carloseduardocd
Member
1:32 - Ray Tracing Reflections
5:18 - Revisiting the Doom Eternal game assets again
7:58 - Wolfenstein: Youngblood vs Doom Eternal Ray Tracing reflection
10:15 - Manage particles system with Ray Tracing
13:05 - BVH performance on consoles
14:35 - Doom Eternal's Ray Tracing not on Xbox Series S
17:00 - VRS tier 2 on Xbox Series X|S
20:00 - Next-gen consoles improvements for 120fps games
22:55 - Is 120fps with ray tracing possible on next-gen consoles?
24:50 - 120fps on future next-gen games
28:30 - NVIDIA DLSS for PC version with dynamic resolution
32:00 - ID software results overall on Doom 2016 and Doom Eternal
34:15 - Technologies for future games (RTGI, Machine/Deep Learning)
37:06 - Expectations about Ray Tracing on Consoles
38:45 - Technology Highlights for Doom Eternal
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