DenchDeckard
Moderated wildly
RE8 is awesome.
I have to say: are you new to RE story?this is just my personal opinion so feel free to disagree with me.
I am criticising but I am not even talking about the forgettable music and voice acting, or the generic enemy designs, the stupid dialogues, or a plot and a setting that make zero sense. I am talking about immersion, AKA the whole point of a horror game. in my opinion, Capcom did very little to improve the game over RE7. Admittedly, the sound effects are quite good, and the graphics, although pretty much the same, are fairly pleasant to look at. but the fact that lady Dimitrescue roams the halls, haunting you everywhere you go but stops right behind the Merchant's door, pacing up and down waiting for you to come out, or getting your entire hand and forearm chopped off just to reattach it time and again, is EXTREMELY STUPID. It completely ruined the immersion. how did this game win so many awards?
in all honesty, I haven't finished the game yet simply because the game is terrible at maintaining immersion, so much that you feel intellectually offended to continue
I finished RE7 3 times and enjoyed almost every aspect of that game. but RE8 felt like an imitation, and a weak one at that, in the hope of emulating the success of its predecessor.
should I continue ?
not at all, I just think they just gave up on that shred of logic they used to have and said what the hell, let's have werewolves and a witch and hammer guyI have to say: are you new to RE story?
agreed , all I am saying is that either Dimitrescue or the safe room shouldn't have been put there in the first placeI liked it.
I mean, the remarks about immersion are to prevent frustration. Same with complaining that the Clickers in TLOU ignore your brain dead AI partners instead of instantly killing all of you because Ellie is clipping into a wall repeatedly. Maybe it's non immersive that Dimitrescu doesn't follow you into the merchant's room, but it would surely piss you off going to upgrade your guns and getting constantly Wolverined, too
I liked it.
I mean, the remarks about immersion are to prevent frustration. Same with complaining that the Clickers in TLOU ignore your brain dead AI partners instead of instantly killing all of you because Ellie is clipping into a wall repeatedly. Maybe it's non immersive that Dimitrescu doesn't follow you into the merchant's room, but it would surely piss you off going to upgrade your guns and getting constantly Wolverined, too
I dunno, RE was always like this I feel
7 and 8 are way better than 5 and 6. I prefer them to 3 and 0 too. They had made a good comeback to classic gameplay elementsFPS Residents are fucking shit
yes7 and 8 are way better than 5 and 6. I prefer them to 3 and 0 too. They had made a good comeback to classic gameplay elements
But there are no werewolfs or witches in RE8. Maybe try to put 5 more hours in the game to finish it.let's have werewolves and a witch
yes
still, nothing beats the visual fidelity and style of RE5
I blew my mind when it was shown at E3 for the first time and then again when I first played it on 360
it was heavenly
I agree but even TLOU, a game about zombies [clickers] features a great story. if anything, it only adds to the entertainment valueI enjoyed the game and I loved its craziness, not gonna lie. Also I also believe RE7 and RE8 are among the best RE games.
And let me add something about logic in videogames, specially in the RE universe, it’s all about entertainment the story goes beyond logic
Yea thats pretty much every game. Games usually have garbage dialogue/story. I personally expect this with every japanese game. I cant think of a single one with a realistic story that was good. Think that's why dark souls doesnt really bother for the most part.I was not talking about the existence of the Safe Room, but its location. In REmake2 it was placed in areas where you don't experience many encounters and overall, it was handled slightly better
It wasn't just the quality of the dialogues, but also the way they were scripted into the game. they sound random as if they were not written with no regard to story progression
You're not supposed to fight him (you can, but you don't have to), there's a bus in the center of the map where you can just sit inside and kill the regular zombies, he can't enter.just couldn't finish him. Uninstalled out of frustration and never played again.
With the amount I played it online, the AI was often tons better than actual humans; I don't think I ever got past the giant shooter stage with a human partner on PRO difficulty, the AI has laser perfect aim and does it no problem, human partners would fuck it up all the time.Also that AI companion chick was BAAAAAD and useless.
I'm sorry dude but I gotta.well as a teacher I work 9 hours a day So I still haven't finished the game. however the premise of the game sounded logical and interesting to me
I agree but even TLOU, a game about zombies [clickers] features a great story. if anything, it only adds to the entertainment value
this is just my personal opinion so feel free to disagree with me.
I am criticising but I am not even talking about the forgettable music and voice acting, or the generic enemy designs, the stupid dialogues, or a plot and a setting that make zero sense. I am talking about immersion, AKA the whole point of a horror game. in my opinion, Capcom did very little to improve the game over RE7. Admittedly, the sound effects are quite good, and the graphics, although pretty much the same, are fairly pleasant to look at. but the fact that lady Dimitrescue roams the halls, haunting you everywhere you go but stops right behind the Merchant's door, pacing up and down waiting for you to come out,
or getting your entire hand and forearm chopped off just to reattach it time and again, is EXTREMELY STUPID. It completely ruined the immersion. how did this game win so many awards?
in all honesty, I haven't finished the game yet simply because the game is terrible at maintaining immersion, so much that you feel intellectually offended to continue
I finished RE7 3 times and enjoyed almost every aspect of that game. but RE8 felt like an imitation, and a weak one at that, in the hope of emulating the success of its predecessor.
should I continue ?
I agree and I sincerely hope so. I haven't played it yet because I'm waiting for it to be released for psvr2FTFY.
It's pretty obvious that RE8 was meant as a VR game but PSVR2 wasn't ready yet so they just released it as is but mark my words, RE8 VR will be a launch title for PSVR2.
6 was an actual garbage fireResident Evil peaked with 6
Finish the game and you'll know why things are the way they are.this is just my personal opinion so feel free to disagree with me.
I am criticising but I am not even talking about the forgettable music and voice acting, or the generic enemy designs, the stupid dialogues, or a plot and a setting that make zero sense. I am talking about immersion, AKA the whole point of a horror game. in my opinion, Capcom did very little to improve the game over RE7. Admittedly, the sound effects are quite good, and the graphics, although pretty much the same, are fairly pleasant to look at. but the fact that lady Dimitrescue roams the halls, haunting you everywhere you go but stops right behind the Merchant's door, pacing up and down waiting for you to come out, or getting your entire hand and forearm chopped off just to reattach it time and again, is EXTREMELY STUPID. It completely ruined the immersion. how did this game win so many awards?
in all honesty, I haven't finished the game yet simply because the game is terrible at maintaining immersion, so much that you feel intellectually offended to continue
I finished RE7 3 times and enjoyed almost every aspect of that game. but RE8 felt like an imitation, and a weak one at that, in the hope of emulating the success of its predecessor.
should I continue ?
Damn, why didn't you tell me ten years agoYou're not supposed to fight him (you can, but you don't have to), there's a bus in the center of the map where you can just sit inside and kill the regular zombies, he can't enter.
Dude. OLD SCHOOL RE 1-3. FOR LIFE.FPS Residents are fucking shit
Same here, was it the limited FOV for you?I can't answer because my experience with the game is extremely limited. I played the demo and experienced severe motion sickness within the first 10 minutes. Never had anything like it happen before. It was awful.
There is neither of these in the game… well there is a guy with a hammer but no werewolves or witch.not at all, I just think they just gave up on that shred of logic they used to have and said what the hell, let's have werewolves and a witch and hammer guy
I did not enjoy REmake 3 for a similar reason, RE2 was much more grounded and therefore more enjoyable, FOR ME !
FPS Residents are fucking shit