Bioshock 2 for me felt unnecessary it improved the shooting mechanics but lost much of the soul which made the original feel great. A lot of things felt like they should have been removed at that but but were kept in because it's a 'Bioshock' game. You can see it in Infinite as well, for example- looting trashcans and vigours (story spoiler:
. But that's for another thread.
It gives the feeling that the creation of the game was hamstrung by what peoples expectations were out of a Bioshock game and if given a bit more freedom we might have seen something much more exciting.
while I understand there was justification it still felt like polite hand waving to give us a reason for them to be in the game
It gives the feeling that the creation of the game was hamstrung by what peoples expectations were out of a Bioshock game and if given a bit more freedom we might have seen something much more exciting.