Chuffty badge I like that, I'm gonna use that more in conversation.Fucking "crunch" again. Seriously who gives a fuck. In any other profession its called overtime, we all do it, your not special.
I don't work anything less than 12 hour days, do I want a chuffty badge for it? No you just get on with it.
Haven’t they just revealed there’s 10 million MCC players on PC alone?Nailed it.
Hilarious that some still think Halo is a tentpole franchise. It no longer is and never will be. 343i horrible mismanagement of the IP is also not helping.
Fucking "crunch" again. Seriously who gives a fuck. In any other profession its called overtime, we all do it, your not special.
I don't work anything less than 12 hour days, do I want a chuffty badge for it? No you just get on with it.
Eh? when did I say my work was shit, I like my job, I just do a lot of hours. Like a lot of people.Your work is shit, so the solution is not making it better for you, but equally shit for everyone else.
Classy.
Tbf there are still people on this forum that say this game looked fine. I can't get my head around it.
Oh no you've hurt my feelings.Can we stop giving that weasel any attention? He’s a horrible little man.
That's not normal, i'm sorry. I also love my job and sometimes i have to do these crazy stints. Ignoring that is bad practice doesn't really make you look good or a fantastic worker either. Either is you fucking up or management, if you need to work overtime, something is not right.Eh? when did I say my work was shit, I like my job, I just do a lot of hours. Like a lot of people.
If you don't like what you re doing it's fairly simple just quit.
We’re on page 4. It’s still going
I get what your saying but in my experience any job with deadlines, has crazy periods at work. If you don't have deadlines then thing would just drag on forever.That's not normal, i'm sorry. I also love my job and sometimes i have to do these crazy stints. Ignoring that is bad practice doesn't really make you look good or a fantastic worker either. Either is you fucking up or management, if you need to work overtime, something is not right.
I find it very hard to justify especially in this business line (gaming), people can wait for the game, that or grow up and behave like adults, because everyone knows it's not the 12 year olds taking to the forums, twitter etc. to cry and complain because a game is late, leading to this crazy crunch stints easily avoidable.
Yes, i know. I work in the construction business, so it's fucking crazy at times. But with gaming, to be honest, i have a hard time to accept this kind of stuff in my head. If a games needs delaying, just do it. In the end if it's not up to par, is the devs that get the short end of the stick either way. I'm by no means telling that they shouldn't work overtime at all, sometimes is necessary, other times is just covering up shit and ultimately brings really bad results for you and the final product.I get what your saying but in my experience any job with deadlines, has crazy periods at work. If you don't have deadlines then thing would just drag on forever.
Its not exclusive to the games industry, its the private sector in general. Would I love to work 8 hours a day 4 days a week? of course but I'd be skint.
That's what they sign up for though, that's the price you pay to ship a product you can be proud of forever. I can't imagine anyone joining a game studio expecting normal hours.Newsflash Game development On most triple AAA high profile franchises fucking sucks For a number of the employees at a studio.
It doesn't give me hurt feeling it just makes the guy into a one trick pony.I find it funny that people hate this guy, he just reports what people tell him and this seems to hurt feelings.
It would be far more interesting if Schreier was found to be making things up.
In terms of 'crunch', if it keeps happening continuously, project after project - I see it as a failure of top level management and of course it happens in many industries.
Top level management should either be setting more realistic deadlines or doing far more to remove tedious processes so their teams can be as productive as possible.
Exactly, you could sense it with Halo Reach, Bungie had exhausted the franchise and done everything they could with it.People ask too much of Halo. Its best days are in the past. It can't be exactly what it was, because the market has changed, gamers have changed. So Halo must also change. If the new concept doesn't hit it with today's audience, then they need to scratch it all and do a full reboot. Only don't put 343 in charge of it if they don't succeed this time.
Well yeah, you cant take six years to make a game, on top of missing your launch date and severely hindering the launch of your parent companies new console without something being very wrong at the studio. Im glad they are able to take the time to fix the game, but the fact that this was supposed to be the ONE AND ONLY launch/launch window game for the new xbox and it was delayed an entire year, after being in development for so long, is pretty embarassing. I expect alot of shake ups at 343, this cant happen again.
schreir when he finds a "former employee"..The Schreier cycle; find a handful of disgruntled employees, present their opinion as fact, profit.
This right here.Well yeah, you cant take six years to make a game, on top of missing your launch date and severely hindering the launch of your parent companies new console without something being very wrong at the studio. Im glad they are able to take the time to fix the game, but the fact that this was supposed to be the ONE AND ONLY launch/launch window game for the new xbox and it was delayed an entire year, after being in development for so long, is pretty embarassing. I expect alot of shake ups at 343, this cant happen again.
I think a larger issue is that if a console cycle lasts only 7-8 years, and it takes almost that much time to develop a single triple a game, then something needs to change regarding efficiency and the size and scope of these games, or the console cycle needs to last longer so these developers can make more than one or two games for it.There's that age old saying, there is no such thing as a bad student, but a bad teacher. 343 has super talented people, but leadership of the studio and overall XBox Game studios has had issues since xb360 days. I don't know if Matt Booty has helped right the ship? But he has his work cut out if he reports to phil. If you want to turn 343 into a powerhouse of efficiency than having the correct people there and people behind the developers is crucial in making those corrections.
Seems though Playground, inxile, coalition seem to be fine. But they also outside of inXile the rest have been making the same kind of game for past 7+ years. So time will tell on how their new projects pan out.
Unfortunately the landscape has changed with GaaS, open worlds, looter shooters etc. people’s mentality is off how long can I play this for.I think a larger issue is that if a console cycle lasts only 7-8 years, and it takes almost that much time to develop a single triple a game, then something needs to change regarding efficiency and the size and scope of these games, or the console cycle needs to last longer so these developers can make more than one or two games for it.
i wish more games were like spiderman miles morales, or uncharted the lost legacy, those are smaller, more compact titles that are in many ways, better than their big, 30 plus hour long siblings. I feel like medium sized games thrived on the 360, if they come back in a big way, then publishers will be able to squeeze a lot more out of these consoles
Yeah, i realize the market had changed. All those people leaving giant bomb made me look at the industry as a whole recently. And i realized, as im nearing 30, that outside of some niche circles, the industry is no longer trying to appeal to me. Im not the type of person who is going to play a lot of multiplayer games, or buy battlepasses, or buy skins or loot crates, but i realize thats where the money is now, and thats what younger people enjoy. Ill still be able to get my linear single player games or the occasional open world rpg, but i know those are the exception now rather than the rule.Unfortunately the landscape has changed with GaaS, open worlds, looter shooters etc. people’s mentality is off how long can I play this for.
I was stunned how big Last Of Us 2 was. Linear, single player only. What choice did they have?
Yeah it sucks.
This is why Sony is the only twinkle in my eye. I don’t see it as a negative them making longer SP games as long as it’s all quality and no filler.Yeah, i realize the market had changed. All those people leaving giant bomb made me look at the industry as a whole recently. And i realized, as im nearing 30, that outside of some niche circles, the industry is no longer trying to appeal to me. Im not the type of person who is going to play a lot of multiplayer games, or buy battlepasses, or buy skins or loot crates, but i realize thats where the money is now, and thats what younger people enjoy. Ill still be able to get my linear single player games or the occasional open world rpg, but i know those are the exception now rather than the rule.
lol we didnt realize how good we had it on the ps360 in terms of solid, linear, single player games
I've been working 15 hour days the last 2 weeks. The worst I've ever done is about 20-22 hour days for a solid week.
Fucking weak bitches can't do a little overtime. Get paid, buy assets, build wealth, and shut the fuck up.
- You don't have kids
- This isn't manageable long term.
- You aren't getting paid enough because actually having money gives you stuff to do.
- That's not a "little over time" it's illegal.
- You have no power in your position at work because if you did you would work 8/9 hours and make the same salary.
Eh? when did I say my work was shit, I like my job, I just do a lot of hours. Like a lot of people.
If you don't like what you re doing it's fairly simple just quit.
Didn’t this have a 500,000,000 budget?
If not I apologise, if so, for that money I’d expect the bloody Matrix to have been developed.
Who said it needs to be sustainable. Just long enough to build an asset base.
It's like you guys want to live in this wonderland where there is no such thing as a social divide. People accumulate wealth for a reason. Yes some are born into a silver spoon, but many others work for it.
Work. Invest. Live. Life is a big ball of shit, you can choose to do it all at once up front, or deal with it at the end of your days when you realise it's too late. Live. Work. Invest. If that order suits you better, then who am I to argue. The problem is it's kind of hard when you're 65, but the good thing about that problem is it ain't my problem.
Who said it needs to be sustainable. Just long enough to build an asset base.
It's like you guys want to live in this wonderland where there is no such thing as a social divide. People accumulate wealth for a reason. Yes some are born into a silver spoon, but many others work for it.
Work. Invest. Live. Life is a big ball of shit, you can choose to do it all at once up front, or deal with it at the end of your days when you realise it's too late. Live. Work. Invest. If that order suits you better, then who am I to argue. The problem is it's kind of hard when you're 65, but the good thing about that problem is it ain't my problem.
Schreier trying to damage 343i reputation here. Good luck finding a reputation to damage.
I've been working as an electrician on F35 hangars and 2 fuel farms all on the same military base for the last 6 years, towards the end of every project, we've had to ramp up production to get it delivered. This "crunch" shit isn't relegated to only videogames, it's part of any production job that has timelines/deadlines to meet. Things pop up last minute that MUST be addressed. And yes, it sucks, pulling 60 hours weeks for a few months, but I know I could quit and go get another job anytime as my field is high demand, but I(and I assume most production-based workers) like to see my work finished through and feel proud when it's all done. It's not the bosses fault completely that we have to put in the extra time, it's the fact that things(specs, requirements, expectations) shift in the process of making something and they can't all be planned for ahead of time. It's just a natural part of the job. You or others can get mad at it, it won't change anything. The only way you could mitigate ANY kind of crunch is to literally get rid of delivery dates. Which would then lead to HUGE production problems.I've used stong words for theatrical effect, I apologize.
I get your point but mandatory overtime is mandatory. Wanting a better work-life balance should not be a bad thing. Why this is even a debate.
Choosing to be misrable for part of your life is a bad Strat. You can live and work at the same time my guy. You never have to live like that
The guy says in the interview that many engine features we're not implemented at the time and that was the reason for the whole "Craig" meme going viral last year. So now the same people taking this interview to bash Infinite even more are ignoring that the same dev gave a reason for last year's E3 demo being so underwhelming.If this wasn't an indication that 343 were having problems...
Then I don't know what to tell you.
Infinite will be a solid 8/10. We haven't seen the story. We haven't seen forge. We haven't seen anything related to multiplayer. I think the funnier part will be seeing all the people making their judgements off a year old demo having to admit they were wrong.Bookmarking the thread.
It'll be fun to read after Infinite comes out a 7/10 and everyone loses their shit like it was a surprise to them.
LOLSchreier trying to damage 343i reputation here. Good luck finding a reputation to damage.
Bookmarking the thread.
It'll be fun to read after Infinite comes out a 7/10 and everyone loses their shit like it was a surprise to them.
you do realize that this moment was literally .1 seconds long, right?If this wasn't an indication that 343 were having problems...
Then I don't know what to tell you.
According to the translation, he said it would be "great". But I guess we are using the modern internet standard where "decent" starts at 9.5/10?I love how the guy admits we are crunching but literally says "this game wont be it chief" as well lol even crunching cant get 343 to make a decent halo game
He has burned all his bridges with devs at this point, so all he gets is disgruntled ex-employees talking to him.It doesn't give me hurt feeling it just makes the guy into a one trick pony.
When you see his name in a story the eye rolls start immediately.
There has to be some other topic to talk about.
Do people really care how hard devs in the video game world work to finish a project?
Don't you think the CGI teams are over worked trying to complete scenes for a blockbuster movie to make a release date?
Do I have to hear about every single one?
As a software developer I can safely say this is incorrect.crunch is s as part of software development
Maybe I'm doing it wrong, but it's almost as if someone thinks people working in the gaming industry should be exempt from late night overtime.The team at 343 (especially the low-level employees) works very hard, and many of them have experienced working overtime until the early hours of the morning in the past few years. (Crunch confirmed