Yeah it's gotten really silly, there are "journalists" and influencers who really want to see the leader follow the loser here and it makes no sense. Gamepass has been around for 3 years, so far PlayStation has outsold xbox handily during that time but more importantly PlayStation has brought in a lot more money for Sony than Xbox has for Microsoft.I don’t think many are “bashing” GP due to console wars. I don’t think anyone is even arguing it’s value to the consumer.
It’s just a recognition that it’s enabled from a massive corporate subsidy, which in the interim is good for consumers and devs that accept large deals.
But it’s completely hyperbolic to make countless YouTube videos bashing Jim Ryan by making doomsday proclamations that Sony is toast if they don’t jump on the bandwagon. That’s simply not a reality. GP isn’t going to completely envelope the business model.
If people like GP that's great, I have it but rarely actually find anything I want to play on it but I'm not someone who sits around 2 years waiting on a game I'm interested in either and most of the AAA single player focused games are at least that old. I'm also not a big indie guy, don't care for pixel art and don't care for games where you walk around a village and never see another character model (including your own) and look for clues lol so maybe people who are more into that get more "value" from the service. To me it's more about quality than quantity, yeah there are a ton of games there but if I don't care to play any of them how valuable is the service really?
I do have to say I think he's wrong about devs making games artificially longer than they have to be just to create the perception of value, at least with Sony first party, Ubisoft would be another story. Most PS4 AAA exclusives are able to be finished in 25 hours or less with several of them under 15 hours, it was just TLOU2 and Days Gone that really pushed the length and I don't think they did that to make the game longer that's just how they chose to tell their stories.