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DF: The Matrix Awakens Tech Analysis + PS5 vs Xbox Series S/X Performance Analysis

RoadHazard

Gold Member
Please name a cheaper higher performing option. This demo demonstrates the same performance as the higher end consoles. It has lower resolution and that is by design. The console is $300 no one but non Xbox customers complain about unrealistic expectations placed on the budget device. Paying more and getting higher resolution isn't remarkable.

Not cheaper, but the PS5 DE is $100 more. That's a hugely better value in performance per dollar.
 

ToTTenTranz

Banned
UE5 is still a scalable engine made to run on a number of hardware so a multiplatform demo wouldn't really tell you if the new features of the GPU will pay off or not in the long run.

Yes, if only a Microsoft 1st party studio was involved in the development of this demo, then they'd be able to show the power of the exclusive DX12 Ultimate features.
Like idk The Coalition.
 
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Riky

$MSFT
Yes, if only a Microsoft 1st party studio was involved in the development of this demo, then they'd be able to show the power of the exclusive DX12 Ultimate features.
Like idk The Coalition.

The engine isn't finished yet, The Coalition has already said they expect to have VRS included by the time of release next year, so far that's given a 10-15% performance increase.

"We also have yet to add hardware Variable Rate Shading optimizations which we demonstrated benefits through VRS in Gears 5 on XSX/S, that are not yet in UE5 but The Coalition plans to work with Epic to add. These Xbox-specific advantages are on top of cross-platform optimizations we expect from Epic on the road to UE5 official release next year."
 
Yes, if only a Microsoft 1st party studio was involved in the development of this demo, then they'd be able to show the power of the exclusive DX12 Ultimate features.
Like idk The Coalition.

Pretty sure the coalition wouldn't have allowed the demo to be crap on the Series consoles. With that said the demo seems fine to me besides those performance issues that all platforms have.
 

Fredrik

Member
Great video! I like that they didn’t forget about how this could affect how often we see 60fps games on the new consoles. That has been my main concern after playing around in the demo a few hours. It looks amazing when things move slowly but at high speeds it’s just stutters and blur everywhere and it’s not impressive from my perspective. As they said, at the next showcase we need to see that the engine can run at stable 60fps.
 

ethomaz

Banned
Great video! I like that they didn’t forget about how this could affect how often we see 60fps games on the new consoles. That has been my main concern after playing around in the demo a few hours. It looks amazing when things move slowly but at high speeds it’s just stutters and blur everywhere and it’s not impressive from my perspective. As they said, at the next showcase we need to see that the engine can run at stable 60fps.
It sure can run and we can only guesses how big the trade off will be… at least half of the IQ we are seeing in that demo?

Well a demo in 60fps probably will make people says it looks last gen.
 
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intbal

Member
So, this is just a port of Maximum Chase on the original Xbox, right?


tvT7Cae.gif
PFqGtfQ.gif
 

SlimySnake

Flashless at the Golden Globes
Not cheaper, but the PS5 DE is $100 more. That's a hugely better value in performance per dollar.
everyone gets triggered by my tflops per dollar comparison, but i think it's fair since the sx is the second best performance per dollar console by the same metric, and misses the top spot by just a $1.60.

XSS - $300/4 tflops = $75 per tflop
PS5 - $400/10 tflops = $40 per tflop
XSX - $500/12 tflops = $41 per tflop
PS5 - $500/10 tflops = $50 per tflop

I can see LOD popin (the video is timestamped :


WHich version is it ? I bet it is from S.

i see LOD pop ins on ps5 all the time. you can never eliminate LOL pop in. not even with Nanite.
 
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Black_Stride

do not tempt fate do not contrain Wonder Woman's thighs do not do not
I would really love a pc version of this
As with all Unreal Engine demo assets they will release them on the storefront so we can pick it apart to see how they achieved what they achieved.

everyone gets triggered by my tflops per dollar comparison, but i think it's fair since the sx is the second best performance per dollar console by the same metric, and misses the top spot by just a $1.60.

XSS - $300/4 tflops = $75 per tflop
PS5 - $400/10 tflops = $40 per tflop
XSX - $500/12 tflops = $41 per tflop
PS5 - $500/10 tflops = $50 per tflop
Dollar per tflop?
Hahahaha thats an amazing metric my friend.
Whoooo this is gonna be a long generation.

P.S Rivet Rivet dont start your shit.
If you got something to say, say it.
Reacting with triggered emojis to every post of mine is sum'ol'boo'shit.
Man up.
 

RoboFu

One of the green rats
Alex downplayed the PS5 advantage as 1fps better then when driving the car he went slower when driving on Xbox Series X not showing the slowdowns from driving fast & crashing lol
It’s okay… I’ll give that 1fps and add another for Christmas!! There you have a 2 FPS advantage in a demo… merry Christmas!!

ho ho ho Santa rat!!

Ornament-Santa-Fink.jpg
 
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Elios83

Member
So PS5 and XBSX perform basically the same again.

8-9 TF overclocked RDNA1
vs
12 TERAFLOPS FULL RDNA2 POWER VRS VRR SFS ML DX12 DXR SUSTAINED PERFORMANCE


And its the fucking same. Silly times.


mXSqb6R.jpg

Don't put too much salt in the wound.
And this is not just a random comparison.
It's THE full next gen engine that will become the widely adopted standard for many years to come.
This pretty much tells us what to expect for the rest of the gen.
 
There shouldn't be any arguing about this IMO it's a piece of marketing for a new movie, it's not a real game and frankly if you look closely, you can see a lot of things that make it look more in line with what current gen games were already doing, it's just the lighting and mostly lack of pop in that set it apart from the rest. They have way too many filters going on to make it look like a movie, I like games that are clean and clear not covered up with chromatic aberration and film grain.
 

ethomaz

Banned
There shouldn't be any arguing about this IMO it's a piece of marketing for a new movie, it's not a real game and frankly if you look closely, you can see a lot of things that make it look more in line with what current gen games were already doing, it's just the lighting and mostly lack of pop in that set it apart from the rest. They have way too many filters going on to make it look like a movie, I like games that are clean and clear not covered up with chromatic aberration and film grain.
You can disable these “film” filter if you believe that is making it looks so good.
 
The interesting part, they were talking about how the streaming of assets in this game is not high at all , which means regular SSD could do the job easily.
No surprises as this has being mainly optimized for Xbox series which has a regular SSD while the first demo was optimized for super fast PS5 SSD. I think many people are starting to realize the first demo is still more impressive.
 
last years reveal had me thinking that xsx will give better results than ps5 , phil spencer PR had me fooled

I really wouldn't put to much blame on Microsoft though. They had every right to market the XSX as being more powerful. It's just that each system has their own strengths so in some situations the PS5 will be ahead whole in others the XSX will perform better.

If anything I would put the blame on those that exaggerated the GitHub leak. I'm guilty for believing there was going to be a massive difference between the two due to that. So happy that isn't the case.
 
Imagine Flight Simulator using this engine? Flying right down to street level and the details are still high quality.
The problem with flight simulator is probably not the engine, but the fact that nobody can work long enough to model all cities / villages / forests / canyons / baies / falls / rivers / streams / etc. in the amount of details used in a game where you walk or even drive through for the whole planet (prove me wrong and I'll buy 10 copies of the version of flight simulator that allows me to walk and drive around in very detailed environments.
 

Fafalada

Fafracer forever
This coverage does sell me on a nex-gen console since I want to 'try this for myself to see this 'stability' in action.

But more so because - DF goes on and on about supposed elimination of pop-in (which in fact, was what I expected we would see based on the promise of the tech), but then:


This entire sequence(~7 seconds) is littered with pretty standard game pop-in (happens right in the center of the view too) - and it's present in all manner of other clips. I find it odd? none of the tech-reviewers(I don't think NxGamer said anything on this either) are mentioning the rather obvious instances, seeing you don't need 400% zoom-in to spot them either.

Or maybe it's because you don't need the zoom? I dunno...
 

Riky

$MSFT
By 'many people' do you mean yourself?

They obviously didn't read the article on DF

"
Since the first debut of the Lumen in the Land of Nanite demo, there has been the perception that the mass bandwidth of the SSD in PlayStation 5 is what makes the Nanite system possible. However, the whole point of the virtualised texturing system used by Nanite is that it's actually very lightweight in bandwidth - the only detail streamed in is that which is required onscreen at any given point. "This distinguishes it from traditional engines... [with Nanite] it's very gradual," says Michal Valient. "As you move around, it hovers at like 10MB per second, because we stream bits of textures, bits of Nanite data... we stream textures or small tiles as you need them. As you render them, Nanite picks the actual little clusters of triangles you need to render that particular view. And we stream just that, so we don't over-stream too much"

Sort of puts that theory to bed once and for all.
 

SlimySnake

Flashless at the Golden Globes
Don't put too much salt in the wound.
And this is not just a random comparison.
It's THE full next gen engine that will become the widely adopted standard for many years to come.
This pretty much tells us what to expect for the rest of the gen.
It's super weird. I had expected XSX to take a lead especially in next gen games because of their full RDNA 2.0 feature set. And yet, we literally had a first party studio get hired just to make sure this demo was fully optimized for the Xbox series consoles. It's a brilliant move by Microsoft in retrospect and I would love to see the Ice Team and GG devs go in there and help Epic engineers get the most out of the PS5. After playing this demo, i want every Sony studio to drop their proprietary engines and go UE5 only.

I am still only 25 minutes in, but did they mention if Epic is using mesh shaders or VRS or ML in this demo? I think we might be able to put the primitive shader vs mesh shader debate to bed. Especially since more and more xbox first party studios are using UE5 instead of some proprietary engine that will take full advantage of their RDNA 2.0 features supposedly lacking from the PS5.

Do we know if this demo is using VRS? Does UE5 even support it? It's weird because the Valley of the Ancient demo scaled just as you would expect in both RNDA 2.0 cards and in rtx cards. Not sure why the 18% tflops difference shows up on PC, but not here. Really wish DF looked into this a bit more. I keep saying this but we need to compare the 6700xt to the xsx and see if we can determine any bottlenecks. same goes for the 6600xt and ps5 especially since the ps5 should have a memory bandwidth advantage in that comparison.
 

onQ123

Member
Don't put too much salt in the wound.
And this is not just a random comparison.
It's THE full next gen engine that will become the widely adopted standard for many years to come.
This pretty much tells us what to expect for the rest of the gen.

Not really because even with the same engine games will use it differently so you could get some games using UE5 that will run better on SX then you will get others that run better on PS5 & they will even go back & forth in the same games when different stuff is going on.
 

RaZoR No1

Member
Because the demo was shown on PS5 that don't mean they didn't make the same demo for Series consoles.
I know, but this is the first the we get to see the same UE5 tech/demo for both.. and currently! Sony is infront of MS, even if it is by a very small margin.
The first demo was only for PS5 only.
Reasons could be because of the Sony partnership (money) , focus on PS5, works better on PS5 etc.
Nobody knows..
As soon we get the first multiplat UE5 games we will see how the devs will use/adapt to UE5.

IMO none of the devs use either the PS5 or the XSX fully atm, especially if most of the games we get currently are old and current gen games.
 
Also when The Coalition get stuff like VRS into the engine as they are planning we will see some nice performance gains.
Vrs has not been free of artefacts, it's like lowering the resolution in certain parts of the screen... The problem is that it always end up affecting the visible portion of the image. It has been annoying so far and I'm not sure what is best:
Render at a 20% lower resolution to reconstruct with a top of the line scaling technique .. or hope that VRS can find that 20% by smudging parts of the image?

I don't think that you should make fun of others for pitching something you consider secret sauce... Then take out the VRS card as if it would grant some free performance and bring about a new golden age of Xbox gaming.... It's about as good as cloud computing dx12/dx12u, Gamepass, etc. We heard you, Christ will be back alive and kicking.
 

Riky

$MSFT
Vrs has not been free of artefacts, it's like lowering the resolution in certain parts of the screen... The problem is that it always end up affecting the visible portion of the image. It has been annoying so far and I'm not sure what is best:
Render at a 20% lower resolution to reconstruct with a top of the line scaling technique .. or hope that VRS can find that 20% by smudging parts of the image?

I don't think that you should make fun of others for pitching something you consider secret sauce... Then take out the VRS card as if it would grant some free performance and bring about a new golden age of Xbox gaming.... It's about as good as cloud computing dx12/dx12u, Gamepass, etc. We heard you, Christ will be back alive and kicking.

I've seen the results already and detailed breakdowns of the performance gains from both The Coalition and id. So I'm pretty confident what they say is true.
 
Yes, the differences are subtle, when running and driving about most players are not going to notice lack of pop in , RT reflections, indirect global illumination and higher detailed assets.

You literally have to be really into videogame visuals to appreciate this stuff.
I sort of noticed the lack of pop in, but I also chalked that up to the fact that you can’t really run/fly that fast. The reflections didn’t look that good to me. I’m on a 43” inch TV and this game is only 1080p (or reconstructed 1440p, or whatever it is). Of course the whole game is doing reflections so they may not be the most detailed/highest res. Maybe it looks nicer on a smaller screen. If a game has to go below native native 1440p for RT it’s not worth it imo. Maybe I’d have a different opinion if I was on PC with a smaller monitor 🤷‍♂️. Like DMC5SE has RT but you have to sacrifice Resolution or Framerate heavily. I’ll take SSR as a compromise in those cases.

The lighting was nice though for sure. Can’t wait to see that in more games.
 

SlimySnake

Flashless at the Golden Globes
I blame the lack of a decisive victory on the split memory architecture that currently exists on the XSX. there’s really no other explanation, especially considering the coalition was involved.
Some posters brought up the fact that the extra CUs in the XSX shader arrays might not be getting properly utilized, but yes, I suspect this is a memory bandwidth issue as well.
There is absolutely no way that a 1080p frame buffer would saturate 10gb of memory, surely.
For last gen games designed around 5GB of VRAM, yes, but this is next gen stuff that likely has a way memory budget. We shockingly dont even know how much RAM is reserved for the PS5 OS, but even if its a massive 4GB compared to the 2.5 GB reserved for the XSX, the PS5 still has access to 2GB of faster ram.

Again, how else would you explain this? we are a year in. This is a next gen engine. Coalition was involved optimizing this. What other explanation could there be for the tflops difference to not materialize? Especially considering we have seen a massive 30% difference in some games earlier this summer.
 

Rivet

Member
So PS5 and XBSX perform basically the same again.

8-9 TF overclocked RDNA1
vs
12 TERAFLOPS FULL RDNA2 POWER VRS VRR SFS ML DX12 DXR SUSTAINED PERFORMANCE


And its the fucking same. Silly times.

It's only surprising if you don't understand the way those machines work. They're not PCs. They're not similar platfoms where only GPU is different. PS5 (which is neither RDNA1 or overclocked by the way, but I know you're joking) has tons of customizations that competition doesn't have like custom geometry engine allowing to cut a lot of useless work, custom I/O, variable frequency, higher system clock affecting everything, and so on.

Teraflops don't mean shit, a lot of people explained why, but nobody listened for some reason. Everybody preferred listening to uncle Phil's ads, probably because they gave a single number (unlike Cerny's video that nobody understood but actually explained everything, ironically). It looked so simple and it's well known ads don't lie. Well, here we are, right now they don't even perform the same, PS5 has been performing slightly better in majority of games and in every recent comparison.

Those are just two different platforms with different design choices. There's no reason one would be inherently superior to the other, it depends on tons of parameters.
 
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assurdum

Banned
I've seen the results already and detailed breakdowns of the performance gains from both The Coalition and id. So I'm pretty confident what they say is true.
The thing I don't think to not understand why celebrate like a cheerleader when XSX shows 20% of boost in resolution over the ps5 in a dynamic Res setup meanwhile you praise something like VRS which practically did the same with portion of the screen which it's even more visible. I don't get it.
 
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JimboJones

Member
Awesome video as usual from the DF team, always look forward to their breakdown.
Seems like an even split between both boxes, but seems like PC will be the place to go for better performance at the fidelity they are showing here, just need graphics cards to not be overpriced first 😭
 
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