Patrick S.
Banned
I hated the tedious and overlong factory level. Adored everything else, except probably the Moreau boss fight.
Not sure about my favorites, but there was something about 7 and 8 that kept me going to finish them, and try for 100% exploration. It’e been a while since games have done that for me.Resident Evil is best when it's crazy camp in my opinion.
I absolutely loved the settings, the insanity of it all, and I thought the game had several memorable characters. I might be in the minority, but Ethan's two adventures have been my favorites of the series.
I think so. I looked up why the game had this effect on me and others mentioned FOV related design choices.Same here, was it the limited FOV for you?
I felt like I had to keep spinning from left to right, super disorientingI think so. I looked up why the game had this effect on me and others mentioned FOV related design choices.
His healing powers are due to being infected with the mold, Resident Evil has always had safe rooms.this is just my personal opinion so feel free to disagree with me.
I am criticising but I am not even talking about the forgettable music and voice acting, or the generic enemy designs, the stupid dialogues, or a plot and a setting that make zero sense. I am talking about immersion, AKA the whole point of a horror game. in my opinion, Capcom did very little to improve the game over RE7. Admittedly, the sound effects are quite good, and the graphics, although pretty much the same, are fairly pleasant to look at. but the fact that lady Dimitrescue roams the halls, haunting you everywhere you go but stops right behind the Merchant's door, pacing up and down waiting for you to come out, or getting your entire hand and forearm chopped off just to reattach it time and again, is EXTREMELY STUPID. It completely ruined the immersion. how did this game win so many awards?
in all honesty, I haven't finished the game yet simply because the game is terrible at maintaining immersion, so much that you feel intellectually offended to continue
I finished RE7 3 times and enjoyed almost every aspect of that game. but RE8 felt like an imitation, and a weak one at that, in the hope of emulating the success of its predecessor.
should I continue ?
mate!!!!!His healing powers are due to being infected with the mold, Resident Evil has always had safe rooms.
IMO, REmake3 was childish compared to REmake 2. everything from the visuals to level design, to Nemesis's appearance was dumbed down.Absolutely dreadful game and an embarrassment to mainline REs. The praise for this must come from the total lack of difficulty and short length. Everyone can finish it in two sittings.
Should’ve been it’s own thing instead of using the RE brand to sell it. I hope Capcom gets back on track. RE2 and 3 Remakes are really good shit.
OT but Jeez if this picture perfectly resume what TLOU2 story left me after finished it.
I agree but even TLOU, a game about zombies [clickers] features a great story. if anything, it only adds to the entertainment value
RE 3 remake is not good... is mediocre compared to 2 remake.Absolutely dreadful game and an embarrassment to mainline REs. The praise for this must come from the total lack of difficulty and short length. Everyone can finish it in two sittings.
Should’ve been it’s own thing instead of using the RE brand to sell it. I hope Capcom gets back on track. RE2 and 3 Remakes are really good shit.
RE9 is probably first person… they will make changes for RE10-12… each 3 entries in the franchise follow the same formula.RE7 and 8 were good games. I do hope Capcom goes back to a 3rd person city setting with an evil corporation storyline for RE9 though. The best RE games are 1-3. While I love RE4 it was kinda the beginning of the end of the type of story I want from RE.
I wouldn't mind having 2 versions of the game with one having cutting-edge next-gen graphics and the other designed exclusively for VRRE9 is probably first person… they will make changes for RE10-12… each 3 entries in the franchise follow the same formula.
RE9 will probably be launched with day one support for PSVR2
You complaining about a lot of things that's common in Resindet Evil games in general. I don't really know many people who are into RE music, resindet evil mosnters have always been just ugly zombies with some tougher one that are just random dismorphed with red glowy things. The lady not attacking you at the merchant door is a mechanic from Residnet Evil 2, 3 and 7. More or less 1 and 4. They are called safe rooms. These games were never really that immersive they always had a "cartoony" aspect to it. You ran around looking for color plants, playing-card shaped keys, typewritters, solving weird puzzles involving paintings, statues and torches that give you random items that you use to open other random doors to find plants, and you kill monsters who drop ammo and gems. It's fine to expect some level of "imersssion" but the games have always put gameplay > immersion/realismthis is just my personal opinion so feel free to disagree with me.
I am criticising but I am not even talking about the forgettable music and voice acting, or the generic enemy designs, the stupid dialogues, or a plot and a setting that make zero sense. I am talking about immersion, AKA the whole point of a horror game. in my opinion, Capcom did very little to improve the game over RE7. Admittedly, the sound effects are quite good, and the graphics, although pretty much the same, are fairly pleasant to look at. but the fact that lady Dimitrescue roams the halls, haunting you everywhere you go but stops right behind the Merchant's door, pacing up and down waiting for you to come out, or getting your entire hand and forearm chopped off just to reattach it time and again, is EXTREMELY STUPID. It completely ruined the immersion. how did this game win so many awards?
in all honesty, I haven't finished the game yet simply because the game is terrible at maintaining immersion, so much that you feel intellectually offended to continue
I finished RE7 3 times and enjoyed almost every aspect of that game. but RE8 felt like an imitation, and a weak one at that, in the hope of emulating the success of its predecessor.
should I continue ?
Yea, I thought Village overall was brilliant with its exploration, puzzles, combat, pacing. It even got me to appreciate Chris as a character again. I was really hoping Capcom would kill him off, but I'm actually interested in him as a character again. I also thought his section of the game was a lot of fun. It's not too long and was a great way to just literally go guns blazing for a few minutes. I like 7 but thought that Village was better in almost every aspect. It was just a ton of fun to play and that's what we're here for right? To have fun with the games we're playing.It's daft, but RE is often at its best when it's daft.
I thought Village was the best in years and a huge improvement over 7.
I am not new to the series, nor am I unaware of the silly things the series is known for, however, the safe room in the previous entries used to be more cleverly implemented, especially in relation to boss fights and chases. but this one was downright idiotic IMO. as for the OST, RE4 and 6 had great soundtracks.You complaining about a lot of things that's common in Resindet Evil games in general. I don't really know many people who are into RE music, resindet evil mosnters have always been just ugly zombies with some tougher one that are just random dismorphed with red glowy things. The lady not attacking you at the merchant door is a mechanic from Residnet Evil 2, 3 and 7. More or less 1 and 4. They are called safe rooms. These games were never really that immersive they always had a "cartoony" aspect to it. You ran around looking for color plants, playing-card shaped keys, typewritters, solving weird puzzles involving paintings, statues and torches that give you random items that you use to open other random doors to find plants, and you kill monsters who drop ammo and gems. It's fine to expect some level of "imersssion" but the games have always put gameplay > immersion/realism
The forearm thing is ridiculous but it's actually explained later.
Zombies is a part of RE but if you look at them you will see it is not just that.You complaining about a lot of things that's common in Resindet Evil games in general. I don't really know many people who are into RE music, resindet evil mosnters have always been just ugly zombies with some tougher one that are just random dismorphed with red glowy things. The lady not attacking you at the merchant door is a mechanic from Residnet Evil 2, 3 and 7. More or less 1 and 4. They are called safe rooms. These games were never really that immersive they always had a "cartoony" aspect to it. You ran around looking for color plants, playing-card shaped keys, typewritters, solving weird puzzles involving paintings, statues and torches that give you random items that you use to open other random doors to find plants, and you kill monsters who drop ammo and gems. It's fine to expect some level of "imersssion" but the games have always put gameplay > immersion/realism
The forearm thing is ridiculous but it's actually explained later.