Ghost of Tsushima’s Combat Is “Really Grounded and Lethally Precise”
According to Sucker Punch, players can die very quickly during combat.
According to Fox, the upcoming open world game is aiming for “really grounder and lethally precise” combat – which, to be fair, we have seen a fair bit of in trailers so far – while also adding that owing to its nature, players can also die in combat very quickly.
“We have this phrase that we use to describe the combat in the game,” Fox said, “and that’s ‘mud, blood, and steel.’ We want it to feel really really grounded and lethally precise. If you’ve ever seen a samurai movie, you know what it’s like. These men cut each other down with a single stroke of their sword, and to capture that samurai movie fight is different than a lot of games. Because it means you can die very quickly, and your enemies can, too. And that took us a while to get right. We’re very pleased with the results, and we think it shows up well on-screen.”