'm not convinced that the objectives you are doing are all that fun. It's nice to do different things, but it doesn't help when the objectives are so simple and short.
Interesting that you find civiliians being there more immersive. Honestly, the opposite was happening for me. You're not punished much at all for shooting at them, so I didn't mind shooting some so I could steal their cars. Your teammates annoyingly give you shit for it, but you're not exactly discouraged from killing civies as long as you don't massacre a whole bunch in a short period. Instead of making the open world feel living and breathing, their precense just made the entire experience feel way more video gamey.

Similarly to Watch_Dogs 2 I found them okay because of other things that would crop up while doing them. "Oh there's a cache over here", "oh there's a convoy just down the road". They are pretty insubstantial but they're over quickly - and the levelling system seems really robust, so it's nice how they link in.
I'm curious how the final game would be like, but I wasn't a fan of the missions that I've played. Hopefully their is more variation and complexity in the other zones.

You can see what's in each box in Wildlands, though? It's not a mystery thing. If you want a specific weapon you can hunt for it on the map then go get it. If there's a box nearby you can see what's inside and if you don't want it, skip it.

If Mother Base itself were handled better I'd agree that resources/developing would be a better loop but it's just not. It gets really dull especially once you've unlocked the "killer tools" you want. In Wildlands we won't need to worry about that at all (and I doubt we'll need to worry about it to advance the plot).

Are you sure? I wasn't aware that it told you exactly what weapon/attachment you were getting.

I personally never found motherbase dull, it was always a fun engaging meta game of collecting and researching. However, that's just my opinion on that. I know people don't like the base stuff in MGSV.

I'm a big fan of Sniper Elite 2 and 3 and was curious about how 4 was but hadn't heard any impressions. Out next week? Holy shit. Hope the reviews are good - might pick it up. The nice thing about Wildlands, though, it how well it handles gunfights and traversal. Sniper Elite's stealth and sniping is bloody great, but the gunfights and traversal have never been that good, not even in 3.
Sniper Elite 4 looks to be the "Ground Zeroes" sand box game that some people wanted out of TPP. They are definitely going above and beyond by giving the player a massive map to explore and being able to tackle objectives in a non linear fashion.
PS "Wildlands feels like a bad Ubisoft open world game"? Opinions. To me it feels great. Like Just Cause meets MGS/SOCOM. Which is perfect for me.
Ehh, nothing about the game feels great to me. The clunky movement, awkward shooting, bad cover system, poor animations, terrible first person system, etc. It honestly feels like a game that would have came out 9 years ago instead of a game released in 2017

But yeah, opinions.
 

Tovarisc

Member
Ehh, nothing about the game feels great to me. The clunky movement, awkward shooting, bad cover system, poor animations, terrible first person system, etc. It honestly feels like a game that would have came out 9 years ago instead of a game released in 2017

But yeah, opinions.

Holy hyperbole, Batman!
 
Holy hyperbole, Batman!

I really don't feel like I'm exaggerating at all. I simply don't like the way this game feels or plays at all. I've already addressed some of my complaints with the games feel much earlier in the thread. I don't feel like it fully nails the basics of even a standard third person shooter. Some of my problems could be addressed with a patch in the final game, but some are simply core issues that will definitely not be tweaked. I could maybe look past some of the jankiness of the game if it felt good to play, but I don't think it is. It's the main reason I'm so disappointed by the beta and have a hard time mustering excitement for the final game.
 

Tecnniqe

Banned
I really don't feel like I'm exaggerating at all. I simply don't like the way this game feels or plays at all. I've already addressed some of my complaints with the games feel much earlier in the thread. I don't feel like it fully nails the basics of even a standard third person shooter. Some of my problems could be addressed with a patch in the final game, but some are simply core issues that will definitely not be tweaked. I could maybe look past some of the jankiness of the game if it felt good to play, but I don't think it is. It's the main reason I'm so disappointed by the beta and have a hard time mustering excitement for the final game.
¯_(ツ)_/¯
 
Really wanted to try this game on PC and see what the closed beta was like. Unless they plan on doing an open beta I'll probably wait until after release to see if the PC version gets some more optimization and nvidia releases drivers.

I signed up for the beta pretty early but I guess I just had bad luck for this beta.
 

Shauk

Banned
Vehicle handling is stupid
Aircraft handling is stupid.
Ads fov/dof is stupid
AI is incredibly stupid.
Just cause 3 did everything this game does but better if you ask me. If the mechanics weren't such a joke I'd probably take the military jargon and whatnot seriously but oh no, this game is dumb. I won't waste a cent here.
at least JC3 didn't take itself seriously so it was fun for that reason compared to this.
 
Before I answer you, Jango, know that Wildlands will very likely be a worse game than MGSV overall. I adore MGSV, it's phenomenal. I was just pointing out a handful of things that MGSV didn't do that Wildlands is doing, that really make it for me.

I'm also curious whether you played co-op or not? The game seems primarily balanced for co-op.

Basically how I feel, except that MGSV bored me to tears. Fantastic mechanics, but I can't stand much anything else in the game of what I managed to play. The presentation was annoying, Mother Base was annoying, the story was annoying. Wildlands will no doubt be a lower quality experience, but the scale, ease of access to weapons/outfits, co-op, vehicle chases, and faction in-fighting make it for me. There were lots of scenarios in the beta that played out as cool as they sound when you explain them, which is really hard for action games to get right. I also find encounters to be fairly satisfying in how detached and quick they are, as well as having to watch out for civvies. I do wish there was a better build up to stuff like the final mission in the beta, but there will be a ton of combat in the full game to make up for how short the raids are.

Ghost Recon: Wildlands defense force gonna be small, but that's ok.
 

Tecnniqe

Banned
Basically how I feel, except that MGSV bored me to tears. Fantastic mechanics, but I can't stand much anything else in the game of what I managed to play. The presentation was annoying, Mother Base was annoying, the story was annoying. Wildlands will no doubt be a lower quality experience, but the scale, ease of access to weapons/outfits, co-op, vehicle chases, and faction in-fighting make it for me. There were lots of scenarios in the beta that played out as cool as they sound when you explain them, which is really hard for action games to get right. I also find encounters to be fairly satisfying in how detached and quick they are, as well as having to watch out for civvies. I do wish there was a better build up to stuff like the finale mission in the beta, but there will be a ton of combat in the full game to make up for how short the raids are.

Ghost Recon: Wildlands defense force gonna be small, but that's ok.
I don't think there is or will be a defense force, it's beta showcase something mediocre where you end up making the fun with your friends for the most part. It's a game that allows you to tackle missions however you want.

It's appeal will surely differ, it does have issues and nobody is saying it's flawlesss or GOTY. It might end up being that for some, time will tell, but I do find arguments of no redeeming quality and comparisons to TD head scratching to say the least.

The kill feedback alone is enough for me to enjoy the gunplay and with some tweaks that have been forwarded to the dev team on the third person mode, there is a lot of fixing and refining. How old this build really is, and it does seem really old, will be told in a months time at release but even then I enjoyed the beta enough to keep my pre order because as long as at least a friend get it or people are online in the Task Force, there'll be a lot of fun to be had.

The beta even had two of us crying from laughter... in a tactilite shooter. That's rare to me.
 
Played a bit of it singleplayer last night and it was not very impressive, AI pathfinding was clunky and I felt the commands I give to my squad were too simplistic.

Hop over to a coop session and finally came across some friendly and cooperative working dudes and it was a completely different experience. It was fantastic, the amount of coordination and the fun factor in taking on mission with three other people is very satisfying.

Like it night and day and has me a bit worried about the single player front as it was just not jiving but the coop is a reason to buy this game.

Also weapons feel fantastic, behave really well and the customization you have available to you is incredibly broad. Love the environments as well.

This is pretty much how I felt about the game overall.

It's a bit janky. Vehicle handling is far on the arcade side instead of the realistic side. Single-play feels just okay. But coop is great.

I do wish picking up a gun from an enemy unlocked it in your loadout. I grabbed an assault rifle from a dead Unidad that was sweet, but I had to keep it equipped the whole time after that.
 

Sendero

Member
Finished the Solo portion on PC (980Ti, 1440 resolution, SSD, 34-36 fps average without vsync) and the game left me with mixed feelings.

*FPS weren't stable enough. It felt choppy at times.
*Great vistas (mountains, lights of towns at night, the river looks from the sky). But buildings in towns are a mixed bag. Military compounds/certain houses look great on the exterior but the interiors are either seriously barebones, or are too repetitive.
*Killing someone from away, has a satisfying feel. Specially the way the fall down.
*Not fan of the driving. The motorcycle does have a very nice "feedback" when you drive it on side/dirty-roads/rivers. But when you go through grass at top speed, it feels a bit weightless.
*Nice Character creator. But like The Division, it needs a much larger selection of faces, at least on females.

Overall, think the game would have benefited of a more focused direction. Something that gives its own, unique personality.

For example: There does not seem to be any reason to play the game tactically or clearing an area silently or without casualties, because you don't get special rewards, much less major negative consequences.

I would vastly prefer if on the hardest level, you mainly get skills points boosts based on how you performed, rather than having to "collect" them. This would add TENSION, and would give the civilians, a more prominent role. Because at least in the beta, they are just there.. and if they die, you only get a warning message. It would also improve the story, because right now, you are just some assholes from USA causing mayhem.

Also, the AI is so incredibly basic, that missions felt very repetitive. Even in large numbers, they never coordinated themselves to outflank me. Never did something unique, like trying to use the civilians as shields, run towards higher levels, or jumping into a car and try to ram my team, etc. You basically only die (even on the hardest level), if you are caught in the wild, without cover or when crashing in an helicopter or airplane.

Finally, I felt fully detached from the story. What separates El Pollito/girlfriend from the rest of the other villains? Don't know, because they were just a blur with a funny name. And since my teammates can't really die, nor be left behind (much less change their name or looks), why would I care?


Multi player was just ok. Most players were just opening fire to whatever they saw -because again, there is no reason to do anything silently-, so, it all was just kill, and go to the next area.. to kill again. Which gets old, really really fast.
 

Tecnniqe

Banned
This is pretty much how I felt about the game overall.

It's a bit janky. Vehicle handling is far on the arcade side instead of the realistic side. Single-play feels just okay. But coop is great.

I do wish picking up a gun from an enemy unlocked it in your loadout. I grabbed an assault rifle from a dead Unidad that was sweet, but I had to keep it equipped the whole time after that.
I don't recall the weapons name, but was it the one decked with ACOG?
 

deoee

Member
I don't think there is or will be a defense force, it's beta showcase something mediocre where you end up making the fun with your friends for the most part. It's a game that allows you to tackle missions however you want.

It's appeal will surely differ, it does have issues and nobody is saying it's flawlesss or GOTY. It might end up being that for some, time will tell, but I do find arguments of no redeeming quality and comparisons to TD head scratching to say the least.

The kill feedback alone is enough for me to enjoy the gunplay and with some tweaks that have been forwarded to the dev team on the third person mode, there is a lot of fixing and refining. How old this build really is, and it does seem really old, will be told in a months time at release but even then I enjoyed the beta enough to keep my pre order because as long as at least a friend get it or people are online in the Task Force, there'll be a lot of fun to be had.

The beta even had two of us crying from laughter... in a tactilite shooter. That's rare to me.

You are the defense force and chief of hype ;v)
 
I don't recall the weapons name, but was it the one decked with ACOG?

I jumped back in real quick to check. The weapon was removed from my loadout, but it was the R5 RGP. Had to look up what ACOG was, but yeah, that's the scope it had.

Real nice feeling to it. Love it so much that I was sad when it wasn't unlocked in my loadout.
 

Tecnniqe

Banned
You are the defense force and chief of hype ;v)
Chief Hype GAF Officer 👀
I jumped back in real quick to check. The weapon was removed from my loadout, but it was the R5 RGP. Had to look up what ACOG was, but yeah, that's the scope it had.

Real nice feeling to it. Love it so much that I was sad when it wasn't unlocked in my loadout.
Haha yeah I really like that too. I killed some of the units at the FOB just to get it again :p
Like a headshot machine.

I found the M4A1 pretty cool too.
 

Lucifon

Junior Member
The beta pretty much unsold my friend group on the game. We all had the exact same thoughts that the world was incredibly impressive but the game itself and objectives seemed incredibly dull. Also felt that the gun play didn't feel good at all. We're playing on X1 and performance is pretty poor.

I feel like there's a good game buried under there but it needs work. Feels like the game still needs months more in the tank.
 
Played the Beta together with a friend during this weekend, I gotta say that I enjoyed it. I think we sometimes can be a bit too harsh against the games, I mean look at the size of the world and how alive and awesome it is.

I did feel like it was too easy but maybe bumping the difficulty would help that feeling. I also enjoyed the handling of the vehicles after I got used to them, it was actually quite nice driving around on dirt-bikes on the small dirt-roads.

My main issue with the game would probably be performance, I realize it's a big game and the draw-distance is insane but still, I'd be super happy if the performance overall was better for the release build.

In the end I think it'll be a good game, it doesn't have to be the best game ever made to be an enjoyable experience.
 
How much longer does the Beta have left to run?

First off: I love the drone, that was implemented seamlessly and was very slick. I wouldn't be surprised if we see a raft of games copying that concept in the future, because they nailed it here. The on foot combat was pretty good - not MGS V good, but pretty good. It was fun with friends. AI wasn't amazing, and the sound design wasn't next level or anything, but what they have works.

The story and mission structure felt really weak. The story doesn't really have any proper characters, which is a shame because it's a setting and concept that has so much potential, particularly as a Tom Clancy branded game. Maybe they were holding back their best mission design tricks, but I couldn't even get a hint of them here if so. I wasn't even seeing the potential unfortunately.

The problem is the vehicles, in a huge open world game like this you're going to spend a significant amount of time in vehicles, and they feel truly awful to use. They really needed to nail that aspect if this game was ever going to stand out, but they didn't.

It's almost like vehicles in general were just an afterthought. Every aspect of them seems to suck too: the controls, the physics, the variety on offer, and the systems built around them for delivery/acquisition. It all feels an entire generation behind.

It's not a bad game, it's more a case of close, but no cigar. I hope they revisit the concept at some point in the future and nail it, but this one will be a bargain bin pickup for me, much like the Division.
 
Ha got the guns for hire ability by going out of the map to the north.

Turning off the minimap has made this immensely more fun. I hope there's a hard mode for that or something. I mean I'll just turn it off if not. But the balancing of showing all enemy location zones with highlights on the mini map is stupid.
 

UrbanRats

Member
It takes much longer to drive/fly to a mission then it takes to actually complete it in Wildlands.Yeah, it's silly to be seeing that helicopter cutscene every time you deploy, but at least the game drops you close to the location you need to be at. And you usually aren't just there for just 30 seconds.
I keep reading this, but actually if you raise the difficulty, i don't see how you can complete some of these missions in 30 seconds.
Even getting a damn medal tool me a while, becuse getting seen while infiltrating meant i basically had to run away and start over from another angle, dying in 2 hits and all.
I guess some missions are quicker than others, though.
 

Opt1kon_

Member

still nothing. Also I just learned that depending on what platform you have selected in the top right (when you click on your profile pic), invites/applications can be different.

On PS4, my GAF application goes to a french group with 1 member.
Xbox, goes to someone else.. also 1 member.

I considered making a task-force with a reverse GAF like XOF is to FOX.. but that was immediately a bad idea.


LOL Dead 2x 😂😂😂
 
Although i love this game in general (huge ass T-hunt with friends) i don't really understand why this had to be open world. What does that ad to the game? And how much better would it look with just separate levels?
 

Greedings

Member
Although i love this game in general (huge ass T-hunt with friends) i don't really understand why this had to be open world. What does that ad to the game? And how much better would it look with just separate levels?

It doesn't add a thing. It detracts. There's so much driving around long winding roads to your target. It's pointless and time wasting.

Then when you get there, instead of like ghost recon of old, where you slowly creep forward because you can die in one or two shots, you just bail out the car and shoot everyone to bits.

This isn't ghost recon. It's Far Cry 3rd person.
 

SJRB

Gold Member
Then when you get there, instead of like ghost recon of old, where you slowly creep forward because you can die in one or two shots, you just bail out the car and shoot everyone to bits.

You have no one to blame but yourself if you play like that. There's nothing stopping you from playing tactically. The game gives you all the options to do so, and yet you chose to play it like it's Far Cry.

Want hardcore mode? Set the difficulty to hard and see what storming in like it's GTA will get you.
 

UrbanRats

Member
It doesn't add a thing. It detracts. There's so much driving around long winding roads to your target. It's pointless and time wasting.

Then when you get there, instead of like ghost recon of old, where you slowly creep forward because you can die in one or two shots, you just bail out the car and shoot everyone to bits.

This isn't ghost recon. It's Far Cry 3rd person.

Again with this utter bullshit.
Please play on ghost and show me a video of you jumping out of a car in the middle of an enemy base and shooting your way out like rambo.
On Ghost you die in 1 or 2 hits, you absolutely have to creep your way forward.
 
Although i love this game in general (huge ass T-hunt with friends) i don't really understand why this had to be open world. What does that ad to the game? And how much better would it look with just separate levels?

If it had vehicles which were fun to use then it could have added plenty - in that actually getting to your destinations was as fun as what you did when you were there - and it would have added a bit of variety to the experience as well. It was a good concept I think, it was just let down by the execution.
 
Top Bottom