Of course they are not, but the techs I mentioned are being used by AMD, Nvidia and Microsoft. Sony is using their own version. This is not hard, keep up.
They have hardware support because they use MS proprietary tech. It only makes sense (and is what I said). Sony doesn't need to deny truthful statements. But you should not deny that the PS5 is RDNA2.
Absurd statement. VRS Tier 2 in the Series consoles is a Microsoft Tech. It wouldn't feature in a Sony console. Second, I posted sources on Sony patents on their own implementation of VRS. Third, for all we know, Sony's own SDK deploys a form of VRS. Fourth, we don't have the Hardware whitepaper for the PS5 to understand what their custom geometry engine does. Fifth, VRS usage on Series games has been subpar at best.
Fantastic. Hope to see it in use.
Wrong. AMD's Primitive Shader tech is less granular than Mesh Shaders. Sony's Primitve Shader may or may not be. You need to stop speaking in absolutes when you have absolutely no idea what the hell you're talking about.
False equivalence. Cerny did not deep dive in the whole tech stack. He went through it on a high level. Your argument is as valid as "Cerny didn't show the PS5 design on the Road to PS5, therefore the PS5 doesn't have a design".
Of course they are. Which doesn't detract from the fact that one console uses readily available and PC friendly APIs while the other has their own closed tech stack that is not cross platform. I can have an AMD graphics card with MS's VRS HW, but I can't have an AMD graphics card with Sony's custom Geometry Engine (which is not the same as the geometry engine in pretty much all graphics cards).
I know you get carried away by fancy names, they are shiny and pretty, but at the end of the day the only "failure" in this gen was that sony failed to call their "Geometry Engine" something like "Quantum Graphics Pipeline", and their API something like "Ultra Implementation Code". If they did, we wouldn't be having this conversation, because you keep grasping at straws. The reality now, and it will be for the whole gen, is:
Some game engines will favour the PS5 and games will have better results there
Some game engines will favour the Series X and will have better results there
Some game engines will be almost like for like
XSX will sometimes have a resolution advantage
PS5 will sometimes have a texture fillrate and filtering advantage
XSS is a piece of garbage that cannot deliver a full next-gen experience and we're already seeing games with sub 600p sections.
Feel free to screenshot this and quote it one year from now - for the time being I'm still waiting to see all that miracle tech in place that will make the Series S close to the PS5 (as you said ~ 12 months ago).
Edit - Cerny didn't mention Machine Learning either. A lot of people said the PS5 didn't have it. And then reality bit them in the ass, again.
https://gamerant.com/spider-man-miles-morales-muscles-machine-learning/
Im sorry, now i'm definitely ending off topic.