Maybe the sales numbers would be doubled or even tripled if the price went down over time? Game consumers who think like consumers do seem to be in the minority, most seem to care more about corporations making as much money as possible than consumers getting a good deal.
"Maybe the sales numbers would be doubled or even tripled if the price went down over time?"
I'm not sure that this is true.
I'd love to see the numbers but I am pretty sure that, outside of a few exceptions, games will make the vast majority of their sales in the first few weeks.
You'll see discounts soon after release for games that are not performing well at launch.
You'll see big discounts 12 months after release to pick up those few stragglers who may still have an interest in the game.
So Ubisoft will launch their new open world thing at 69.99 or whatever and 12 months later it is down to 19.99.
Basically they are making the bulk of their sales at launch when the game has all that hype and then 19.99 price down the line is to grab people who probably had no intention of buying until they saw it was 19.99.
If more and more customers decided to actually hold off on getting games at launch then those deep discount sales would happen less and less as companies readjust to try and max out their profit.
Maybe the lack of competition on Nintendo platforms causes this issue?
A game like FarCry 5 comes with a ton of competitors when released on PS4. Plenty of other similar games vying for the customers money.
6 months down the line the game is still competing by being on sale at 50% off when other new games are coming out.
Switch has basically one Mario Kart. If you want that game or something like it then there is not much choice.
Seems to be the same for a lot of Nintendos 1st party IP. They don't need to drop the price because there is no real alternative for people?