SkylineRKR
Member
Most FF can be beaten without much strategy. And luckily so. They're were never frustrating games. There is the odd boss or hidden encounter that require some setups but the meat of the game, the countless trash mob, can be defeated by regular attacks with the occasional heal. That doesn't mean turn based is easy in general. Some turn based games are ridiculously tough. Think of Hoshigami, SaGa, X-Com, SMT, Wizardry. Its not like they can't tweak those games if they wanted to, Blue Dragon was one of the easiest RPG games when it launched, right? Until I snatched the Hard Mode from the store, suddenly every hit counted, builds and gear were important, that game became fucking brutal.
I would in fact place FFVII R as one of the more difficult entries, despite the combat being sort of real time. The original game was extremely simple, which was a masterstroke because it got lots of gamers into JRPG. If that difficulty was like FF2, or another tough obscure JRPG like classic SMT or something then the game might've not become as big as it did. But FFVII R, yeah, its kinda hard. You can get wiped very quickly with some bad timing and management, even by a group of trash mob. I never bothered with materia loadouts in the original, I just slotted HP and MP, some heals and summons and beat the game. But in R I was constantly tweaking my loadouts, Magnify and elemental are essential, as are your weapons (tank with buster sword works, but offensive with hard edge works as well, or a magic build with mythril saber.. its quite viable). And defend is absolutely clutch here, don't do it and even flamethrower soldiers will wipe you.
And if we go back further, I also found FFXIII to be one of the tougher FF games. Your reaction concerning shifts need to be on point. That game ramps up on Gran Pulse, you can't blindly win battles there.
I would in fact place FFVII R as one of the more difficult entries, despite the combat being sort of real time. The original game was extremely simple, which was a masterstroke because it got lots of gamers into JRPG. If that difficulty was like FF2, or another tough obscure JRPG like classic SMT or something then the game might've not become as big as it did. But FFVII R, yeah, its kinda hard. You can get wiped very quickly with some bad timing and management, even by a group of trash mob. I never bothered with materia loadouts in the original, I just slotted HP and MP, some heals and summons and beat the game. But in R I was constantly tweaking my loadouts, Magnify and elemental are essential, as are your weapons (tank with buster sword works, but offensive with hard edge works as well, or a magic build with mythril saber.. its quite viable). And defend is absolutely clutch here, don't do it and even flamethrower soldiers will wipe you.
And if we go back further, I also found FFXIII to be one of the tougher FF games. Your reaction concerning shifts need to be on point. That game ramps up on Gran Pulse, you can't blindly win battles there.
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