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BioShock - Official Thread of horror and awesome and draconian DRM for PC gamers

Is anyone interested in making a speculative sequel discussion/Bioshock story discussion thread? I'm not finished with Bioshock yet (I just recently passed the confrontation with Andrew Ryan and said wow), but I'd like to see what people think the sequel should focus on. A few things to include in the OP might be the fact that Ryan is definitely dead since he turned off his Vita-Chamber, the multiple endings and how the "bad" ending could make for a good premise for a sequel, etc. There are also some long plot analyses that could be used for reference and dissected, like this one: http://www.gamefaqs.com/console/xbox360/file/931329/50027
and this wiki entry: http://bioshock.wikia.com/wiki/Main_Page
I guess this is a good basis for a thread already, but for some reason I feel like I'd rather have someone else make it. >_>

Also, did anyone else think the battle with Cohen's splicers after you added the third picture to his masterpiece was amazing? The classical music, the spotlight just barely enabling you to see the splicers as they flipped around, wearing bunny masks and slashing you (at least I think that's what they did if they got close enough), and the beautiful design of Fort Frolic made it so... cinematic, and amusing.
 

Draft

Member
bigmakstudios said:
Also, did anyone else think the battle with Cohen's splicers after you added the third picture to his masterpiece was amazing? The classical music, the spotlight just barely enabling you to see the splicers as they flipped around, wearing bunny masks and slashing you (at least I think that's what they did if they got close enough), and the beautiful design of Fort Frolic made it so... cinematic, and amusing.
Of course. It was the best part of the best level in the game.
 

Zoso

It's been a long time, been a long time, been a long lonely lonely lonely lonely lonely time.
I picked this one up now that it's only $40 & now that I'm done with GTAIV, and holy crap has it been impressive so far. I'm in Fort Frolic at the moment. All of the areas have been incredibly beautiful. Arcadia in particular was fantastic. My only complaint visually is that a lot of the environments look similar - a little too similar. It doesn't really detract from the game much though.

The Medical Pavilion and Fort Frolic have been the two scariest places so far. The fight with Dr. Steinman scared the crap out of me. It really surprised me.
I just walked into this dark room and boom this spotlight turns on with a patient on the table and Dr. Steinman starts talking about all of his patients and their imperfections. So freakin' creepy.
Then in Fort Frolic all of the statue splicers scared the shit out of me. There was one encounter in particular that I remember:
In the main area of Poseidon's Plaza somewhere there was a staircase leading down into a basement. I could see that the basement was filled with semi-deep water and that the lights were flickering on and off. The flickering lights usually scares me(I wish I had a flashlight >_<), but I proceded with confidence. I get to the bottom of the stairs and see a statue sitting in a chair in the corner of the room. I got really close to make sure that it wasn't going to move. It didn't move. I felt safe. Then I went to the other side of the basement to find a Power to the People station. Excellent. The lights are still flickering off and on. When I turn around I notice that the statue that I investigated earlier is no longer there. Oh god, I'm scared. I walk forward slowly trying to figure out where this guy went. The lights turn off, then come back on again and BOOM he's right in front of me. I swear I wanted to scream like a little girl, but I didn't(because I'm a man...). I handled the fight ok, but that encounter was the most scared I've been in quite a while.

I've just
killed Mr. Cohen, but the weird part is that I can't find his body. Actually I recruited a Big Daddy to help out during the fight, and the Big Daddy dealt the finishing blow, but I still should be able to find his body. I saw him die and fall over, but his body isn't there or anywhere. Strangest thing. I wanted to get his treasure and then take a photo of his dead body.
Oh well, there's always next playthrough.

The only major flaw I see is the vita-chambers. Being able to die and come back and continue where you left off removes a lot of the scary atmosphere that the game creates so well. The vita-chambers make it so I'm not afraid to die most of the time. Sure, that hallway up there looks terrifying, but I practically can't die, so what's to be afraid of? I saw that there was an option to turn them off and I'll probably try this on my next playthrough to see if it addresses my problems.

But otherwise this game is bloody fantastic.
 

Althane

Member
I just challenge myself not to use a Vita chamber.

Difficulty rises, which is a good thing.

Now, you DO know that if you kill
Cohen
, you lose access to a Power to the People station?
 
Wow, what a splendid design choice.
When you put on the Big Daddy helmet, your vision is restricted by about half? Who the hell thought this would be a good idea? Really, I did love Bioshock... except for everything after the Little Sisters' Safehouse (that area was such a nice contrast to the normally hostile and abandoned feeling evoked by the game's environments).

This game really went down the drain after that, imo. Oh well. If I just ignore these few horrible last hours, this is one of the best, most atmospheric and articulate games I've ever played. I could only hope that in the future, there will be more games with stories that are just as compelling as Bioshock's (less cutscenes too, scripted events, in-game storytelling and such are better).
 

Zzoram

Member
bigmakstudios said:
Wow, what a splendid design choice.
When you put on the Big Daddy helmet, your vision is restricted by about half? Who the hell thought this would be a good idea? Really, I did love Bioshock... except for everything after the Little Sisters' Safehouse (that area was such a nice contrast to the normally hostile and abandoned feeling evoked by the game's environments).

This game really went down the drain after that, imo. Oh well. If I just ignore these few horrible last hours, this is one of the best, most atmospheric and articulate games I've ever played. I could only hope that in the future, there will be more games with stories that are just as compelling as Bioshock's (less cutscenes too, scripted events, in-game storytelling and such are better).

I agree the game peaked just before getting to the Safe House.
 
I did like the safehouse though. And if the game had ended right after
Andrew Ryan's death
, the story wouldn't have really felt resolved. It's just disappointing though, that Bioshock was so consistently excellent, then went into a complete nosedive in the last few areas. I don't doubt that there are plenty of people who found the last sections adequate though.
 
Draft said:
Of course. It was the best part of the best level in the game.
Nah. The best part in the game is definitely where you
meet Andrew Ryan in person.

bigmakstudios said:
I did like the safehouse though. And if the game had ended right after
Andrew Ryan's death
, the story wouldn't have really felt resolved. It's just disappointing though, that Bioshock was so consistently excellent, then went into a complete nosedive in the last few areas. I don't doubt that there are plenty of people who found the last sections adequate though.

I don't see why everyone says the game takes a nosedive after the
encounter with Andrew Ryan.
Yeah, the levels aren't as good as those that came before, but they are definitely enjoyable.
 

Jasoco

Banned
I am playing through one last real time on Hard after not playing since I got it and I'm up to the last level
where you become a Big Daddy.
And I have some thoughts about that part of the game. I shall vent them now..

After careful consideration I have decided the game
would have been better without the whole "Must become a Big Daddy" part at the end. It was pointless. Seriously. The only point was to make the little girls open the doors for you. But what was the point of that? The girls are under control of the doctor anyway, she could have asked them to do it.

OR the programmers could have just left that whole thing out, replaced the last level with a different quest and oh, I dunno, made Jack go up against Fontain as himself? Maybe? THIS would have been better. Now not only once you become one are you one forever, especially with that annoying helmet overlay, but now you're at the point of no return. Even before you reach the point of no return.

PLUS not only that but the "Good ending" shows the girls growing up with Jack as their sort of father figure. But how can Jack be a father figure on the surface (Because that's where they are now.) when he looks like a Big Daddy. Didn't they say "once a host becomes one they can't revert back?" Now I'll accept that maybe Jack didn't get the full treatment. Maybe just the smell and sound, but obviously he had to wear the suit. And that's supposed to be grafted onto the person isn't it? If not the suit, at least the helmet. You notice that Jack is not wearing gloves when he holds the Little Sister's hand at the end when she offers him the key. Which implies that he wasn't wearing the suit. But why was he wearing the helmet? There's a plot hole here. Like this part was a last addition, though I'm sure it wouldn't have taken a minute to make. But it had to be late.

Either way, my conclusion is that that whole plot point was useless, stupid and only there to make the player feel a connection to the
Big Daddy
character.
Since the BD's are percieved as being the big thing in Rapture as well as the driving force for the game.
The game in my eyes would have been better without it.
 

jon bones

hot hot hanuman-on-man action
Man this game is so great. The level with Sander Cohen was far and away the best part of the game.

I just met the infamous
Andrew Ryan
and I'm now trying to
cure myself of Frank Fontaine's mind control
. I feel like I'm getting towards the end, how much longer is the game?
 
jon bones said:
Man this game is so great. The level with Sander Cohen was far and away the best part of the game.

I just met the infamous
Andrew Ryan
and I'm now trying to
cure myself of Frank Fontaine's mind control
. I feel like I'm getting towards the end, how much longer is the game?

You've got about 3 more sections.
 

Jasoco

Banned
bigmakstudios said:
Yeah, I was also wondering,
what was the significance of becoming a Big Daddy?
I don't see a reason except to appease the fans.

Another point of interest. Why does Jack wear the suit and everything but doesn't wear gloves? I just see it as being a silly addition for the fans. And it totally ruins it for me.

But not enough that I hate the game. I loved it. And still do. And want a sequel. I just hate that I am now wearing a slow loud boot stomping suit with a terrible frame of view because I'm looking through the damn circular portal and can't go back to do other stuff. But I guess that's fine if you make sure yo do everything first before taking on the end. Still. I HATE THAT DAMN SUIT VIEW! Why can't I turn the circular overlay at least? It makes it hard to play and gives me a headache. There's no reason they couldn't have had Jack go against Fontain mano e mano. I mean he didn't even have to get the syringe from the little sister either. There were hundreds scattered around the place in that last end part. It's all those damn doors that only the Sisters can open. And why in a world where you can HACK A TURRET or a VENDING MACHINE can't anyone HACK THE LITTLE SISTER DOORS? I mean this isn't some encrypted wireless network. This is the 1950's! I'm sure one of the geniuses down there figured out how to open them by now.

I still stand by my claim that Tenanbaum could have convince a Little Sister to help Jack without the need for the suit.

And another thing! Why the whole damn escort mission at the end? Why didn't Jack PICK THE KID UP AND CARRY HER? She kept saying "Hurry up slowpoke!" when I was a hundred feed in FRONT of her waiting for her to catch up!

So basically. First 95% of the game = Awesome. Last 5% = terribly put together and thought out. Could have been done sooo much better and more logically.

And another thing. Why even have the doors in the first place? There was only one in the entire Little Sister factory. It was an exit. None were in the actual factory. The rest were in a whole separate museum type of place. The Proving Grounds, which I understand is a training ground, but there was no reason for the doors since they were only in plot point sections of the game. i.e. they were only in the game when the game needed them to be. A) When Jack needs to escape Ryan's office. B) When Jack needs to be cut off from Fontain. And C) when Jack now needs to get to Fontain. Nowhere else. So why even install them in the first place? Just to make a plot device. That's all.

Game could have been much better if it happened this way:

Instead of having to become a Big Daddy to open a damn door (Which by the way, how did Fontain close it? Or open it in the first place?) just have one more level of making yourself beefy before going up to Fontain. i.e. Just have Jack search for the important thing. The syringe for collecting ADAM. As I said, Jack didn't NEED her to give it to him. He could have taken one of the many lying around. And the doors didn't need to be there. They were just there to make for an epic final battle.

But mainly my beef is with the helmet causing horrible point of view distortion and that slow as hell escort mission where Jack could just as easily carry her from corpse to corpse.

I over analyze things. :lol :lol :lol
 
Has anyone had a problem where they save and the big daddy is still there but the little sister is gone? I just rebooted my save to try and kill the big daddy and there was no little sister there and even after killing the big daddy I can't find the little sister anywhere... Is there a way to fix this? Thanks.
 

fallout

Member
Zaraki_Kenpachi said:
Has anyone had a problem where they save and the big daddy is still there but the little sister is gone? I just rebooted my save to try and kill the big daddy and there was no little sister there and even after killing the big daddy I can't find the little sister anywhere... Is there a way to fix this? Thanks.
IIRC, the Little Sister will eventually reappear, but you may have to leave the area and come back. You might also be able to lure a Big Daddy into the area and get him to summon the Little Sister.
 

StoOgE

First tragedy, then farce.
fallout said:
IIRC, the Little Sister will eventually reappear, but you may have to leave the area and come back. You might also be able to lure a Big Daddy into the area and get him to summon the Little Sister.

yeah, Ive had that happen a few times where I kill off the big daddy but a splicer gets me. You have to wait for a Big Daddy to show back up and draw the little sister out of their vent thing.
 
So you just have to wait then? It's the one at the beginning of neptune's bounty so I went back to the medical pavilion and then came back and she still wasn't there. I waited a little while but I'm not sure how long it takes.
 
"That's just a game mechanic. You'll find Big Daddies without Little Sisters lots of the time. After they're done harvesting, they crawl back in their vents, and the Big Daddy wanders around for awhile until he finds another little sister. Just follow him around for awhile, and he'll eventually get one."


He doesn't move though, he just stands in the same spot for the whole time I watch him. I know he's supposed to have a little sister because they were there before and I looked it up and Rosie is supposed to have a little sister.
 

StoOgE

First tragedy, then farce.
RE the last level:

I guess I really am alone on this one, but I loved it.

I loved how Fontaine was trying to explode your heart, taking your life away from you.. I liked the part where you couldnt control your plasmids anymore. I thought they did a good job of throwing a monkey wrench in what you became comftorable with. Because I know I at least had 2-3 plasmid/weapon combo's that became a crutch. All the sudden I cant use it anymore.. it was really unsettling.

For one thing, the level at the factory for little sisters and big daddies was great. I wanted to see that stuff, how it came to be, etc.

Was the need for a little sister escort mission contrived? yes, probably. But its a game, the whole thing is contrived. I thought it worked really well, especially the last fight with a big daddy. You saw him chasing you.. wanting the little sister for himself throughout the level and then BAM right through the wall for a nice little showdown.

I also enjoyed the exposition where Ryan essentially realized that his whole world was fucked and it was his fault. The lack of rule alowed Fontaine to gain so much power.. the libertarian society allowed Fontaine to buy Ryan's own scientists out from under him to launch a plan to kill him.

I also thought they last battle was all kinds of awesome.

As far as not wearing gloves while you are a big daddy.. I agree it looked a little silly, but I think the problem is you couldnt tell which plasmids you are using if you were wearing gloves.

I think the game had two critical downfalls.

1) Vita-chambers. I need to replay it with those turned off. They made since in context of the story, but their needed to be some sort of punishment for using them. Maybe you can only use them if you have money to pay for it or something.. I dunno.

2) At the end you could basically run through as many little sisters as you wanted and still get the good ending. Their needed to be a penalty for letting the splicers kill your little sister.
 
alr1ghtstart said:
so where did the rumor of a zoo level come from? pre-release screens? interviews?
The devs did an interview on gametrailers shortly after release where they brought it up as something that got cut late in development that they wish they could have included. I seem to recall them hinting at the possibility of it reappearing as DLC during the interview.

I think it was also brought up in an EGM article or something.

There was also supposedly an amusement park type area that got cut earlier on in development.
 

StoOgE

First tragedy, then farce.
monkspider said:
The devs did an interview on gametrailers shortly after release where they brought it up as something that got cut late in development that they wish they could have included. I seem to recall them hinting at the possibility of it reappearing as DLC during the interview.

I think it was also brought up in an EGM article or something.

There was also supposedly an amusement park type area that got cut earlier on in development.

Wow, I think either area would have been real winners. The theme park especially.
 
StoOgE said:
RE the last level:

I guess I really am alone on this one, but I loved it.

I loved how Fontaine was trying to explode your heart, taking your life away from you.. I liked the part where you couldnt control your plasmids anymore. I thought they did a good job of throwing a monkey wrench in what you became comftorable with. Because I know I at least had 2-3 plasmid/weapon combo's that became a crutch. All the sudden I cant use it anymore.. it was really unsettling.

For one thing, the level at the factory for little sisters and big daddies was great. I wanted to see that stuff, how it came to be, etc.

Was the need for a little sister escort mission contrived? yes, probably. But its a game, the whole thing is contrived. I thought it worked really well, especially the last fight with a big daddy. You saw him chasing you.. wanting the little sister for himself throughout the level and then BAM right through the wall for a nice little showdown.

I also enjoyed the exposition where Ryan essentially realized that his whole world was fucked and it was his fault. The lack of rule alowed Fontaine to gain so much power.. the libertarian society allowed Fontaine to buy Ryan's own scientists out from under him to launch a plan to kill him.

I also thought they last battle was all kinds of awesome.

As far as not wearing gloves while you are a big daddy.. I agree it looked a little silly, but I think the problem is you couldnt tell which plasmids you are using if you were wearing gloves.

I think the game had two critical downfalls.

1) Vita-chambers. I need to replay it with those turned off. They made since in context of the story, but their needed to be some sort of punishment for using them. Maybe you can only use them if you have money to pay for it or something.. I dunno.

2) At the end you could basically run through as many little sisters as you wanted and still get the good ending. Their needed to be a penalty for letting the splicers kill your little sister.

Agreed with this post in its entirety.
I played with the vita-chambers off, and the game was a lot better.
 

jon bones

hot hot hanuman-on-man action
Just beat this game. WOW. I am too blown away. I got the "bad" ending, but youtube'd the good one right after. Probably a mistake, as I should have replayed the game later and seen it for myself.

Either way, BioShock just went down as one of my favorite single player gaming experiences.
 
LTTP here, but yeah, I just finished it myself.

I agree with everyone who says the end(s) are a total anticlimax. I got the bad ending, then got lazy and watched the good ending directly*. After we've seen what this amazing engine can do, and going through this immersive, emotional roller coaster where the very nature of self, identity and free will are brought into question, all we get is a confusingly-narrated FMV that says...what? I found a Ken Levine interview where he says it's all up to interpretation, but basically it just says Jack just wanted more and more power. That's it. And then it unceremoniously dumps you back to the Main Menu. Come on, a game like this needs a credits roll that lets the player decompress and take in what he became in the end. (I always sit through the credits of movies for the same reason.)

But I bitch because I love--the game as a whole was an astounding and thought-provoking masterpiece, full of wonder and depth, and the final level felt like it was preparing for some grand payoff and/or betrayal (I felt really icky about actually becoming a Big Daddy; I didn't realize that you were just putting on the suit, not fully becoming one).

I'm definitely gonna do another playthrough, to get the good ending legitimately, but also to find all the little details and bits of story that you don't really catch your first time. I just spent hours on the 2K forums poring over question/speculation threads, and while I thought I got the main gist of what happened in Rapture, there are still tons of details I didn't pick up.

*For anyone curious and/or lazy, the various movies/animations of the game, including the opening and all the endings, are in the \BioShock\Content\BinkMovies folder. They're in Bink format, google Rad Game Tools to get the player.

Speaking of that, can anyone identify what attractMovie.bik is for? It's like some sort of trailer or intro movie, but from the POV of a character who isn't Jack (this character meets a grisly end), and I'm sure it isn't used in the game.
 

TomServo

Junior Member
chubigans said:
The devs made it clear that this new content will (paraphrasing here) "hopefully encourage fans of the game to pick up this version as well."

If that is in fact their reasoning, it baffles me.

What's more likely, a multi-console owner picking up another full-priced copy of a game they already own, or owners of the existing game paying $5-$10 to download the new content.

I'm itching for another playthrough of BioShock, and I'd gladly pay $10 for some new content to spice it up. Even if I had a PS3 I don't think I'd pay $60 (it is $60, right?) to spice up a second playthrough.
 
BiasedGamer said:
It shows $25 for me (standard price = $50).

Odd. My friends and I all show it as $15. That's in the states though.

Go to the Store link on your menu and look to see if it is advertised on the right hand side.
 

Yaweee

Member
Got it during the sale, and just beat it now.

What can I say? While all of the common complaints about the gameplay and balance were pretty much true, the game was still utterly fantastic. Music, art design, level structure, story, voice acting, and the entire way the world was presented are among the best gaming has ever seen. I got the 'good' ending, and loved it. Short, but beautiful.

Bioshock 2 is likely to be an empty husk of the original's glory, but I'm still interested in seeing both it, and whatever game Levine's group is working on.


Now, where can I get a cheap copy of System Shock 2?

Best part of the game?
Fort Frolic

Worst part?
The final escort, for all the reasons Jasoco elaborated upon.
 
You know, I thought I was alone in thinking the last parts of the game really lost steam. To me the great build up and atmoshere of the title just dissapeared. Glad to know others felt the same. Does anything think this could be due to them rushing it to get released? or maybe simply running outta ideas?
 

Yaweee

Member
slasher_thrasher21 said:
You know, I thought I was alone in thinking the last parts of the game really lost steam. To me the great build up and atmoshere of the title just dissapeared. Glad to know others felt the same. Does anything think this could be due to them rushing it to get released? or maybe simply running outta ideas?

Games aren't developed linearly from the player's perspective, so it probably didn't have to do too much with running out of time. The last few hours kind of lagged from just generally bad design choices. Perhaps delays could have polished it up a bit, but in a game with this level of graphical detail, doing fundamental changes late in development would likely be too expensive to justify to the publisher.

And people forget some of the good parts out of the last few hours, too.
Yes, the residential areas are too drab to be cool, and the final escort sucks, but, the following were great:

-The trolley tunnels connecting the residential areas.
-The giant barricade set up to hold in residents during the downfall of Rapture.
-The gallows.
-The Little Sister lab with the posters? Brilliant.
-The central plaza of Point Prometheus, where it plays the title theme.
-All of the recordings spread over PP are fantastic. Within very small areas, you get tapes from a wide period of Rapture's history from several sources, especially about LS and BDs.


And the escort is only like 15 fifteen minutes, so it ain't that bad.

Now, are there any significant areas or recordings that people tend to miss? Does the balance update that somebody made work for the Steam version? I'm going to do a Hard 'bad' run.
 
I didn't want to create a seperate thread bitching about this problem as I hadn't seen any other thread for it...

Am I the only one who can't play this game or had it destroy my system?

It was working fine up until the Medical Pavillion when you pick up the
incinerate plasmid
, the game just froze - I tried it again multiple times and the game just freezes over and over again at that point, requiring me to hard power-down and restart

I finally got it loaded up again using a bunch of different methods (cache clear, etc) and made it to the dentist chair, and I hit the back button, and the game shows a weird purple color all over the screen, and well, after I approahed the rocket launching-mech to hack it, the game froze again, and along with it, the entire system

now my 360 disc drive won't read any games at all... it was working fine for every game without a single hitch before Bioshock... Yes folks, I managed to keep ONE 360 system and I was content with it...

I played the system for like many, many hours thus far... Gears of War, GTA4, Call of Duty, Assassin's Creed, etc. no problems at all...

Bioshock had to be the one that destroyed it unfortunately...

Issue with 2k disc replicator?

P.S.

Seems like I'm not the only way, there are like hundreds of people complaining that the game destroyed their 360

http://forums.2kgames.com/forums/showthread.php?t=6688&page=41
 

Mar

Member
tehrik-e-insaaf said:
Am I the only one who can't play this game or had it destroy my system?

Bioshock didn't kill your system. Microsofts crappy hardware did. It could have blown up on any game you put in, Bioshock just happened to be the one for you and the hundreds you point to in your link.
 
well i just found it funny that the game itself froze so many times at the exact same point - and not until i did like a billion things did the system make it past that point in the game

usually that implies something is wrong with the software and how its trying to interface with the hardware (or the disc)

but hey, i'm the first to say the hardware is pretty shoddy :)

guess i was hoping to avoid being "one of the cases" i was reading about in all the RROD forums - this is the first console that's ever crapped out on me in over 20 years of gaming

oh well...
 

Mar

Member
tehrik-e-insaaf said:
this is the first console that's ever crapped out on me in over 20 years of gaming

Welcome to the club! Out of all my friends only one has yet to have a failure of some kind on his system. We are all waiting for the day, because that day will eventually come.

I too had never had a console die on me. I still use my original Commodore 64, and that's over 20 years old. The 360 is lucky to last a year (granted, the new revision seems better).
 
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