Kind of hoping they don't fix this... but given their response to the chest in the Oasis I feel confident that they will.
It's ruining the experience because you lack self control?
No, because the other three guys do, unfortunately.
Kind of hoping they don't fix this... but given their response to the chest in the Oasis I feel confident that they will.
It's ruining the experience because you lack self control?
I played through the first three difficulty levels with a wizard friend that way, they complement each other good yeah.
I've read more than enough patch notes across a pretty wide array of games. Hotfix nerfing an ability into obscurity because you claim it is ten times more powerful than it should be is something I have never heard of.
on Inferno is a lesson in frustration. I've tried with three groups now, over the course of hours. About to flip a table.The Butcher
Kinda worried that AH is ruining the experience . I'm in act 2 right now on nightmare and I thought it was kinda challenging. I decided to hit The AH to improve my armor and now I can breeze through like it's nothing. I hope they balance it some how.
There is kind of a huge gulf between a reasonable shot at balancing a game and Diablo 3. It's not about wanting everything perfect at launch. They don't need to hit the bullseye, but they missed the dart board completely.Going to break it to you right now then, not even the best game designers in the world can foresee all the consequences of a skill / power / ability before launch. The expectation that they should just "get it right" on the first try is pretty absurd especially when you're looking at a game as complex as Diablo 3.
Has anyone else been postingscreens?whimsyshire
There is kind of a huge gulf between a reasonable shot at balancing a game and Diablo 3. It's not about wanting everything perfect at launch. They don't need to hit the bullseye, but they missed the dart board completely.
I'm just thinking about dropping my Wizard and going to a Witch Doctor... really not feeling Wizard.
Spoiler that shiyat!
Am I playing my Wizard incorrectly? He feels like a wet noodle compared to my meatgrinder Barbarian; not even a glass cannon - just glass. He hits for little and can't take damage. I haven't gone to the AH for gear, but I didn't do it for my Barb, either. =/
I'm just thinking about dropping my Wizard and going to a Witch Doctor... really not feeling Wizard.
Blizzard themselves just said it. I'm speaking more to the viability of builds and the power balance between runes more than anything. When I see a bunch of Barbarian builds emerging that don't have Fury dumps and take no advantage of the main mechanic they are based around it is hard to not seriously ask what the development team was thinking.Doesn't seem that way to me.
Inferno can be a bit of a brick wall if you're not itemized properly, but then again it is inferno.
Fucking unspoilered screens.
It's this that sometimes makes me want to account suicide before playing games and talking about them in GAF. There's always bound to be an ass who doesn't think.
Am I playing my Wizard incorrectly? He feels like a wet noodle compared to my meatgrinder Barbarian; not even a glass cannon - just glass. He hits for little and can't take damage. I haven't gone to the AH for gear, but I didn't do it for my Barb, either. =/
I'm just thinking about dropping my Wizard and going to a Witch Doctor... really not feeling Wizard.
Am I playing my Wizard incorrectly? He feels like a wet noodle compared to my meatgrinder Barbarian; not even a glass cannon - just glass. He hits for little and can't take damage. I haven't gone to the AH for gear, but I didn't do it for my Barb, either. =/
I'm just thinking about dropping my Wizard and going to a Witch Doctor... really not feeling Wizard.
I took them out quit whining it's not the end of the world.
I took them out quit whining it's not the end of the world.
No disintegrate? I'm at about the same level, and utterly destroying shit with Hydra and disintegrate as my main skills.
so just beat act 2 boss on NM. based on ppl saying how hard it was, i was expecting a fight. uhhh lol. i never got down past half health. hes one of the easiest bosses to dodge imo
i'm at 1003 damage, ~11k HP (12.5k for all intents and purposes; war cry is never down and i use the 10% health buff for now), and my skills consist of http://us.battle.net/d3/en/calculator/barbarian#WVYTkP!Vbe!ZbZbbZ
Holy shit. Blizzard, you've outdone yourself.
Monks are now completely worthless. Our only benefit to a group/to ourself is now nerfed to the ground. There is absolutely no reason to play a Monk anymore. Bravo. Simply amazing.
Holy shit. Blizzard, you've outdone yourself.
Monks are now completely worthless. Our only benefit to a group/to ourself is now nerfed to the ground. There is absolutely no reason to play a Monk anymore. Bravo. Simply amazing.
Holy shit. Blizzard, you've outdone yourself.
Monks are now completely worthless. Our only benefit to a group/to ourself is now nerfed to the ground. There is absolutely no reason to play a Monk anymore. Bravo. Simply amazing.
On one hand the skill was completely broken, but on the other hand its very telling that the only thing that we could contribute to inferno groups whatsoever was a bugged ability.
Holy shit. Blizzard, you've outdone yourself.
Monks are now completely worthless. Our only benefit to a group/to ourself is now nerfed to the ground. There is absolutely no reason to play a Monk anymore. Bravo. Simply amazing.
Bashiok said:Let me follow up by saying that in general class balance is an ongoing investigation, and by no means do we believe the game is now perfect, but we're also seeing evidence that supports (with a few nerfs to wizard and demon hunter) the monk and barbarian are not as bad off as they seem.
A large part of the monk and barbarian designs are based on survival models that mimic the concept of the class itself. The idea of a monk is that he survives through being agile and difficult to hit, and his healing and survival scales particularly well by focusing on mitigation stats like dodge, resists, and armor. The concept of the barb is that he survives through a huge health pool, and healing himself through damage (%life on hit stats), which is potentially a bit obvious with all the life return skills but can't be overstated.
The game is young, there were some skills that threw things out of whack, and we expect the landscape to settle out a bit more evenly. Or at least change again so we can continue to monitor the impact. Maybe we're wrong, maybe there's no current chance for monk or barbarian to compete with ranged, but our current suspicion is that's incorrect and until we know for sure we're not going to turn any dials.
Spec switching is actively discouraged at level sixty though, so the one thing the system is kind of good at is thrown out the window to keep the difficulty in check.The more I play, the less I like the new skill system, it just falls down the same pitfalls as the skill trees, and basically limits you to one unique build that plays the same whatever you do with the only advantage of being able to respec on the go, sometimes making things much easier than they should be.
This is the most interesting blue post in the thread
e: and this
I can't wait for the 5 year rollercoaster of buffs and nerfs.
:|
I can't wait for the 5 year rollercoaster of buffs and nerfs.
:|
From the Boon of Protection hotfix thread: