SeraphJan
Member
For video game especially narrative driven ones, the non play loop section or as many would call it "walking segment", how do you think dev should handle it?
Note: this does not include action packed set pieces, as this one is a bit game dependent
-------------------
Edit: About the changing non play loop section into cutscene argument (which most people argue that "walk segment" takes control away from the player), the thing is non play loop section only takes part of the control away while cutscene takes all controls away, both method convey different player response and emotion, some moment requires the former type of mechanic for the dev's intended experience to work (such as integrating midway surprises, seamless action transition that swap back and forth etc.). However this mechanic do negatively impact second playthrough or repeatedly retries (or speedruns), this post is mainly about discussing different ways of handling them, and what skip scheme might be the best solution.
As for people who do not like this style of game at all, do understand there are in fact a lots of people who do likes them. So If you don't like that sort of game to begin with, please save yourself some money/time, skip the entire game (might as well skip this thread too), play something else and don't try to stop other players from having fun.
Note: this does not include action packed set pieces, as this one is a bit game dependent
-------------------
Edit: About the changing non play loop section into cutscene argument (which most people argue that "walk segment" takes control away from the player), the thing is non play loop section only takes part of the control away while cutscene takes all controls away, both method convey different player response and emotion, some moment requires the former type of mechanic for the dev's intended experience to work (such as integrating midway surprises, seamless action transition that swap back and forth etc.). However this mechanic do negatively impact second playthrough or repeatedly retries (or speedruns), this post is mainly about discussing different ways of handling them, and what skip scheme might be the best solution.
As for people who do not like this style of game at all, do understand there are in fact a lots of people who do likes them. So If you don't like that sort of game to begin with, please save yourself some money/time, skip the entire game (might as well skip this thread too), play something else and don't try to stop other players from having fun.
Last edited: