Mr.Phoenix
Member
Please don't give them ideas... if they notice even 1M people buying games at those prices, just watch digital prices mysteriously rise to match that.They should just do what 4k bluray did and raise the prices 100%, instead of $20 or $30 for a movie you now pay $40-60. So keep physical but just make it $120-160 a game. Then the collectors of physical can be happy and you can make enough to make it profitable.
What I can do, talk on GAF in an attempt to galvanize anyone with more know-how than I do to start a website and/or petition (not that save our games thing), and if they do I will back it with my money.What have you done to actually fight for digital rights. And what would actually need to happen that you are happy. Would be interesting?
But more importantly, I have been voting with my wallet. I didn't become digital exclusive by choice; it was by circumstance. I live in a part of the world where you have to pretty much import everything, and import-related taxes hike up the price of whatever you buy by a whopping 70%. So for me, even being able to buy a game digitally at $70, was a bargain. But I do more... I do not pre-order anything, and outside games like Tekken and GT7, have never bought any game within the first 3-6 months. I usually will always wait for some sort of price drop, or in some cases, for it to become available on PS+... yes, I am very patient. Not because I can't afford it, but I simply refuse to religiously spend that much money on anything that I know means I do not really own it. That's just crazy to me. But as it will be, there is an option, and that option just requires some patience.
ANd I have said what I would need to happen to be happy or ok with this.
- if you buy a digital game, you should have a digital code that you can share or sell. Yes, every code will need to be verified online before you can download the game, and in so doing, they can limit code use to one account at a time. To make this fair, every code "permanent" transfer (so say, I sell my code to you) can come with a $5-$10 transfer fee on the platform side, so sony/ms/nintendo/devs still get money from that transaction. But sharing, would have a timer, and a one-time-use thing for both specific accounts involved. So if I sahre GOW to you and set the timer for 60 days, for those 60 days I can't play the game on my own console, and after that expires, I can't share that same game to you again.
This solves the game sharing or resale issue, while also solving the exploitative practices of stores like GameStop that just sell games on and nothing gets back to the devs. It also means I can sell my games and put that money into other purchases. - Sony/MS/Nintendo/Valve/Publishers... should be mandated by law to have the most up-to-date build of all games released, uploaded to a third-party site(s) for archiving. Any gamer can go to this site, and upon presentation of their game license code, redownload any game they have that is hosted on the site. Even if each download costs $1-$3. This way, it doesn't matter if a platform dies, or if it's 30 years from now.... as long as you have a code, you can always redownload your game. And obviously there will be ways to verify those codes.
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