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Final Fantasy XVI announced

TheAssist

Member
I never even heard much about FF 7 remake. Is it any good?

My personal game of the generation. So since I am huge fanboy better dont listen to me :D.

But yeah, for me it hit all the right spots. Great characters, best OST ever, mostly great graphics, good story (yeah I like the ending, sue me). I mean just search my post history where I gush all over this game. Other people have different opinions of course, but I think its safe to say, that this was a very competent game in pretty much all areas.

Which is why I am looking forward to seeing more about 16. I mean lets face it, the trailer looks how it looks because they wanted to push development forward since they lost several month due to covid. So instead of going the good ol "trailer representative of finished product. No actual gameplay" approach they simply showed some still in development footage. Of course now the same people who complain about the mentioned trailers are saying how they are "concerned" because they have never seen a game (other than specially polished vertical slices) during development. Yes the lighting is not final, lip sync isnt implemented yet and animations are work in progress. Thats how games look when they are at least a year from completion.

I think SE has done a lot of restructuring and have improved a lot in their pipeline and corporate culture. Doesnt mean FF 16 is going to be great, but why would anyone go around shitting on something that did not have the chance to prove itself yet. Its simply not the kind of mindset I want to have.
 

Kimahri

Banned
I agree about music. It sounded kinda stereotypically big, epic like everything else. FF music is to me something abit different and unique. The FFXV was to me the worst in the series, which was surprising to me since Shimomura definitely know how to craft strong melodies.

I just hope we'll end up with a soundtrack that has a strong identity, that when you listen to the music you can easily identify it as FFXVI, same as you can with other FF games.

Also, it's time we get some more humanoids in offline FF games. We haven't had humanoids in our parties since FFXII.

Gimme some Freya, some Kimahri, some Fran. It's the perfect spice in FF games.
 

mrwhatever

Neo Member
To add to the Combo conversation, there's a pull as well so...yeah.
Here's the gif.
Edit: Plus an enemy step, holy shit.
giphy.gif
That's what I'm talking about, this looks so amazing
 

demigod

Member
Muh flashy combat.

Final Fantasy will quickly fade to becoming an MMO-only franchise if they try to compete with Dragon's Dogma 2.

After seeing what happened to the Grand Theft Auto franchise, I wouldn't be surprised at all.
FFXIV has become an absolute cash cow, so Square Enix might one day abandon the single player model.
This reads like “it’s not coming to my console so I’m going to make up bs”.
 

Dr. Claus

Vincit qui se vincit
Muh flashy combat.

Final Fantasy will quickly fade to becoming an MMO-only franchise if they try to compete with Dragon's Dogma 2.

Ah yes, the game that we don't know actually exists and have no knowledge of its gameplay assuming it *does* actually exist.
Also the previous game had combat that was nothing like DMC or what has been shown for FFXVI.

This is probably the dumbest post in the thread thus far. Can't tell as Vier's post is equally as retarded.
 

Kenpachii

Member
Trailer looks pretty rough, looks visually worse then FF15 for sure.

Hope they can cramp some colors in there and some new art direction at this point in time.

Straight up looks like a game before FF15 which came out what 5 years ago now.
 
Trailer looks pretty rough, looks visually worse then FF15 for sure.

Hope they can cramp some colors in there and some new art direction at this point in time.

Straight up looks like a game before FF15 which came out what 5 years ago now.
You’d rather have a game that looks more impressive but takes twice as much time to develop and has an unfinished story?
 

Kenpachii

Member
You’d rather have a game that looks more impressive but takes twice as much time to develop and has an unfinished story?

U mean putting some color in the scene + some half decent art = 2x development time? and creates unfinished story's?


There is a sad number of folks around here who think graphics are the most important thing imaginable. Almost every last one of them are also massive console warriors.

Imagine if you don't like the art and visuals u are a console warrior. Because that somehow makes sense in your brain.

tumblr_px2ekoiYlV1s9a9yjo1_500.gif
 

Dr. Claus

Vincit qui se vincit
U mean putting some color in the scene + some half decent art = 2x development time? and creates unfinished story's?




Imagine if you don't like the art and visuals u are a console warrior. Because that somehow makes sense in your brain.

tumblr_px2ekoiYlV1s9a9yjo1_500.gif

Re-read what I wrote. Use basic reading comprehension before you get your panties in a twist, mate.
 
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Square just shot themselves in the foot.

I don't know how much the rest of you know about Japanese culture (I'm an expert), but honor and shame are huge parts of it. It's not like it is in America where you can become successful by being an asshole. If you screw someone over in Japan, you bring shame to yourself, and the only way to get rid of that shame is repentance.

What this means is the japanese public, after hearing about this, is not going to want to purchase FFXVI for either system, nor will they purchase any of Square's games. This is HUGE. You can laugh all you want, but Square has alienated an entire market with this move.

Square, publicly apologize and announce FFXVI for Xbox or you can kiss your business goodbye.
Nobody in Japan gives a shit about Xbox tbh. And I say that as someone who fucking loves OG Xbox and 360. But Xbox has always been irrelevant in Japan.
 
It's copy-pasta mate -- he doesn't actually believe that.

"Real Emo" only consists of the dc Emotional Hardcore scene and the late 90's Screamo scene. What is known by "Midwest Emo" is nothing but Alternative Rock with questionable real emo influence. When people try to argue that bands like My Chemical Romance are not real emo, while saying that Sunny Day Real Estate is, I can't help not to cringe because they are just as fake emo as My Chemical Romance (plus the pretentiousness). Real emo sounds ENERGETIC, POWERFUL and somewhat HATEFUL. Fake emo is weak, self pity and a failed attempt to direct energy and emotion into music. Some examples of REAL EMO are Pg 99, Rites of Spring, Cap n Jazz (the only real emo band from the midwest scene) and Loma Prieta. Some examples of FAKE EMO are American Football, My Chemical Romance and Mineral EMO BELONGS TO HARDCORE NOT TO INDIE, POP PUNK, ALT ROCK OR ANY OTHER MAINSTREAM GENRE
 

Kimahri

Banned
I just... don't want flashy combo crazy action in my Final Fantasy. It's just don't. It's not why I play Final Fantasy. I play other games for that, I play Final Fantasy to... enjoy a world, story, the music, relaxing, enjoying myself, not building up adrenaline much. If a boss or enemy is tough, it's cause I need to level up a bit, or find a better tactic, not becuase my twitchy fingers are getting stiff.

I don't like the looks of it. It's not what I want to do for 50 hours, it's what I want to do for 10 maybe 15, not 50. I'm getting old, I'm already getting cramps in my thumb from some games. This future sucks.
 

Dr. Claus

Vincit qui se vincit
giphy.gif


OH LOOK AT THAT TURN BASED COMBAT!
SO WOW!
THANKS SQUARE-ENIX! I WILL NOW BUY YOUR "JRPG"
Yes, as we all know JRPGs are only turn based games, right? Oh wait, no. The answer is no.

Also was referring to Dragon's Dogma 1. Reading comprehension is a really difficult feat for some folks these days.
 
U mean putting some color in the scene + some half decent art = 2x development time? and creates unfinished story's?

It's not a matter of adding colors and calling it a day. Visuals involve creating models, environments, textures, lighting, animation, etc.

Also depending on what the story includes and how long it is, cutscenes and levels can easily add up to make development longer, especially if the visuals are top-notch quality. The more content a story has, the more environments, dungeons, fights and cutscenes there should be. Square had to cut out parts of FFXV's story to release the game, hence the subsequent DLCs. Heck even a key location like Insomnia is unexplorable at the beginning of the game. Same for the empire, for a threat so prevalent and fearsome, we only get a brief glimpse of what that nation looks like.

On the other hand, games like Xenoblade were successfully developed as envisioned within a reasonable timeframe and featured a vast and rich world because Monolith wasn't trying to make cutting-edge graphics for the time, unlike FFXIII which ended up being a series of corridors.

Games like Nier circumvent this issue by keeping a small setting and cast of characters, and conveying part of the story through in-game dialogue and visual novel segments.

I just... don't want flashy combo crazy action in my Final Fantasy. It's just don't. It's not why I play Final Fantasy. I play other games for that, I play Final Fantasy to... enjoy a world, story, the music, relaxing, enjoying myself, not building up adrenaline much. If a boss or enemy is tough, it's cause I need to level up a bit, or find a better tactic, not becuase my twitchy fingers are getting stiff.

I don't like the looks of it. It's not what I want to do for 50 hours, it's what I want to do for 10 maybe 15, not 50. I'm getting old, I'm already getting cramps in my thumb from some games. This future sucks.

You can have action combat and a world, story, and music, but you have to say goodbye to relaxation and strategy unfortunately. It's all about quick reflexes. Action combat, while exciting, has nowhere near the level of strategy you would find in a turn-based system and, say, a match between two high-level fighters.
 
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DonkeyPunchJr

World’s Biggest Weeb
Please stop saying that turn-based = “strategy”. In the turn-based FF games, the main strategy you need is “pick attack from a menu over and over until you win”. Maybe once in a while it’ll get more challenging, and you’ll need such techniques as “heal the party members who needs healing”, “use the element that this enemy is weak against”, or even “don’t attack when the bad guy is doing their counter stance”. And of course, the ultimate strategy, in the rare event you encounter some difficulty, is to upgrade your equipment and/or grind a couple levels.

Stop fooling yourself. This isn’t strategic, you are making brain dead simple, obvious choices the whole time. Turn-based FF games can be sort of relaxing because you can turn your brain off and watch all those pretty numbers get bigger and bigger. It requires almost no thought and no reflexes. You can even watch TV while mindlessly grinding.

If that’s your thing then fine. But stop pretending it’s “strategic”.
 

Whitecrow

Banned
Please stop saying that turn-based = “strategy”. In the turn-based FF games, the main strategy you need is “pick attack from a menu over and over until you win”. Maybe once in a while it’ll get more challenging, and you’ll need such techniques as “heal the party members who needs healing”, “use the element that this enemy is weak against”, or even “don’t attack when the bad guy is doing their counter stance”. And of course, the ultimate strategy, in the rare event you encounter some difficulty, is to upgrade your equipment and/or grind a couple levels.
Stop fooling yourself. This isn’t strategic, you are making brain dead simple, obvious choices the whole time. Turn-based FF games can be sort of relaxing because you can turn your brain off and watch all those pretty numbers get bigger and bigger. It requires almost no thought and no reflexes. You can even watch TV while mindlessly grinding.

If that’s your thing then fine. But stop pretending it’s “strategic”.
Being this wrong should have legal consequences.
 

Dr. Claus

Vincit qui se vincit
Please stop saying that turn-based = “strategy”. In the turn-based FF games, the main strategy you need is “pick attack from a menu over and over until you win”. Maybe once in a while it’ll get more challenging, and you’ll need such techniques as “heal the party members who needs healing”, “use the element that this enemy is weak against”, or even “don’t attack when the bad guy is doing their counter stance”. And of course, the ultimate strategy, in the rare event you encounter some difficulty, is to upgrade your equipment and/or grind a couple levels.

Stop fooling yourself. This isn’t strategic, you are making brain dead simple, obvious choices the whole time. Turn-based FF games can be sort of relaxing because you can turn your brain off and watch all those pretty numbers get bigger and bigger. It requires almost no thought and no reflexes. You can even watch TV while mindlessly grinding.

If that’s your thing then fine. But stop pretending it’s “strategic”.

If you paint any brush in the most widespread, generic of fashion, it will seem like there is no strategy. There is no Strategy to DOOM Eternal. you just shoot and jump on occasion. There is no strategy to DMC. You just press the same attack buttons over and over again. There is no strategy to Pokemon. Just use the most powerful ability over and over again.

Sounds retarded when you put it that way, right? Just like your post.
 

TheInfamousKira

Reseterror Resettler
Please stop saying that turn-based = “strategy”. In the turn-based FF games, the main strategy you need is “pick attack from a menu over and over until you win”. Maybe once in a while it’ll get more challenging, and you’ll need such techniques as “heal the party members who needs healing”, “use the element that this enemy is weak against”, or even “don’t attack when the bad guy is doing their counter stance”. And of course, the ultimate strategy, in the rare event you encounter some difficulty, is to upgrade your equipment and/or grind a couple levels.

Stop fooling yourself. This isn’t strategic, you are making brain dead simple, obvious choices the whole time. Turn-based FF games can be sort of relaxing because you can turn your brain off and watch all those pretty numbers get bigger and bigger. It requires almost no thought and no reflexes. You can even watch TV while mindlessly grinding.

If that’s your thing then fine. But stop pretending it’s “strategic”.

Yes. That's true if you don't account for Gear customization, party makeup, stat differences, magic setups, weapons and armor with stat/buff/added affects, item management, inventory management for games with a limit, save management, who to level, whether or not to keep your party consistently at the same level or pick three and power level them, Dungeon strategies, whether to flee from trash mobs, whether to farm for loot or not, loot management in games with a bazaar system, character development in games like FFX or FFXII, Class choices in games like FFIII and FFV. And then there's optimization and minmaxing in preparation for end game super bosses and secret dungeons.

But yes. Other than that, it's no strategy at all. Just clicking attack over and over. Nothing to think about.
 

Lady Bird

Matsuno's Goebbels
Yes. That's true if you don't account for Gear customization, party makeup, stat differences, magic setups, weapons and armor with stat/buff/added affects, item management, inventory management for games with a limit, save management, who to level, whether or not to keep your party consistently at the same level or pick three and power level them, Dungeon strategies, whether to flee from trash mobs, whether to farm for loot or not, loot management in games with a bazaar system, character development in games like FFX or FFXII, Class choices in games like FFIII and FFV. And then there's optimization and minmaxing in preparation for end game super bosses and secret dungeons.

But yes. Other than that, it's no strategy at all. Just clicking attack over and over. Nothing to think about.
Everything you have stated can and has existed in action rpgs, while that poster was focusing specifically on the turn-based, menu command strategy found in a very specific franchise that is intentionally not very challenging nor too complex in order to have broader commercial appeal.

FF combat, in a vacuum, is not very strategical, a few exceptional titles or battles aside.
 
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DonkeyPunchJr

World’s Biggest Weeb
If you paint any brush in the most widespread, generic of fashion, it will seem like there is no strategy. There is no Strategy to DOOM Eternal. you just shoot and jump on occasion. There is no strategy to DMC. You just press the same attack buttons over and over again. There is no strategy to Pokemon. Just use the most powerful ability over and over again.

Sounds retarded when you put it that way, right? Just like your post.
No that’s not painting with a wide brush. I’ve played every mainline FF game. To call the turn-based ones more strategic than the real time and/or action-based ones is a joke. Stop lying to yourself.

The only turn-based FF game I’ve played that really took some big-brain strategy was FF Tactics.

Oh and also I’ll just point out that I love FF XII for a couple reasons:1. Setting up and configuring your gambits just right was more fun and “strategic” than the actual battles in most FF games, and 2. it demonstrated that like 99% of the “strategic” decisions you make in those games are little more than very simple if/else statements

Everything you have stated can and has existed in action rpgs, while that poster was focusing specifically on the turn-based, menu command strategy found in a very specific franchise that is intentionally not very challenging nor too complex in order to have broader commercial appeal.

FF combat, in a vacuum, is not very strategical, a few exceptional titles or battles aside.
yes, exactly. “Hey guys, turn-based battles ARE strategic” [proceeds to rattle off a whole list of things that are independent of the actual battle system itself].

My unpopular opinion is that people loved traditional turn-based JRPGs because they superficially feel like you’re doing strategic stuff while you’re really just mindlessly making simple choices and watching your characters grow in power. Constantly getting little dopamine hits every time
 

TheInfamousKira

Reseterror Resettler
Everything you have stated can and has existed in action rpgs, while that poster was focusing specifically on the turn-based, menu command strategy found in a very specific franchise that is intentionally not very challenging nor too complex in order to have broader commercial appeal.

FF combat, in a vacuum, is not very strategical, a few exceptional titles or battles aside.

I'm well aware that other genres and sub genres of RPGs can and do have strategy. I'm not a purist by any means as far as games I enjoy.

But you're entirely correct. Classic turn based RPGs, especially Final Fantasy, work so well in my mind, because they bridge that gap between hardcore and casual to optimize mainstream appeal. It's sort of a "you get as much as you put into it," strategy of game design. I'm not a pleb, I'm well aware that for the critical storyline path of most FF games, you can get by rather easily with minimal strategy. As said, basically attacking, healing, and utilizing elemental weaknesses. But Square leaves the option for players who want to get more in depth into the strategic options.

Just because you don't HAVE TO utilize Materia or Junctioning or minmaxing doesn't exclude the fact that those choices are there for those invested. I agree that the games can generally be completed without much thought, that's why roadblocks are universally acknowledged, because they're so rare. Barthandelus in XIII, Seymour and BFA in FFX, the Materia Keeper in FFVII, the Elder Wyrm in FFXII, etc.

It's fine if you don't feel like engaging in the more complex minutiae of the game, but to act as if something that is optional based on the level of engagement of the user doesn't exist is like buying a football and claiming it sucks because all you choose to do with it is play catch when there's an entire game with in depth rules and strategy available involving your purchase.

I think as gamers we should appreciate the design choice of basically having self imposed adaptive difficulty. FFVIII is a great example of the game being easier or harder based upon how invested in the systems you become. I dunno, opinions are opinions, I'm not trashing anyone for having a different one. I just think it's a pretty interesting conversation from a design standpoint.
 
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