remember_spinal
Banned
From witcher, to cyberpunk, to skyrim, outerworlds, dragon age, etc…. I’m not counting isometric CRpgs like divinity and shadowrun due to the tactical nature of the games that add an extra element to the combat systems, more so the stuff that focuses on real time combat.
I think the VATS system was the perfect solution for this as it added some kind of tactical turn-based design to real time combat. It was like the perfect blend of something like pillars or pathfinder for 3d games.
It feels like a lot of WRPG games aren’t really doing a lot to evolve this specific attribute. Maybe because they are overly reliant on stat based gameplay, its necessary for them to dumb down the skill based gameplay aspect. Or maybe it’s the game engines that require resources be put into other things.
I just can’t help but think how much better Witcher would play if it had Shadows of Mordor combat, etc.
I think the VATS system was the perfect solution for this as it added some kind of tactical turn-based design to real time combat. It was like the perfect blend of something like pillars or pathfinder for 3d games.
It feels like a lot of WRPG games aren’t really doing a lot to evolve this specific attribute. Maybe because they are overly reliant on stat based gameplay, its necessary for them to dumb down the skill based gameplay aspect. Or maybe it’s the game engines that require resources be put into other things.
I just can’t help but think how much better Witcher would play if it had Shadows of Mordor combat, etc.