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Analysis DF - Scarlet Nexus: PS5 vs Xbox Series X/S Tech Breakdown - A True 4K60 On Next-Gen?

Kholinar

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Both drop to 56 frames, but unlike the PSV. Series X has VRR. So if you want the smoothest console version, you need VRR on the Series X
Nah, only Series X drops that low. In fact, I suspect DF are giving too much credit to the Series X judging by how low the lines on the frame graph got. Definitely looked around the 53fps range.


I think the developers need to broaden the DRS range for Series X as a lot of the user base for that platform are gonna experience those severe drops.
 
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Ding Ding! It's always fun to think in these terms when making these comparisons. I think it's great because it means we have a pretty close playing field.
Actually, I wonder.. postulating on why this title does seem to get the edge on PS5 by a bit, it seems the trend is more compute heavy titles swing toward Series X, and games that lean less on compute and more on rasterization are helped on PS5. It's kinda like Cerny's rising tide lifts all boats had some merit.

Ding, ding. Metro Exodus performs better on PS5 even with Ray Tracing. Control also. So much about compute heavy games on XSX. But of course, it shouldn't be that way because XSX is "vastly" more powerful. :/

Also, when (IF, Sony?) PS5 gets VRR, would that mean PS5 gets a pass when it has fps dips in the more compute heavy games from all these VRR guys since that negates any dips until it goes below VRR threshold?

Why should PS5 get a pass? Games are analyzed without VRR to see frame drops. There is no need to some console get a pass because it has a VRR support. If game has frame drops, then it has it.
 
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clintar

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It has. What's the point of higher res on XSX if can't hold steady frames and stutters heavily. Like i've said, so much about XSX which has almost 2 TF advantage, higher CU's count, higher bandwidth and weaker console is on par or performs better in some things.
Oh, I agree. NXGamer NXGamer even said the resolution difference and the fps difference in that game are both unnoticeable without analysis, which puts them at a dead heat again. Also interesting from what I have seen, it seems XSX games have fps dips a tiny bit more than PS5 whether it's due to devs pushing resolution too far or other reasons like maybe API differences between development environments, or whatever. I would think devs would bring res down on XSX when it's higher than PS5 and fps dips a bit more, to bring the games more on par, but maybe they see the small number of dips as not a big issue if it doesn't drop by much. Tradeoffs. 🤷‍♂️
 

Riky

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It has. What's the point of higher res on XSX if can't hold steady frames and stutters heavily. Like i've said, so much about XSX which has almost 2 TF advantage, higher CU's count, higher bandwidth and weaker console is on par or performs better in some things.

Stutters heavily🤣

VGtech stats said 99.76% runs at 60fps.
 

Superayate

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Oh, I agree. NXGamer NXGamer even said the resolution difference and the fps difference in that game are both unnoticeable without analysis, which puts them at a dead heat again. Also interesting from what I have seen, it seems XSX games have fps dips a tiny bit more than PS5 whether it's due to devs pushing resolution too far or other reasons like maybe API differences between development environments, or whatever. I would think devs would bring res down on XSX when it's higher than PS5 and fps dips a bit more, to bring the games more on par, but maybe they see the small number of dips as not a big issue if it doesn't drop by much. Tradeoffs. 🤷‍♂️

In fact, on Series X, as far as I know, there's good chance that's simply due to the "export" from dev kit to the retail console, the differences between the two could explain such things, and it was the case on One X for example.

And I think that's something M1chl M1chl has spoken about in the past (correct me if I'm wrong :messenger_squinting_tongue: )
 
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Nah, only Series X drops that low. In fact, I suspect DF are giving too much credit to the Series X judging by how low the lines on the frame graph got. Definitely looked around the 53fps range.


I think the developers need to broaden the DRS range for Series X as a lot of the user base for that platform are gonna experience those severe drops.

Take off your PS Glasses


 
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M1chl

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In fact, on Series X, as far as I know, there's good chance that's simply due to the "export" from dev kit to the retail console, the differences between the two could explain such things, and it was the case on One X for example.

And I think that's something M1chl M1chl has spoken about in the past (correct me if I'm wrong :messenger_squinting_tongue: )
Correct
 

DenchDeckard

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so whats the actual DRS range on this? whats the lowest bounds etc? Can't watch the video at the minute.

Is this another case where the PS5 range seems to be more in tune with the consoles ability and Xbox is pushing a higher DRS bound?
 
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Md Ray

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so whats the actual DRS range on this? whats the lowest bounds etc? Can't watch the video at the minute.

Is this another case where the PS5 range seems to be more in tune with the consoles ability and Xbox is pushing a higher DRS bound?
2160p-1440p on both. PS5 outperforms the XSX in frame-rate.

I presume this is pure rasterization coming into play helping PS5 inch ahead of the SX like it did in AC Valhalla and others. After all, the PS5 GPU is faster than SX GPU in some aspects.
 
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Shmunter

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For a console that boasts of have 2 extra tflops to be going up head to head with the "weaker" console should be concerning for those that jumped on the power narrative
Must admit, expected XsX to be the one to bring the grit based on early specs. But it’s comforting knowing a console I got for Sony games is also king of 3rd party. The complete package.
 

Lysandros

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That being said, from a purely technical point of view the PS5 has a more stable frame rate, the inclusion of VRR does not change that fact, the series X seems to drop its resolution a bit less too, it's also a fact that's part of the technical discussion. That being said, the only thing this analysis tells us in a concrete level (like many others) is that you should not base your choice on a platform's performance prowess when talking PS5 v.s. Series X.
Where does it say that in the video, time stamp?
 

Chukhopops

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It has. What's the point of higher res on XSX if can't hold steady frames and stutters heavily. Like i've said, so much about XSX which has almost 2 TF advantage, higher CU's count, higher bandwidth and weaker console is on par or performs better in some things.
Remember when Returnal was running at 59.69 FPS average and everyone including you was saying it was basically locked 60 fps?

Post in thread '[VG Tech] Returnal Frame Rate Test'
https://www.neogaf.com/threads/vg-tech-returnal-frame-rate-test.1603433/post-263330771

99.51% at 60 FPS is 60 FPS according to you, but then 99.76% at 60 FPS « stutters heavily ».

That’s the problem when you shitpost so much I guess, it’s hard to stay consistent.
 
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Tchu-Espresso

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For a console that boasts of have 2 extra tflops to be going up head to head with the "weaker" console should be concerning for those that jumped on the power narrative
There has definitely been a realignment of expectations among those that bought into that narrative.

It’s understandable they would feel duped.
 
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Rubberwald

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It has. What's the point of higher res on XSX if can't hold steady frames and stutters heavily. Like i've said, so much about XSX which has almost 2 TF advantage, higher CU's count, higher bandwidth and weaker console is on par or performs better in some things.
It doesn’t stutter heavily, at least not in both DLCs that I just finished. I actually felt a frame drop once even thought it drops a few frames more often. So, in cases like this I would actually prefer slight, but visible increase in resolution.
 
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Md Ray

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There has definitely been a realignment of expectations among those that bought into that narrative.

It’s understandable they would feel duped.
Some expected were convinced the same 1440p vs 4K divide of the Pro and X1X would continue because PS5/XSX also have a near 2TF difference just like the last-gen Pro consoles... Imagine their shock right now.
 
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It doesn’t stutter heavily, at least not in both DLCs that I just finished. I actually felt a frame drop once even thought it drops a few frames more often. So, in cases like this I would actually prefer slight, but visible increase in resolution.

Well, main game is analyzed, though

Similar to Xbox Series X, there can be the odd one-frame drop, but where I found PS5 smoother is in areas where I saw some significant stutter on the Microsoft machine

 
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Remember when Returnal was running at 59.69 FPS average and everyone including you was saying it was basically locked 60 fps?

Post in thread '[VG Tech] Returnal Frame Rate Test'
https://www.neogaf.com/threads/vg-tech-returnal-frame-rate-test.1603433/post-263330771

99.51% at 60 FPS is 60 FPS according to you, but then 99.76% at 60 FPS « stutters heavily ».

That’s the problem when you shitpost so much I guess, it’s hard to stay consistent.

It is basically locked. But, it is a comparison between consoles, so... even DF mentioned significant stuttering on Xbox despite odd one frame drop in some areas.

Similar to Xbox Series X, there can be the odd one-frame drop, but where I found PS5 smoother is in areas where I saw some significant stutter on the Microsoft machine


So much about shitposting, so, DF shitposted too i guess, Xbox fan. Don't worry, toolz will fix it.
 
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Riky

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Thats actual numbers, 99.76% at 60fps at a higher resolution.

And PS5 performs better framerate wise, stutters less. So much about almost 2 TF advantage, higher CU's count, higher bandwidth and weaker console is on par or performs better in some things. This is it for XSX? It's embarrassing.
 
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Rubberwald

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Well, main game is analyzed, though
As I already finished the main game way before the patch, I didn’t even try it and I will, purely out of curiosity to see how it runs. That said, the first DLC is very linear, closer in spirit to old Metro games, but Vladivostok DLC has a pretty huge map, probably as big as any of the big ones in main game. And it ran just fine. To be honest, I think we are wasting time arguing about performance that maintains 60fps 99% of the time.
 

Riky

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And PS5 performs better framerate wise, stutters less. So much about almost 2 TF advantage, higher CU's count, higher bandwidth and weaker console is on par or performs better in some things. This is it for XSX? It's embarrassing.

Those 2 TFLOPS equates to about 17% extra power, that's what we're seeing in a lot of resolution differences such as Metro and Outriders, sometimes double that in the likes of Hitman.
 

SmurfMustard

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I wonder if there ever will be a comparison thread here that isn't full of the warring idiots. It is essentially the same on PS and XBOX and you guys manage to fill page after page with "It's better on my plastic Box you dumbass".
How anyone can say with a straight face that the PS5 version is the superior experience is beyond me. The same goes when it's the other way around. If that 1% difference is a hill you'd die on then you're really failing at life.
 
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As I already finished the main game way before the patch, I didn’t even try it and I will, purely out of curiosity to see how it runs. That said, the first DLC is very linear, closer in spirit to old Metro games, but Vladivostok DLC has a pretty huge map, probably as big as any of the big ones in main game. And it ran just fine. To be honest, I think we are wasting time arguing about performance that maintains 60fps 99% of the time.

It shouldn't be argued, but, it's a comparison thread between the consoles, so, why not then
Those 2 TFLOPS equates to about 17% extra power, that's what we're seeing in a lot of resolution differences such as Metro and Outriders, sometimes double that in the likes of Hitman.

And yet XSX performs worse framerate wise and worse texture filtering ( yeah, in Hitman it drops to 40s in XSX version ), so, keep you resolution advantage. People told me that with RT in games XSX should obliterate PS5. Yeah, maybe in some fantasy Xbox world.
 

Riky

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It shouldn't be argued, but, it's a comparison thread between the consoles, so, why not then


And yet XSX performs worse framerate wise and worse texture filtering ( yeah, in Hitman it drops to 40s in XSX version ), so, keep you resolution advantage. People told me that with RT in games XSX should obliterate PS5. Yeah, maybe in some fantasy Xbox world.

Probably because the developers don't see it as worthwhile to drop resolution by up to 40% for such minor drops when 99% of the time it's at 60fps, like Metro and Hitman.
There is a reason they just settle on a lower resolution on PS5 from the start.
 

Mister Wolf

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Remember when Returnal was running at 59.69 FPS average and everyone including you was saying it was basically locked 60 fps?

Post in thread '[VG Tech] Returnal Frame Rate Test'
https://www.neogaf.com/threads/vg-tech-returnal-frame-rate-test.1603433/post-263330771

99.51% at 60 FPS is 60 FPS according to you, but then 99.76% at 60 FPS « stutters heavily ».

That’s the problem when you shitpost so much I guess, it’s hard to stay consistent.

Best post of the thread.
 
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How anyone can say with a straight face that the PS5 version is the superior experience is beyond me. The same goes when it's the other way around. If that 1% difference is a hill you'd die on then you're really failing at life.

You can blame Xbox fans which, since last year, touted loudly 12 TF full power RDNA 2 one and only, 52CUs matter for RT, it will obliterate PS5, PS5 is RDNA 1 9 TF console and what not. XSS is faster than PS5 at half the price. :/ So, when you see how games are so close on PS5 and XSX, yeah, it is delicious to see some pissed Xbox fans. Just look at this one.


How the hell DF could allowed to show this, but MS gave them XSX consoles. I mean, i don't get it.:/
 
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Best post of the thread.

I'm sure that you aware this is a comparison thread. I've quoted what DF said in post above and is said that also that 99.6% is basically locked 60 in Metro., but it is a PS5 vs XSX. So...i think you understand. As long PS5 performs so close or it is better in some cases, XSX deserves to be mocked.
 
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Lysandros

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Some expected were convinced the same 1440p vs 4K divide of the Pro and X1X would continue because PS5/XSX also have a near 2TF difference just like the last-gen Pro consoles... Imagine their shock right now.
Yeah, i heard that those were the disciples of Aristotle, utmost experts at logics. As Aristotle once said '18% more compute power is everything, its potential is boundless.. Thus, all the other GPU metrics are nothing, especially if PS5 is ahead in those'.
 
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SmurfMustard

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You can blame Xbox fans which, since last year, touted loudly 12 TF full power RDNA 2 one and only, 52CUs matter for RT, it will obliterate PS5, PS5 is RDNA 1 9 TF console and what not. XSS is faster than PS5 at half the price. :/ So, when you see how games are so close on PS5 and XSX, yeah, it is delicious to see some pissed Xbox fans. Just look at this one.


How the hell DF could allowed to show this, but MS gave them XSX consoles. I mean, i don't get it.:/
The people I mentioned in my post, you seem to fit the bill with all your posts in this thread. Thanks for confirming.
 
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I'm sure that you aware this is a comparison thread. Returnal thread wasn't. I've quoted what DF said in post above. So...i think you understand. As long PS5 performs so close or it is better in some cases, XSX deserves to be mocked.
Both machines cost about the same so why should there be some huge gulf in performance? Because some of the bigger boys made you feel bad and shout at your screen pre-release?

Sure you can buy a PS5 DE if you like paying full price for everything and lose out massively in the long run but not sure where this great underdog tale is coming from where XSX has to be well clear otherwise it's a fail.
 
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