KàIRóS
Member
I think we can all agree that Nomura has a talent to overcomplicate things when it comes to narrative, the man clearly loves to add and add unecessary bits of lore, KH right now has a mess of a plot and this weird tendecy of his also showed on FFVIIR, I still cringe thinking about those whisperers or whatever those phantoms were called.
BUT let's also give the man credit where it's due, the gameplay on his games in general is crafted in such a way that combat feels so cinematic, particularly during boss battles, that is something that I really, really liked in the remake, in OG FFVII the Airbuster was easily one of the most forgettable bosses in the game, just some random big robot, in the remake there's even buildup before the fight and the fight itself is epic AF and this happens throughout the whole game with every boss, on paper it's nothing out of the ordinary or even something that hasn't been done before, it's basically just adding different phases to bosses but the sheer amount of spectale through every phase from transitions to party banter to new objectives added in order to beat that boss, even just the camera work, immersive, fun and cinematic all at the sametime.
And even if we go back to KH it's clear that this cinematic gameplay has been something that Nomura has always prioritized in his games, just think about the crazy amount of animations the animators had to do for Sora in KH2 for the "Reaction Command" mechanic, just in order to use that one time against that one boss so that the battle could feel more epic.
BUT let's also give the man credit where it's due, the gameplay on his games in general is crafted in such a way that combat feels so cinematic, particularly during boss battles, that is something that I really, really liked in the remake, in OG FFVII the Airbuster was easily one of the most forgettable bosses in the game, just some random big robot, in the remake there's even buildup before the fight and the fight itself is epic AF and this happens throughout the whole game with every boss, on paper it's nothing out of the ordinary or even something that hasn't been done before, it's basically just adding different phases to bosses but the sheer amount of spectale through every phase from transitions to party banter to new objectives added in order to beat that boss, even just the camera work, immersive, fun and cinematic all at the sametime.
And even if we go back to KH it's clear that this cinematic gameplay has been something that Nomura has always prioritized in his games, just think about the crazy amount of animations the animators had to do for Sora in KH2 for the "Reaction Command" mechanic, just in order to use that one time against that one boss so that the battle could feel more epic.