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BioShock vs. BioShock 2: A Look Back

Hello, GAF. After Infinite released earlier this year, I had an itching to replay BioShock and BioShock 2 – games that I had not played since 2010. A respectable length of time to evaluate each game more objectively, far beyond any pre-hype and post-hype window. As July rolled around that itch became unshakeable, so here we are.

The topic of this thread is the following: Did you prefer BioShock 1 or BioShock 2?

Here is a summary of my thoughts. They may come off as a bit rambling, and it’s probably a bit too long for anybody to read in full. To be honest, I probably wouldn't. Anyway, I've underlined the topics of most paragraphs to make it easier to read. Also, spoilers.

BioShock

Well, where else to start but the beginning? Oh, what a first step. I remember lurking GAF back in 2007 as the reviews were coming in. Everybody was incredibly excited about the seemingly unimaginable number of perfect scores the game was getting. For a time, it seemed BioShock would surpass Ocarina of Time as the highest rated game ever made.

Fueling the hype, and perhaps driving it, was the praise generated by numerous gamers after playing the demo. I bet, for BioShock fans, we all remember the first time we set foot in Rapture, whether that was in the demo or the final game. Personally, I must have played through that demo a dozen times in my attempts to both quell and fuel my excitement for the release of the game.

Playing it today...it’s still good, but it has understandably lost some of its luster to me after I’ve played it so many times. It’s not quite as fun because after playing it through a second, third, of twentieth time, you know all the scripted parts, so there’s not as much tension. You know what’s around the corner, you know the places you’ll see. Overall, it’s still a wonderful presentation, but as with all things there’s only a first time for everything.

The game’s strongest characteristic, back in 2007 and today, is its atmosphere. It holds up fantastically, and can act like a blanket to cover other aspects of the game that may not feel so fresh. The world is incredibly detailed and realized: Irrational here didn’t skip on anything. If approached unnoticed, you’ll hear the ramblings of the crazed splices. If it is silent, you can hear the structure of the city defying the water pressure of the ocean. Water is everywhere: in its visual splendor of flowing down steps and gathering in puddles in hallways, and in a fine audio quality where you hear the splashing, dripping, and seeping of moving water in the environment. Each room seems to have been given its own unique attention. If I may recall Mariska Lutz and Mr. Lutz’s apartment where their bodies lay rotting. Picking up the audio diary in the room will reveal a bottle with spilled pills over a picture of Masha – the two killed themselves because their daughter became a Little Sister and they had no hope of recovering her. It is a city that feels lived in.

Given that the last game in the series I played was Infinite, I was curious to see how much I’d miss all the mechanics present in BioShock 1 and 2 that were missing in Infinite. Turns out, I missed them greatly. I really enjoyed having three types of ammo to choose from so I can more effectively tailor my approach to each combat encounter. That my weapons changed visually every time I upgraded them only increased the fun factor. Though the hacking mini-game is something I avoided at all costs, I enjoyed hacking the turrets and security cameras for my own benefit.

What I enjoyed most of all – and what was missing from Infinite – was the sprawling level design. There’s a sense of exploration in BioShock and BioShock 2 that’s missing from Infinite because it’s overall more linear than its predecessors. I loved going out of my way to explore every nook and cranny to see what I would find. Hell, I’m pretty sure I found some stuff that I didn’t find in my earlier play-throughs – which probably made me happy more than anything else while replaying BioShock. I haven’t played many of the old-school FPS games, but there are secret areas in this game that are an absolute joy to find.

The sound design, while for the most part superb, isn’t too good when accounting for distance or physical barriers. It’s often hard to tell where voices are coming from: above, below, or from behind. When splicers are talking from another side of a wall, they don’t sound like they are.

The combat of the game can be summed up in one word: clumsy. From the outset, hardly do any of the weapons feel fun to fire, even after their upgrades. I found most of them feel weak and underpowered, with some exceptions like the rocket launcher. The inability of the player to melee with any of the weapons besides the wrench was particularly annoying to me because of the tendency for the AI to rush at you during combat. Though sometimes they did hold back. The plasmids, while varied, simply weren’t that fun to use, and leveling them up only gave you stronger version of what it already did. I also didn’t enjoy having to give myself health during combat. I thought it was awkward that I had to worry about healing myself during the frantic battles that compose BioShock’s combat. There are so many things I’m trying to focus on I don’t want to have to worry about my health. Also, I’m pretty sure the game doubles the health of the Splicers sometime after Fort Frolic to artificially increase the difficulty.

I must admit that I do not generally enjoy most of the levels. I was never too fond of Medical Pavilion and Neptune’s Bounty, even on my first couple of play-throughs of the game. Maybe it’s the designs of the levels themselves, but they always felt a bit same-y to me. More importantly I never found either of those two levels interesting to explore. I suppose it’s because I don’t find them too inviting. Same goes for later levels like Hephaestos, Olympus Heights/Apollo Square, and to a degree Point Prometheus. I enjoyed exploring the rooms of the Little Sisters in Point Prometheus, as well as Mercury suites in Olympus Heights (or was that Apollo Square?), but the rest was take it or leave it. When it comes to level design, I suppose I like to be able to see where I’m going and have much the area laid out in front of me, like Fort Frolic.

Fort Frolic is the obvious standout. I know among GAF that Fort Frolic is adored, and with good reason. The area combines BioShock’s second most compelling character (though some can very well argue the most compelling) in Sander Cohen, and weaves a weirdly compelling and fascinating tale that makes the player trek throughout the level to complete it sstory. In this level we have, despite my earlier lamenting of the game’s combat, one of my favorite gameplay moments of this past generation: When Sander Cohen gets irrationally mad at the player and sends more than a dozen splicers, puts a spotlight on her, and forces her to fight against the backdrop of “Waltz of the Flowers” from The Nutcracker. I always reserve plenty of shotgun ammo for this moment. At the end of my adventure this time, in contrast to most times I play through the level, I killed Sander Cohen and took a photograph of him. An almost musical fate, you might say.

For good and bad, the most memorable thing about BioShock is its narrative. Some of it is incredibly good. Andrew Ryan, masterfully played by Armin Shimerman (Quark!), is a man as daunting as the city itself. He is one driven by his ideals – which are mostly associated with Ayn Rand’s objectivism – and through audio diaries one learns that, as he is increasingly backed into a corner by Atlas/Fontaine, he compromises those same ideals to save the city he loves. The game has audio diaries that delve into topics that range from the mundane lives of ordinary citizens of Rapture to the events that led to the fall of the city. The audio diaries are a bit clumsy as you have to piece together the events on your own, but every audio diary helps to fill out the world. My favorite out of all of them is the one where Suchong asks young Jack to kill the puppy. D: There are a range of good characters like Bill McDonaugh, Sullivan, Tenebaum, Diane McClintock.

Your final encounter with Andrew Ryan is one of the most significant story moments in the 360/PS3/Wii era. Andrew Ryan, a man driven by his ideals, dies for them, and in doing so hopes to make a point for his illegitimate son Jack. More to it than that, BioShock seems to make fun of how gamers so readily accept commands from elements within a game without questioning them.

And some of it is not so good. I’m probably just repeating widespread criticisms at this point, but the story does fall apart halfway into the game. Fontaine, while clever, is almost entirely flat. He’s a brute that repeatedly does brutish things and doesn’t show any complexity beyond being a brute. He’s evil because...well, he’s evil. For me, because the levels after Ryan’s death aren’t too interesting to explore, and I don’t have the narrative push to keep going, it’s a little bit difficult to play to the end. Indeed, I was in Point Prometheus, having just put the helmet on to further look like a Big Daddy (the helmet itself is an annoyance) when a group of splicers poured in and killed me. While I was being revived, I again contemplated the possibility that the game doubled the health of the Splicers, which made them a chore to fight against. Sure, I could’ve turned the difficulty down to Medium, but knowing what was ahead – completing the Big Daddy suit, the Little Sister escort mission, and that horrible final boss fight – I had decided that I was done with the game. Later that same day, I booted up…

BioShock 2

The sequel to BioShock was not highly anticipated on GAF. Most saw it as a quick cash-in to a surprisingly popular title, and many criticized it for returning to Rapture. We’ve already been there, so why do we have to go back? A valid criticism. By setting the game in Rapture again, BioShock 2 was risking player fatigue at the outset. However, due to some vast improvements upon the fundamental mechanics of the first game, having a more prominent secondary story with Mark Meltzer, adding new mechanics to vary up the experience, along with improvements in level design, BioShock 2 avoids any sort of fatigue for me.

BioShock 2 starts off, in some ways, as exhilarating as its predecessor.
You watch Delta commit suicide as Eleanor cries out. Then you wakeup on the floor outside a Vita Chamber. Now, I hadn’t played BioShock 2 in a while, so by this point I’ve forgotten how the main story ends. The weakest part of the opening is certainly when you get locked inside of a room, Lamb tries to frighten you, then send a whole bunch of splicers at you – just like a part in the beginning of BioShock. The whole deal with Eleanor comes off a bit strange because of the visions you get and how poorly modeled her character is.

Immediately evident, though, is the improvements to all the mechanics from BioShock. When you wake up, you wake up with the drill – which, for me, is far more fun to use than the wrench, especially when you get the drill dash. When you get electro bolt, you realize you can use both your weapon and your plasmid at the same time. This makes the combat smoother on your end and makes it easier to control a crowd, and that’ll come in handy for the new mechanics BioShock 2 introduces. When you get telekinesis, here, too, you immediately notice an improvement: Rather than the items your holding being front of your view, they’re off to the side which allows you to more easily aim them. You’re introduced to the hack dart early on in the game, and you’ll see that the pipes mini-game is gone. In BioShock I always bought out machines to avoid hacking whenever I could, but in BioShock 2, hacking is more fun. I love hacking turrets/cameras from a distance and watch them turn on the Splicers nearby. The research camera also makes a return, but instead of you awkwardly taking pictures, you set the subject you want to film and the camera records footage of you fighting the subject free of any hindrance.

Plasmids here are a lot more fun to use and upgrade. There’s a nice “oomph” every time you use a plasmid that was missing in BioShock. What’s more, visiting a Gatherer’s Garden will yield upgrades to your plasmids that are beyond just doing more damage than the basic version. Each time you upgrade, the plasmid will add an ability. Electro Bolt 2, for example, has a chain reaction benefit that enables the player to zap a group of splicers by holding down the trigger. Incinerate!’s third level is a stream of fire. When you upgrade to the third level, the second level becomes your default ability. Another improvement 2K Marin added was the hand animations for each plasmid. Incinerate! is incredibly cool to have out.

The gene tonics have been streamlined all into one group, so no more worrying about physical tonics and whatnot. I found it easier to keep track of what I had this way.

In contrast to BioShock, most of the weapons are fun to fire, and just like BioShock 2’s plasmids, the upgrades for the weapons are better in the sequel. Each weapon has three upgrades as opposed to BioShock’s two, and the third upgrade acts as special unlock when you’ve bought the first two upgrades. Almost every weapon feels powerful to fire, especially in comparison to BioShock’s counterparts. The machine gun and the shotgun received the meatiest upgrades – both feel more effective than they did in BioShock. What’s disappointing, though, is the rivet gun. It feels okay to fire, but I don’t like it as much as the other weapons because the sound feels a bit muted. Like I’m firing something mushy. That may not make any sense, but I remember trying out the rivet gun first time and being disappointed. I still am.

The newest things BioShock 2 brings to the franchise are Little Sister ADAM-gathering encounters and fights with Big Sisters. The Little Sister encounters can be a great deal of fun in the way you can set up traps to prepare for the coming rush of Splicers. Big Sister fights are harrowing and adrenaline rushes on a whole other level. Big Sisters are fast and agile compared to the slow, brutish fights of the Big Daddies. I also really like the terrifying scream that notifies you that the Big Sister is coming. However, as the game goes on the Little Sister fights got a little tiring for me. Now, you don’t have to get every Little Sister for every level and you can always harvest them instead of adopting them. You can also bypass the LS fights entirely and save them by directly taking them to a vent. If you want to be good and somewhat of a completionist like me, though, they become something you want to get done and over with by the end of the game.

The story is...okay. It can be argued that it was a bit lazy, because BioShock dealt with objectivism, that 2K Marin decided to go to the other end of the idealogical spectrum and deal with socialism in the form of Lamb. Lamb isn’t as...well-rounded as Ryan is. Whereas Ryan’s story was one of being backed into a corner and lashing out, Lamb just seems willing to step into insanity. BioShock 2 makes heavy use of audio diaries like its predecessor, but because of that I also found it difficult to keep track of the backstory, and thereby the overall story, of the game. I’m going to go a wiki to see what happened, but I was left a bit confused by the ending. Why did Eleanor drain Delta’s life out of him? I don’t know. I also think the ending level goes on for a bit too long. After playing as a Little Sister I was pretty much done. But, hey, at least I finished the game!

That all isn’t to say there wasn’t some cool elements to the story. Eleanor dressing up to be a Big Sister and teaming up with you was pretty badass. Probably the best thing to come from the main story was the part where you played as a Little Sister. It was fascinating to see the world through their eyes – how everything is perfect and you don’t see any of the city’s depressing state. I liked Grace Holloway for the simple fact that we don’t see a lot of female African American characters in videogames, let alone ones with any depth, and Sinclair was a pretty well rounded character. Seems he had the best interest of Delta at heart.

While I do think the story in BioShock 2 isn’t anything to put on a pedestal, I did find it had some of the same emotional highs of the first game. There are two such moments. The first was in Ryan Amusements, when you find the final audio diary of the babysitter of a group of children on the eve of the civil war. The second is when you gun down a Big Daddy and find out what happened to Mark Meltzer. On both occasions I was left going D:

I found the level design to be an overall improvement over BioShock 1. Most of the levels have what appeals to me, which is a huge open spaces where you can see a good chunk of the level and what you’ll be exploring. Ryan Amusements doesn’t really fit this description, but I did enjoy it for the verticality of the design. In comparison to the first game, there’s a lot more verticality incorporated into the level design, most prominently in Ryan Amusements, Pauper’s Drop, Siren Alley. I also really enjoyed how the game mixed up settings on you by making use of areas without light so you have to use your flashlight, and how you can go outside the city, which allowed the ending of Siren Alley to be incredibly cool.

There are some dud levels in there like Persephone and Dionysus Park. The former is a result of going on too long. It’s an exploration level but the story is trying to rush you, so it’d probably be better placed at a different point in the game. The latter doesn’t really have anything going for it. It felt like a pitstop to me to the best level in the game.

I know this may be somewhat of an unpopular opinion on GAF, but I do believe that Fontaine Futuristics is the best level of the two games. Yes, even better than Fort Frolic. To start off, it has the strongest narrative tied to a single level. What Sander Cohen made you do was cool, but it wasn’t all that relatable or understandable – in the end he seemed to go crazy just because. As far as I can recall, you never really find out why he went crazy. Being led by prerecorded messages from Gil Alexander, and your conflict with his insane self, Alex the Great, allows for a stronger connection between the player and the character. What I witnessed of Alex the Great made me see why Gil would take measures to ensure his eventual demise; I felt more tied to him. The question of killing Gil or leaving him as his mutated self is a central part of the level’s narrative, and it is all the stronger for it.

Fontaine Futuristics is also very fun. Alex the Great is a lot of fun to interact with. My favorite gameplay part was the ADAM testing theater. There’s also the unstable teleportation plasmid you have to follow throughout the level, the introduction of the Alphas, the live testing facility, and that office area where you can choose to jump around on furniture to avoid the water contaminated by electricity.

Which do I think is better? In the end, I’m a gameplay-above-all-else kind of girl, so I’d have to give the edge to BioShock 2. The improvements to level design and gameplay mechanics is more than enough to put it over the original’s presentation and half a good story.
 
There was a discussion before and it was split more or less between 1 or 2.

Personally 1 is superior. It's still the highest rated FPS right?
 

ZealousD

Makes world leading predictions like "The sun will rise tomorrow"
BioShock 2 is basically what happens when you make a better game, but not a better story, in a series that is known more for story than gameplay.

Minerva's Den is some really great single player DLC, though. It's got a better story than Bioshock 2 proper. Basically a bite-sized side story that's almost just as good as the first game.
 

MoeB

Member
I didn't like the level design in BS2. I preferred the beehive level structure of the first better.
 

Avinexus

Member
Bioshock has the better story and is in my top 5 of all-time, but I liked nearly everything they added with B2. Even the multiplayer was great, it just needed better netcode.
 

lbk62

Member
Bioshock 1 is the best no doubts. the rest are like meh.

Bioshock 1 : the atmosphere, that first time you play it, that ending.
 
Got bored and stopped playing around the greenhouse (I think that's what it was?) section in BS1, never touched 2.

Personally 1 is superior. It's still the highest rated FPS right?

I consider it to be an RPG primarily, but Half-Life / Half-Life 2 are matched with it on Metacritic (96 each), and HL2 a higher score on Gamerankings (95.48 vs 95.07). The Orange Box, Halo CE and Metroid Prime (if you consider BS an fps, then MP probably is one too although personally I disagree) is also rated higher on GR.

Personally I don't think BS is a top 25 game.
 

.la1n

Member
You aren't kidding about the Bioshock 2 final level. It drags on and on. I wanted to give up about halfway through but pushed on to see the ending. One of the few games where I think trimming down the play time would have worked in its favor. I have replayed infinite quite a bit but you'd have to pay me to get through 2 again.
 

Spasm

Member
Probably the best thing to come from the main story was the part where you played as a Little Sister. It was fascinating to see the world through their eyes – how everything is perfect and you don’t see any of the city’s depressing state.

My favorite part from the entire series.

For me, 1 is the better experience, but 2 is the better game.
 

JaseC

gave away the keys to the kingdom.
BioShock 2 certainly plays better, and it has an amazing OST (dat main theme), but I prefer the original game for the palpable atmosphere and more cohesive narrative. I simply didn't find myself engaging with Bio 2's plot knowing that previously-unheard-of characters of apparent importance were stuffed into an existing universe solely to push out a chronological sequel to a game nobody really wanted a chronological sequel to. I firmly believe that, as many were expecting pre-announcement, it would have been better to make BioShock 2 a prequel and set it during Rapture's downfall, interacting with the world and its characters throughout its twilight hours.

Having said that, Bio2 has my favourite moment of the entire series thus far, including Infinite, where (closing act spoilers)
you briefly play as a Little Sister and see Rapture in its former, untarnished glory. The juxtaposition was striking
.
 

AJ_Wings

Member
Good write-up and I also prefer Bioshock 2 to 1. Massive improvements in terms of mechanics and level design.

Also, regarding the bullet spongy enemies in Bioshock 1, did you use the camera to research the splicers for various perks and benefits? (Like increased damage against splicers.)
 

Jarnet87

Member
1 is far superior IMO, not even close. 2 didn't do anything for me. To me a shooter is a shooter. I get weapons, maybe powers and then I shoot shit, all shooters are the same to me, the story is what makes it special. Bioshock 2 story wasn't nearly as good as the first game, and I absolutely hated gathering extra ADAM.
 
BioShock 2 might be the better game as they made a few improvements over the original, but it has no "soul" of its own. Its best moments are when it reminds you of.. the brilliance of the original..

So BS1 >>>>>>>>>>> BS2 for me.
 

diffusionx

Gold Member
Bioshock 1 from the beginning to Ryan was the best in the series (ok, haven't played Infinite). But Bioshock 2 as an entire game was far better. The story is underrated. It has a different focus, a more personal one, that is really great.

edit: Bioshock 1 turned into a real garbage game by the end. That Art Deco Man boss was embarrassing. Bioshock 2 actually gets better and has a really fine conclusion.
 

truly101

I got grudge sucked!
I did thread about BS 2 a few months ago. I still feel that BS2 is an unnecessary sequel, or at least was until Infinite came out. There actually seem to be more parallels between Infinite and 2 than Infinite and the original Bioshock (which I think the link is kinda flimsy)

Combat is better in 2. Level design and atmosphere is better in 1. 2 finished much stronger than 1 does. I feel Infinite in some ways legitimizes the plot for 2. I doubt Irrational planned that at all, but thats the way it turned out.
 

Big_Al

Unconfirmed Member
Bioshock 2 is better than 1 for me. I just enjoyed playing it so much more. I also really really enjoyed its multiplayer and spent quite a few hours on it.

Minvervas Den is better than both though. It's wonderful, just the right length and uses the better gameplay mechanics.
 

Terra_Ex

Member
Greatly enjoyed both but I think BS2 just wins it for me due to superior gameplay and
I liked that how you acted through the game shaped Eleanor's demeanor and your ultimate fate.
 

MrOogieBoogie

BioShock Infinite is like playing some homeless guy's vivid imagination
BioShock > BioShock Infinite > BioShock 2 (in my opinion, of course)

I still have fond memories of playing the BioShock demo for the first time and being absolutely mesmerized by the game's visuals, its atmosphere, its music, etc. Just an absolutely staggering display of art that I wasn't really used to at the time. It caught me completely off guard and changed my perspective on games, honestly. Easily in my top three favorite games of the generation (perhaps even my absolute favorite).

BioShock 2 was alright, and I enjoyed my time with it, but nothing in it really excited me like Fort Frolic or Andrew Ryan or Sander Cohen.
 

MaGlock

Member
I've been thinking about this quite a bit as I've been playing threw Infinite( got it during the Ultimate game sale). To me the original bioshock was such a great vehicle for story telling, and the world of rapture was something so fresh in gaming for me. It in my mind really puts infinite to shame in every aspect except actual gameplay.
 

Ptaaty

Member
BS felt so fresh and so engaging. It was memorable.

BS2 had a few gameplay improvements, still a good game, nothing really new and memorable like BS had.

BSI, it started well, had a nice freshness, had a nice art style and world cohesion, but just disappointed me. So linear, the combat weakness of the series also really started to show as the game progressed. Story was good but too convoluted.
 

NIGHT-

Member
Never understood the hate the Bioshock games get.. I get it, they don't live up to the expectations you guys have for System shock 2, but that doesn't take away from the fact that they're amazing games. I loved the multiplayer in the 2nd game.. I still need to play the DLC for it
 

truly101

I got grudge sucked!
Never understood the hate the Bioshock games get.. I get it, they don't live up to the expectations you guys have for System shock 2, but that doesn't take away from the fact that they're amazing games. I loved the multiplayer in the 2nd game.. I still need to play the DLC for it

then

both were fairly mediocre and a huge disappointment after SS2.

I'd say never change, GAF but its so, so tired
 
I enjoyed reading your thoughts, thanks. Having recently played through all three games in the series, I believe BioShock 1 to be the better game all around. I was enamored with it when it came out; the atmosphere, the characters, and the story all grabbed me in a way few games had. I don't have time to go into further detail, but when the thread asking about games of the generation pops up, I'll be there fighting for it!
 
Aside from the story, the primary reason I prefer BioShock 1 is that its mechanics, while in come cases weaker than those of BioShock 2, were more cohesive with each other and the narrative. Like System Shock 2 before it, BioShock is a game about trying to survive with limited resources in an immersive, threatening atmosphere. The game encourages you to make the most of found ammo, actively research enemies, and consider your upgrades by making you never feel safe. The game keeps you from feeling too powerful, which makes the tension more consistent and satisfying throughout the game.

BioShock 2, while refining a lot of the combat mechanics, also removed the feeling of danger that linked the gameplay and narrative enjoyment of exploration. When you can take on a dozen splicers descending on a harvesting Little Sister, the worry of being outmatched and needing to be careful with your resources evaporates.

To summarize, BioShock 2 has better mechanics, but BioShock 1 is a better holistic experience.
 

SuppaSapien3

Neo Member
When I think about what made Bioshock better to me than Bioshock 2 was comparing Ryan to Lamb. Ryan was a millionaire who wanted to make a dream world out of his ideas and beliefs. When you heard him speak he demanded attention. Lamb was just... a disillusioned psychiatrist. Bioshock pretty much had the better antagonist.
 

RDreamer

Member
Overall I think I liked Bioshock 2 better than 1. It was a better game in almost every area except story, and I didn't think it lagged all that far behind in story, either. I also had a rather good time on the multiplayer, too.

This thread reminded me that I've not played Minerva's Den. I should really do that.
 

dsvoid

Neo Member
Gonna give the vote to Bioshock 2 because of its amazing level design, which I believe was led by the same person who designed Medical Pavillon and Fort Frolic in the first game.
 

truly101

I got grudge sucked!
Gonna give the vote to Bioshock 2 because of its amazing level design, which I believe was led by the same person who designed Medical Pavillon and Fort Frolic in the first game.

Did he do all of it? The last couple of levels were pretty good but the first few levels were just awful. Giant cubes of space with random shit thrown in. They didn't feel like places where people lived.
 
I think I prefer Bioshock 2 actually. In many ways I think the first game as perhaps a superior story experience, but the gameplay is so stunted and once the novelty of exploring the world of Rapture and seeing all the odd monsters, setting and audio clips wore off it became a bit of a misery trekking through like the final 40% of that game. On the other hand I enjoyed BS2 throughout and ended up with a more positive experience. I really should play the dlc sometime.
 

ace3skoot

Member
Bioshock - was a solid game, with an amazing story

Bioshock2 is objectively a better in terms of gameplay

Personally Bioshock had a bigger impact and was a milestone in modern gaming, but if id rather play Bioshock 2 as once you know the twist, bioshock 1 will never be as impactful as it was the first time, and once story is no longer a deciding factor, Bioshock 2's gameplay is so much fun with more fleshed out mechnics and better combat scenarios.
 

aeolist

Banned
i would really like to see mirana's den as a stand alone steam download at some point

tying it to bioshock 2 just ensures that i'll never play it
 

Carnby

Member
I always wanted to know why the player speaks in the beginning of BS1, only to never speak again. It comes off as of there was a half baked idea that the developers never followed through on.
 
Also, regarding the bullet spongy enemies in Bioshock 1, did you use the camera to research the splicers for various perks and benefits? (Like increased damage against splicers.)
I did, extensively. For some reason I could've sworn that the game doubled the health of Splicers. Maybe I'm just being crazy because I don't remember it from previous runs.
I enjoyed reading your thoughts, thanks. Having recently played through all three games in the series, I believe BioShock 1 to be the better game all around. I was enamored with it when it came out; the atmosphere, the characters, and the story all grabbed me in a way few games had. I don't have time to go into further detail, but when the thread asking about games of the generation pops up, I'll be there fighting for it!
Well, I'm glad someone enjoyed reading them! Thanks.
Aside from the story, the primary reason I prefer BioShock 1 is that its mechanics, while in come cases weaker than those of BioShock 2, were more cohesive with each other and the narrative. Like System Shock 2 before it, BioShock is a game about trying to survive with limited resources in an immersive, threatening atmosphere. The game encourages you to make the most of found ammo, actively research enemies, and consider your upgrades by making you never feel safe. The game keeps you from feeling too powerful, which makes the tension more consistent and satisfying throughout the game.

BioShock 2, while refining a lot of the combat mechanics, also removed the feeling of danger that linked the gameplay and narrative enjoyment of exploration. When you can take on a dozen splicers descending on a harvesting Little Sister, the worry of being outmatched and needing to be careful with your resources evaporates.

To summarize, BioShock 2 has better mechanics, but BioShock 1 is a better holistic experience.
I can understand this sentiment, but I really enjoyed how BioShock 2 made you feel like a badass. There's nothing like jumping down from a higher floor into a group of splicers and going to town. I also thought the Big Sister fights were pretty frightening.

Although I would disagree that the game keeps you from feeling too powerful. While it didn't happen during this run, I remember feeling unbeatable in previous BioShock runs. As is the case in one, if you don't explore and, you'll have a much harder time beating the game. It was only until the last level where I felt like I always had what I needed at all times.
 

Bumhead

Banned
I was indifferent to BioShock 2 on first play through but I played it again after I finished Infinite, and I'm now convinced it's a better game than BioShock and possibly even Infinite.

I went back to Infinite again after replaying BioShock 2 (yeah, that was a very BioShock heavy month!) and there were definitely aspects of BioShock 2 I missed greatly.

The only thing BioShock has over BioShock 2 is the story, and honestly outside of "The Twist" I think that's a close run thing too. On second play through, I thought BioShock 2's story, character and narrative choices were very strong.
 
Bioshock 2 was honestly surprisingly good for what it was, much better than one would expect from such a straight sequel to the original game from a completely different developer, but it wasn't really as good as the first. They made some really smart changes to the gameplay - not being able to duel wield guns and plasmids in the first game is probably my largest issue with how that game plays, which they fixed in this, the guns are slightly more originally designed, they managed to implement Little Sister escorts in a way that actually felt strategic and enjoyable, unlike the first game, which were a lot of fun, and the Big Sister bosses were both challenging and an awful lot of fun, much more so than any boss/mini-boss in the first game. That said, whilst the story and characters were fairly engaging, none of it really had the same impact as 1's story did, pretty much all the major characters felt bolted on in a weird way that they couldn't really avoid, where they just suddenly appear as someone who's been a major part of Rapture's history despite having absolutely zero mention in the first game, particularly Sofia Lamb. Similarly, whilst it was just as artistically fantastic as 1, it still suffered heavily from a 'been there, done that' kinda vibe which, as I've said, they really couldn't have avoided without not making the game altogether. Regardless, it was still surprisingly solid, the improvements they made were definitely well worth it, and most of its downfalls were merely things inherent to what the game was which prevented it from having such an impact as the first game did. Not quite as good as the first, but insanely good for what should have been a 'cheap, B team cash-in sequel'.

Bioshock 2 actually ends well, too, which is much more than can be said for 1.

As for the other games, I possibly preferred Minerva's Den to 1, if 2's narrative was that good then it would have been a much closer run thing. Infinite's roughly as good as 1, in my opinion, it handles some aspects slightly worse, particularly the somewhat lack of coherency between the gameplay mechanics and world design compared to 1, and I didn't really like how Elizabeth worked mechanically during combat, but it ends so fantastically, and plays vastly better than 1 in pretty much every aspect.
 

RoyalFool

Banned
I adored Bioshock, I barely touched Bioshock 2. Something was just sorely missing from it, on the one hand I felt bad that such a sequel was given to the "B Team" developers to pick up the torch with, but then I remember that team thought multiplayer was a good idea - so fuck 'em.
 
For me, I do wish BioShock would have ended after the Ryan reveal. I would of, personally, moved the final part of the game into the middle instead. Let Fontaine gradually show himself instead, or at least give him some way to naturally develop instead of giving him that horrible boss battle at the end. I found him to be one of the most interesting characters (even moreso than Ryan in some ways), but he just didn't get the justice and development a character like him deserved.

Regardless, BioShock is hands down my favorite series ever, probably put them as my favorite games of the generation. I'm also a huge System Shock 2 fan (not so much a fan of the first game due to how outdated it is on all fronts). Glad I don't get into nerd rage matches over which one is better.
 

RDreamer

Member
I adored Bioshock, I barely touched Bioshock 2. Something was just sorely missing from it, on the one hand I felt bad that such a sequel was given to the "B Team" developers to pick up the torch with, but then I remember that team thought multiplayer was a good idea - so fuck 'em.

It makes me sad to see opinions like this. That "B Team" did an insanely good job, and you could tell they poured their heart into it. It wasn't just a cash in sequel, they really did make a lot of things much better. And the multiplayer was actually rather fun. And just having multiplayer didn't take away from the single player, either.

I'm not necessarily pointing at you, but I do feel like a lot of GAF had that initial reaction and then never gave it a fair shake.
 

Dysun

Member
It makes me sad to see opinions like this. That "B Team" did an insanely good job, and you could tell they poured their heart into it. It wasn't just a cash in sequel, they really did make a lot of things much better. And the multiplayer was actually rather fun. And just having multiplayer didn't take away from the single player, either.

I'm not necessarily pointing at you, but I do feel like a lot of GAF had that initial reaction and then never gave it a fair shake.

Na man, fuck em for giving us more optional content that you didn't even have to bother with. It didn't detract from the BioShock 2 single player campaign, but hating multiplayer is cool I guess
 

Larsen B

Member
BioShock 2.

The themes of BioShock (
the idea of games and how we do what we're told without question
) might be more universally understandable to a broader selection of people but the themes of BioShock 2(
the actions of a father influence the actions of his children
) are far more effective and resonated more to me.

Being clever is cool. Having heart is hard. BioShock 2 has heart.
 
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