That caught my eye also lolLol Never thought I would see a bug where the graphics card wasnt being used. What was it using? The integrated graphics chip on the CPU lol.
That caught my eye also lolLol Never thought I would see a bug where the graphics card wasnt being used. What was it using? The integrated graphics chip on the CPU lol.
That's just a pathetic comeback, people were expecting 343 to blow away the world after Halo 5?If you push a title with shiny marketing material, and giant development budgets people expect something...who`d have thought.
no one expected anything else from From and you still have nothing better to do than to make this about Infinite....
Talk about being butthurt.
Is this the first time they've admitted that VRR is the way? Its been obvious to me for a while now since VRR is the only way my 6800xt can do warzone, but it felt like there was a lot of resistance in the console space saying that its a bad thing or whatever
Am I the only one playing in Quality mode?
That's on Microsoft not them though. These features should be transparent and just work.Yep I don't think From knew how to use the Xbox velocity architecture because there is simply no reason it takes so long to load on Xbox.
???????? Its not on the developer to make their game properly?That's on Microsoft not them though. These features should be transparent and just work.
It's not on the platform holder to make their apis properly????????? Its not on the developer to make their game properly?
I disagree, it could simply be a difference in approach, Ms could've adopted the road of giving more controls to the dev with the VA contrary to sony for example.That's on Microsoft not them though. These features should be transparent and just work.
I reads somewhere that VRR might be coming this month to PS5?? VRR just landed on Sony tvs so could be! DF should take another look when/if the PS5 gets VRRThis is the FIRST game making me wish for vrr on ps5.
But it should be locked 60 or at least have optional 30fps or 40fps locks
It would make sense to criticize MS if there were a series of cases comparable to those seen in Elden Ring.It's not on the platform holder to make their apis properly?
Looks better? Nope. Runs better? Higher framerate. Still, first party vs third party.
Not visually nor is it close to the scale.Yes, it does tho.
This is the 1st game to perform worse on Xbox Series?It would make sense to criticize MS if there were a series of cases comparable to those seen in Elden Ring.
The reality is that there is no other case like it and the general rule is maximum equality when it comes to loading times. It's even not uncommon to see cases where XSeries load times are even faster.
If all the Studios have no problems and only From shows them... The logical thing is to start ruling out guilt in MS
Yeah because From games typically runs flawless and they are pure gems tech wise in every platform from awhile. Can't be on Xbox it's the best they can do knowing them. Lol.I can think of one reason, From not really giving a shit about the Xbox version. It basically feels like they made sure it runs and that is about all the work that went into it.
Not visually nor is it close to the scale.
Maybe they can drop the shadow detail on the ps5 and seriesX to help the frame rate.
We are talking about loading times . And yes, this is the first game to show such a difference in load times. And the first PS4 (with HDD) loads almost as fast as XS with SSD.This is the 1st game to perform worse on Xbox Series?
That's just a pathetic comeback, people were expecting 343 to blow away the world after Halo 5?
Talk about double standards
$500 million budget was often thrown around with excitement so… yes .That's just a pathetic comeback, people were expecting 343 to blow away the world after Halo 5?
Talk about double standards
Slower everything on PC and the game loads much faster than Xbox. This is for sure a FROM problem.It would make sense to criticize MS if there were a series of cases comparable to those seen in Elden Ring.
The reality is that there is no other case like it and the general rule is maximum equality when it comes to loading times. It's even not uncommon to see cases where XSeries load times are even faster.
If all the Studios have no problems and only From shows them... The logical thing is to start ruling out guilt in MS
It isn't the only game to load 2+ times faster on PS5.We are talking about loading times . And yes, this is the first game to show such a difference in load times. And the first PS4 (with HDD) loads almost as fast as XS with SSD.
That said, even though it is not the first game that performs better on PS5, in terms of differences in favor of PS5 vs XSX, it is a case that is clearly far from the general norm of what we have been seeing after a year and half on multiplatform comparisons. Which says a lot about From optimization work..
It's world doesn't have the scale of Elden Ring.It .. does though. They're completely unrelated kinds of game but Halo pretty convincingly has longer draw distances, you can traverse the world a lot faster in flying vehicles (i-e a lot more streaming data much faster) graphically it looks better then ER but that just might be art direction.
And at the very least, if you don't agree with the above, you can in no way deny that it runs a hell of a lot better in 60hz and also has a great 120hz mode.
Elden Ring has a 60hz mode in name only, unless you're playing the PS4 version on PS5.
4 or 5 teams sent to help it as well.$500 million budget was often thrown around with excitement so… yes .
You pretty much have to use direct X for everything on xbox, this isn't the case at all.I disagree, it could simply be a difference in approach, Ms could've adopted the road of giving more controls to the dev with the VA contrary to sony for example.
And more control induce more optimization needed but the possibility to push things further than standard "straight of the box" use.
I am not saying it is what is happenning here but it is only a speculation about a possible explanation.
Just rumours. Well I am almost done with Elden ringI reads somewhere that VRR might be coming this month to PS5?? VRR just landed on Sony tvs so could be! DF should take another look when/if the PS5 gets VRR
Great multiplayer and a terrible 2021.The reason its Neogaf's 2021 GOTY.
I feel like you are oversimplifying things.I don't think things are as easy as putting everything in directX and it should work.Maybe there's a separate set of software let's call it a toolbox( hehe tools remember) that offer granularity over some features, because the truth nor you nor me (nor I? I never knew which one to use)Know what exactly is inside those dev kit and how to access/use them.All I am saying is that if there were something truly wrong it would have shown in way more games.You pretty much have to use direct X for everything on xbox, this isn't the case at all.
Stuff like io shouldn't be exposed to devs to program for anyway, it should just work plain and simple.
Oh shit my bad dude I thought I was in another thread.That's Horizon (with spoilers) in case anyone wants to click.
I was asking SoulzBourne to post something from Elden Ring with similar draw distances, scales etc.
ELden loads 3x faster, not 2x. And does so disproportionately to the speeds of the XSX SSD.It isn't the only game to load 2+ times faster on PS5.
The PS5's SSD is over 2x faster.
If a game isn't loading at least 2x faster... than the PS5 version isn't optimized.
You said it didn't happen in other games but were wrong PERIOD.ELden loads 3x faster, not 2x. And does so disproportionately to the speeds of the XSX SSD.
Multiplatform games where the PS5 loads twice as fast as the XS can be counted on the fingers of one hand and you have fingers to spare. And on those we're talking ~2-3 seconds apart. The norm is that both consoles load at the same speed and it is not uncommon to see cases where XSX loads faster.
I repeat, you have that PS4 (magic HDD?) loads almost as fast as XSeries, and that XBO takes 3 times longer than PS4. And as if that were not enough, the slowest SSDs on PC load the same as on PS5 and faster than on XS. With all that base, anyone with a minimum of common sense would understand as the most logical thing that things are not being done well in the XSeries.
That you prefer to think that what happens is that it is the first multiplataform game to take advantage of the PS5 SSD and that all the other Studios to date have failed is something else.....
PS.
LOL. Cases like Elden Ring DO NOT EXIST. It's not me who goes against the rule...You said it didn't happen in other games but were wrong PERIOD.
"Xbox Series X clocked in a load time of 8 seconds and 47 milliseconds in Resident Evil Village, allowing PlayStation 5 the chance to show off its impressive SSD architecture, cutting the load time down to 1 sec and 57 milliseconds"LOL. Cases like Elden Ring DO NOT EXIST. It's not me who goes against the rule...
PS4 was definitely the lead platform. Everything else was just ported from there, and pretty poorly in almost every case but especially the DX12 versions (xbox and PC).Froms DX12 efforts are off base at the moment. The PC games is just terrible, and the XSX one is very unoptimized and looks well behind the PS5 version in development.
Wouldn't be surprised if the PS5 was the lead platform.
What in the ACTUAL fuck. What a fucking bummer.
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Further disappointing to see the game actually got both visual *AND* performance down grades from the Network test.
From Software really do suck at optimizing game ..
Can't wait to play the proper Blue Point remake for this next gen.
Left Network test: higher draw distance, shadow distance, less fog, better frame rate.
Right: final retail, everything worse.
the fuck.
The PS5 and Series X should be 4K locked 60fps. FromSoft just aren't very good technically with their games.Just finished watching this, ps5 and xbox series x should be 1440p locked 60fps.
Series s should be 1080p 60fps.
There is no shame in those resolutions.
I saw that comment. Seems like a rookie mistake he made thereCorrect, I said that the day the game came out, it gives you smoother frametimes, another Series X advantage in a lot of games is forcing 120hz output, it even helps on the dashboard.
To be honest though I'm glad it's not. The game looks really soft as is.The PS5 and Series X should be 4K locked 60fps. FromSoft just aren't very good technically with their games.
The PS5 and Series X should be 4K locked 60fps. FromSoft just aren't very good technically with their games.
Got excited and saw a patch for the ps5 version…nope still got that fucking judder issue
I would be enjoying this much more as I prefer the ps5 controller for these type of games but nope
I’m guessing it’s not gonna get fixed based off their track record
Hmm no judder for me on PS5 nor on the Closed Network Beta I played on XSX.Got excited and saw a patch for the ps5 version…nope still got that fucking judder issue
I would be enjoying this much more as I prefer the ps5 controller for these type of games but nope
I’m guessing it’s not gonna get fixed based off their track record