• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Games where the environment feels like the main character

Hey GAF, which are some games which the environment feels like a main character? For me, Resident Evils up to RE4 had that feeling along with Bioshock and many Metroidvanias like Bloodstained come to mind because in all these games the player becomes one with the environment exploring and re exploring environments via backtracking in certain areas sometimes . What about you? What are some games where the environment feels like the main character?
 

Gojiira

Member
Returnal 100%
But more than any other game by a absolute mile is Death Stranding, traversal is a huge aspect of the game, it starts gruelling and difficult, but you plot your routes, you set your bridges, ladders, climbing ropes and make it easier until you can build full on roads, ziplines, catapults. I dont think theres any other game that quite matches DS for traversal, the world itself is so deeply rooted in the mechanics and the animations, and it can really feel like a accomplishment when you finally reach your destination or rebuild the roads.
Cant wait to see how 2 plays out.
 

EverydayBeast

thinks Halo Infinite is a new graphical benchmark
Assassins Creed historical games the environment matters, I throw them in the same tub as breath of the wild.
200.gif
 

BennyBlanco

aka IMurRIVAL69
Xenoblade Chronicles X

Other Xenoblades are very character and story driven, but the star of XCX is the planet Mira that you get to explore in your pimped out transforming mech

This might be a hot take but I think XCX might be my favorite Xenoblade game. Walking around that giant world for hours and hours and then finally unlocking the mechs was such a cool moment. New LA was sick too.



Damn that trailer was so hype
 

FoxMcChief

Gold Member
Breath of the Wild / Tears of the Kingdom
Elden Ring
Skyrim
Fallout 3
Fallout New Vegas
Bowser’s Fury
Wave Race 64 (all courses and practice area)
Metal Gear Solid 5
 
Last edited:

Deerock71

Member
Two games where I felt like the environment was as central as anything else in the game was both DOOM 3 and Alien: Isolation. Creepy-ass fucking sci-fi environments to the hilt!
 

Alebrije

Member
I'm on the fence with Pikmin 4. Is it worth getting it one day?
Best Pikmin...new stuff to do and mechanics but still with hard Pikmin roots..

Also ite seems Nintendo paid attention to fans requests because some stuff is back like the creature glosary / catalog..

Do not let the colorfull cartoon setup confuses you...Pikmins are grotesque creatures destroyers of life, the carnage is real.
 
Last edited:

-Zelda-

Banned
The old Tomb Raider games used to feel this way to me. Especially when they would let you roam around her Mansion.

I really wish we could have this sort of atmosphere in Tomb Raider games again. the music, the world, the cocky and sure of herself acrobatic lara, not the mentally damaged survivor lara. That's not lara, that's an alternate from the mandela catalogue. This is real tomb raider/lara:

 
Last edited:

Soltype

Member
GTA IV- the city was the only reason to play the game, everything else they built in the game besides the city fell short or got in the way of the the city itself.

Kamurocho - I don't know if it's because of how much they've used the same city or if I know it like the back of my hand, but kamurocho is pretty much it's own entity at this point.
 
Devil May Cry 3, I think... The environments and the level design in that game are very much characters just as much as Lady and Dante are.

I don't really know how to describe it beyond that though... But they very much feel alive and have a strong character to them.
 
I have never actually played Death Stranding, but for some reason I immediately thought Death Stranding.
It's a game I don't know if I can recommend to anyone despite it being one of my games of the gen. It scratches such a specific, weird itch but holy shit do I find it oddly satisfying to just make the rough terrain easier to traverse while playing apocalyptic Fedex.
 
Returnal.

You are not fighting the creatures, you are fighting the planet itself.
And yourself, quite literally. The Sentient, their history and lore the way I understand it are Selene's duplicates, her 1000s of previous selves degraded by time and confused in their search for what we, as the player, are currently looking for.

My take on it since there is no official answer but boy did I spend time on that game's lore...
 

Fbh

Member
The Outer Wilds.
All the different planets, the way you explore them, learn about how their internal mechanics work and use that knowledge to explore further is still one of the most brilliant cases of game design in gaming IMO.

Some games I like for their story, or combat, or visuals.
The Outer Wilds is one of my favorite games of all time for its world:
WelllitImpishErin-size_restricted.gif
 
Top Bottom