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|OT| ENDER LILIES: Quietus of the Knights |OT| PokeMetroidVaniaMania

Maiden Voyage

Gold™ Member
Sep 5, 2014
7,752
10,363
1,175
USA
Long ago, in the distant reaches of Land's End, an unforeseen rainfall transformed all living things into frenzied undead monstrosities known as the Blighted. Faced with a calamity far beyond their understanding, the kingdom fell into ruin with no end to the accursed rain in sight.

Meanwhile in the remnants of this devastated land, a young woman named Lily awakens in the depths of a church…

Unravel the mystery of the kingdom destroyed by the Rain of Death. Journey through the sprawling and hauntingly beautiful Land’s End, traversing a submerged forest, a sealed-off contaminated underground cavern, and a grand castle.

Formidable bosses await that will gladly claim your life given even the slightest chance. Defeat these powerful foes and release them from their unending curse to recruit them as allies. Overcome the challenges before you and search for the truth with powerful knights at your side.

Features:​

  • Lead a contrasting cast of characters: a young woman joins forces with cursed knights
  • Explore the vast kingdom of Land’s End and discover all its secrets
  • Attack, evade, dash, and aim for victory
  • Read opponents’ attacks to survive intense battles against former friends gone mad
  • Acquire melee, ranged, magic, and other skills by recruiting defeated foes
  • Mix and match abilities and equip hidden relics to suit your playstyle
  • Take in fantastic landscapes and animations drawn in a beautiful dark fantasy style
  • Immerse yourself in an atmospheric soundtrack from musical group Mili
  • Uncover the mysteries of the remaining ruins and the Rain of Death in a violent world
  • Determine how the story ends through your actions
  • Find beauty in despair

Music​

Musical group Mili’s credits include Goblin Slayer opening “Rightfully” and other anime franchises such as Ghost in the Shell.

Early Access​

Why Early Access?​

“We’d like to receive feedback from our players in order to make improvements on productivity and increase the degree of completion and commodity properties. Also, we’d like many gamers to become knowledgeable of Ender Lilies via early access.”

Approximately how long will this game be in Early Access?​

“We plan on releasing the full version in spring 2021.”

How is the full version planned to differ from the Early Access version?​

“There will be:
- Complete stories added
- New stages added
- New enemies, bosses, and skills added
- An optimized game balance
- Improvements on character maneuverability and appearance”

What is the current state of the Early Access version?​

“In the early access version, players will have accesses to 3 of the 8 stages in addition to the alpha stages.”

Will the game be priced differently during and after Early Access?​

“The price of the complete version will be increased, but the players who already bought the early access version will not be affected by the price change.”

How are you planning on involving the Community in your development process?​

“・Steam community
・Twitter: @EnderLiliesGame”

Future Platforms​

Nintendo Switch - Steam - PS4 - PS5 - Xbox One - Xbox Series X|S

Trailers​


Social Media​




 
Last edited:

Maiden Voyage

Gold™ Member
Sep 5, 2014
7,752
10,363
1,175
USA
LATEST MAJOR PATCH NOTES

0.7.0 Patch Notes (Mar 8, 2021):



Thank you for playing ENDER LILIES! We are working hard towards the official release.

For players waiting for new content, we apologize for the wait, but we would like add all the new areas as part of the official release

As a first step, based on feedback we received from all of you since the beginning of the early access, we made some changes to the game systems in hopes of making the gameplay experience more enjoyable. Those changes are described in detail below.

Thank you again to everyone who has played ENDER LILIES, and especially to those of you who have taken the time to share your opinions with us!


New
  • Add a new "Hold" mode for summon set switch that can be activated in the game settings
  • Allow binding of mouse buttons in keyboard settings
  • Allow binding of UI inputs in keyboard settings
  • Add a "Hide UI" option in pause menu
  • Add options to hide player UI, enemies floating gauges in game settings

Adjustments
■Gameplay
  • Change most "Interaction" input to not require directional press
    (pick up an item, activate switch, restpoint)
  • Adjust camera speed when using the auto climb action
  • Update some UI elements
  • Allow wrap in most menus
  • Add footer in most menus
  • Zoom out minimap for better visibility
  • Update effects used for items obtained
  • Change conversations in events to proceed by player input instead of automatically
  • Update effects and animations when a skill can be used

■Player
  • Update underwater action :
  • Allow underwater dodge after obtaining 「Witch's Bubble」
  • Allow diving underwater while swimming horizontally by pressing ↓
  • Allow falling through platforms while moving
  • Update player knockback :
  • landing recovery animation can be cancelled by dodge or attack action
  • Update double jump effect
  • Update and brush up some player's animations
  • Update effect of heal action to follow player's location

■Spirits
  • 「Headless Defender」
    - Decrease recast time
    - Decrease invincibility time after use
    - Increase range
    - Adjust knockback properties, make enemies fly away if their stamina reaches 0
  • 「Umbral Knight」
    - Adjust knockback properties, make enemies fly away if their stamina reaches 0
  • 「Cliffside Hamlet Youth」
    - Adjust knockback properties, make enemies fly away if their stamina reaches 0
  • 「Gerrod, the Elder Warrior」
    - Adjust effect display to match attack range

■Relics
  • 「Ruined Witch's Book」
    - Decrease the effect of underwater movement speed bonus


■Enemy
  • Reduce contact damages
  • Adjust some enemies hitbox
  • Adjust some magic projectiles' speed and trajectory
  • Add attack motions to some enemies
  • Adjust some enemies AI


■Map
  • Adjust graphic elements in some maps
  • Adjust location of some elevator switches

Bug fixes
  • Fix some maps where player could fall out of bounds
  • Fix jump action that could get cancelled too fast
  • Fix some enemies display problem
  • Fix 「Guardian Siegrid」's transformation action that could be skipped
  • Fix BGM not always switching correctly after changing map
  • Fix player's step effect not always triggering after changing map
  • Fix keyboard key state that was reset when disabling player input (ex. game map change)
  • Fix heal action that could be used when falling
  • Fix opening menu on the same frame as starting event causing UI focus to be lost
  • Fix 「Gerrod, the Elder Warrior」's attack that could leave its FX trail active
  • Fix knockback on flying enemies that was reset at each attack
  • Fix visual artifact on characters that was happening with some integrated GPU
  • Fix some items location
  • Fix keyboard key 「1」 that couldn't be used

Currently under examination
  • New defense action for attacks that are currently hard to avoid completely

Thank you.
 
Last edited:

God Enel

Member
Mar 26, 2011
2,760
3,096
1,180
Wishlisted. Looks fucking dope. But waiting for full release. Hate early access. (Doing The same with baldurs gate 3). I want to enjoy fully developed games. Though it’s good if people go for early access and support it.
 

Maiden Voyage

Gold™ Member
Sep 5, 2014
7,752
10,363
1,175
USA
Wishlisted. Looks fucking dope. But waiting for full release. Hate early access. (Doing The same with baldurs gate 3). I want to enjoy fully developed games. Though it’s good if people go for early access and support it.

I normally agree. Since this one is close to release I opted to go for it. I also like picking it up at a discount.

My hope is that the progression will carry over to the full release but I’m assuming it won’t.
 
  • Like
Reactions: God Enel

God Enel

Member
Mar 26, 2011
2,760
3,096
1,180
I’m still going to wait until it’s fully out.

looks beautiful game. I’m a total fan of dark fantasy design in general.

found the release date in your op spring 2021. I’ll wait and pay the full price :)
 
  • Like
Reactions: Maiden Voyage

Maiden Voyage

Gold™ Member
Sep 5, 2014
7,752
10,363
1,175
USA
I should say as well That I put in about 90 mins yesterday and the gameplay is solid. There's a nice difficulty curve so far. I've unlocked 5 enemies / attacks in addition to the 1 you start with.

The atmosphere is amazingly crafted. The art looks fantastic. I did see one YTer complain about the lack of VO (I do agree) and the sparse music (I disagree here).
Gameplay-wise the platforming isn't top-tier, but there's not much in the way of a challenge from platforming. Combat is largely satisfying. You unlock the new attacks from bosses or harder versions of standard enemies. They come fairly quickly and add a nice change of pace to different battles.
 
  • Thoughtful
Reactions: Belmonte
Jun 23, 2020
2,635
4,920
435
Looks really cool! Nice OP btw.

I'll join the wait for final release club tho, as I've learned my lesson with early access, but I'm happy people have the chance to try it.
 
  • Like
Reactions: Maiden Voyage

Maiden Voyage

Gold™ Member
Sep 5, 2014
7,752
10,363
1,175
USA
V 0.7.0 & 0.7.1 released this week

Here's 0.7:
0.7.0 Patch Notes (Mar 8, 2021):



Thank you for playing ENDER LILIES! We are working hard towards the official release.

For players waiting for new content, we apologize for the wait, but we would like add all the new areas as part of the official release

As a first step, based on feedback we received from all of you since the beginning of the early access, we made some changes to the game systems in hopes of making the gameplay experience more enjoyable. Those changes are described in detail below.

Thank you again to everyone who has played ENDER LILIES, and especially to those of you who have taken the time to share your opinions with us!


New
  • Add a new "Hold" mode for summon set switch that can be activated in the game settings
  • Allow binding of mouse buttons in keyboard settings
  • Allow binding of UI inputs in keyboard settings
  • Add a "Hide UI" option in pause menu
  • Add options to hide player UI, enemies floating gauges in game settings

Adjustments
■Gameplay
  • Change most "Interaction" input to not require directional press
    (pick up an item, activate switch, restpoint)
  • Adjust camera speed when using the auto climb action
  • Update some UI elements
  • Allow wrap in most menus
  • Add footer in most menus
  • Zoom out minimap for better visibility
  • Update effects used for items obtained
  • Change conversations in events to proceed by player input instead of automatically
  • Update effects and animations when a skill can be used

■Player
  • Update underwater action :
  • Allow underwater dodge after obtaining 「Witch's Bubble」
  • Allow diving underwater while swimming horizontally by pressing ↓
  • Allow falling through platforms while moving
  • Update player knockback :
  • landing recovery animation can be cancelled by dodge or attack action
  • Update double jump effect
  • Update and brush up some player's animations
  • Update effect of heal action to follow player's location

■Spirits
  • 「Headless Defender」
    - Decrease recast time
    - Decrease invincibility time after use
    - Increase range
    - Adjust knockback properties, make enemies fly away if their stamina reaches 0
  • 「Umbral Knight」
    - Adjust knockback properties, make enemies fly away if their stamina reaches 0
  • 「Cliffside Hamlet Youth」
    - Adjust knockback properties, make enemies fly away if their stamina reaches 0
  • 「Gerrod, the Elder Warrior」
    - Adjust effect display to match attack range

■Relics
  • 「Ruined Witch's Book」
    - Decrease the effect of underwater movement speed bonus


■Enemy
  • Reduce contact damages
  • Adjust some enemies hitbox
  • Adjust some magic projectiles' speed and trajectory
  • Add attack motions to some enemies
  • Adjust some enemies AI


■Map
  • Adjust graphic elements in some maps
  • Adjust location of some elevator switches


Bug fixes
  • Fix some maps where player could fall out of bounds
  • Fix jump action that could get cancelled too fast
  • Fix some enemies display problem
  • Fix 「Guardian Siegrid」's transformation action that could be skipped
  • Fix BGM not always switching correctly after changing map
  • Fix player's step effect not always triggering after changing map
  • Fix keyboard key state that was reset when disabling player input (ex. game map change)
  • Fix heal action that could be used when falling
  • Fix opening menu on the same frame as starting event causing UI focus to be lost
  • Fix 「Gerrod, the Elder Warrior」's attack that could leave its FX trail active
  • Fix knockback on flying enemies that was reset at each attack
  • Fix visual artifact on characters that was happening with some integrated GPU
  • Fix some items location
  • Fix keyboard key 「1」 that couldn't be used

Currently under examination
  • New defense action for attacks that are currently hard to avoid completely

Thank you.