SilentUser
Member
As long as there is a good solution for upscaling, like checkerboarder rendering, I'll agree. Native 1080 looks bad on a 4K TV, so I don't want that.
You know what i want, that i've been promised FOREVER. Worlds that are persistent and full of life...its 2020 and i'm still walking though huge swaths of nothingness on many games and dealing with AI that is dumb as fuck. Tone down a pixel or two and make the games smarter.
disagree on polycount being solved problem. Realisticly each triangle needs to cover 8 pixels to get good performance which is large area considering how small details they are trying to represent. As such its also problem for lods. Unreal 5 shows good way forward in this regard.
What's the issue with triangles and pixel sizes? I'd like to learn more.
I've never had a blu ray look like shit. 4k can do perfect scaling of 1080p content, zero artifacts. 1080p 50 inch and 60 inch tvs look very good.I have to disagree, I have a 4k tv and everything that's FHD looks like shit, I demand 4k60fps, fuck ray tracing if needed
You know many 4k blurays are merely upscales. 1080p blu rays look excellent on 4k tvs.As long as there is a good solution for upscaling, like checkerboarder rendering, I'll agree. Native 1080 looks bad on a 4K TV, so I don't want that.
1080p looks like dogshit on a big 4k 65 inch and above size tvs
That's great news. 4K is a waste of resources. 1080/1440p should be the target for the best next gen visuals.
I look forward to his next game l enjoyed Detroit.
IF you are targeting 60FPS - Viable on the PC. Consoles aren't strong enough.
Thats where to problem resides. "looks blurry on my 4ktv"i do not wanna see 1080p games on XSX/PS5...
its looks VISIBLY blurry/soft on a big 4k TV. Have yet to see Raytracing add anything to a game, SSR works well enough for majority of cases. RT Global illumination is one that makes biggest difference to me but i think thats by far the most expensive?
It‘s highly possible that you’ve seen a number of awful budget 4K TVs with BAD 1080p scaling, most budget 4k TVs have awful scaling and awful hdr.1080p looks like dogshit on a big 4k 65 inch and above size tvs
1080p is a rubbish resolution for next gen, period. Unless you’re talking about a low-end system like the XSS, in which case you probably have no choice if you enable RT. For flagship consoles that’s pathetic and no amount of lighting will make up for it. What a load of nonsense.
Detroit looks absolutely mind-blowing on PC and it does not even have RT or next-gen stuff they're working on for their next-gen engine. Moreover, character models and facial animations are second to none in Detroit. Can't wait to see what's next.
Ah yes, David "Gameplay is a failure of the Gamedesigner" Cage.
I cant wait for the next Shower/Rape Scene in his next "Game" to be extra shiny with RT.
Sounds more like your TV's internal scaler is dogshit1080p looks like dogshit on a big 4k 65 inch and above size tvs
Say what you will about the writing in QD's games, they know how to make some impressive visuals. Interesting to see them getting into the middleware game. That probably means being less Sony-first
I do. Would add to multiplayer. Imagine seeing an enemy in the reflection of a window. Adds to gameplay more than 120fps to me. Unlike most people obsessed with fps I don't pretend to be a ninja that can tell the 3ms difference apart. I'm sure even now people can't because they never mention the lag differences between the current gen consoles.As always these modern devs dont give a fuck about framerate, who cares if you can look at your reflection in a puddle.
Good lighting is 10x more impactful on a game looking good that 4x the pixels.
I've never had a blu ray look like shit. 4k can do perfect scaling of 1080p content, zero artifacts. 1080p 50 inch and 60 inch tvs look very good.
You know many 4k blurays are merely upscales. 1080p blu rays look excellent on 4k tvs.
TV resolution chart
I know, thats the Joke.It was "game overs" not "gameplay" and he was talking about narrative games specifically.
I've put blade runner blu ray and blade runner 4k blu ray on a 55 inch tv. 1080p is quite sharp and very good, 4k is slightly sharper, but it is nothing to cry home about.Errr according to my sitting distance, my TV size and your chart, I can't tell the difference between 1080 and 4K... Is this a cataracts chart?
I've put blade runner blu ray and blade runner 4k blu ray on a 55 inch tv. 1080p is quite sharp and very good, 4k is slightly sharper, but it is nothing to cry home about.
Remember when you go to the cinema they blow up the 4k image to dozens of meters and it still looks good, even sitting close. A 1080p image on 55 inch has higher pixel per inch density than a cinema screen.
Well, 55 inch. I believe him.See an optician
I don't think this make much sense : sure, a cheap TV Is hoping to have a cheap scaler, but a next generation console will handle the scaling by itself feeding the TV with a 4k image indipendently from the source resolution , as long as you don't actively choose to send a signal of inferiore resolution. So, a 2k game should look far better on these poor tvs if played on a PS5 or Xsx than on a PS4/XOsThere's too little said about TV's & monitor's in this sort of debate, i.e. someone's experience at 1080p is going to be drastically different based upon the type of TV they have & (yes) how much it cost. Modern budget (hilariously called "budget when they're 500 euros) 4k tv's aren't a good idea for 1080p video games. They make older games look blurry as hell.
I've put blade runner blu ray and blade runner 4k blu ray on a 55 inch tv. 1080p is quite sharp and very good, 4k is slightly sharper, but it is nothing to cry home about.
Remember when you go to the cinema they blow up the 4k image to dozens of meters and it still looks good, even sitting close. A 1080p image on 55 inch has higher pixel per inch density than a cinema screen.
Your peepers are brokenWell, 55 inch. I believe him.
You do realise he is a third party developer now right?Amazing seeing Sony fans accept 1080p for next gen when they were dissing the Series S lol. But Ray-tracing is taxing so I can see why it wouldn't be in 4k.
The test is that you can play a real life video at 480p and see how much more realistic it looks than a current gen game at 16KThat’s completely your opinion though. Crispness, clarity and detail come with resolution, not lighting (though that obviously helps to illuminate a scene, or to highlight lights and darks), and those are aspects of an image that most people notice first—hence the focus on it and/ or reconstruction to trick the eye into seeing a higher resolution image.
I think the sensible thing to agree upon is that lighting, performance, AA, AF and resolution all combine to produce an incredible image. I don’t see the purpose of shortchanging on one of those areas and expecting another to pick up the slack, which is what David is implying in his quote.
Baked illumination looks great and will continue to serve us for another generation if this upcoming gen—clearly—isn’t ready for proper RT.
20/20 At 6ft of distance one's sharper, but the other one ain't blurry.See an optician
Stop exaggerating. I have youtube on tv, and can also put ps4 games there, 1080p doesn't look that much worse than 4k. The ps5 is a different beast, the 4k videos do look notably better than the 1080p stream, but that might have had low bitrate.Yea and? A 144p phone screen has more pixels per inch than than a 1080p image on a 55 inch tv. Go watch a youtube video on your phone at 144p and tell me how awesome it looks.
Also movies have tons of bokeh, motion blur and aren't filled to the brim with jaggies.