That's sounds like your everyday linear storyline. Why bother having multiple choices if they have the same ending.Yeah that’s not for me. I like a good hand crafted story and ending. What’s the point of a story if it doesn’t have a real end.
How can a story be any good if there is no story? It’s generated by variables.That's sounds like your everyday linear storyline. Why bother having multiple choices if they have the same ending.
All life is generated by variables, mate. In this case, it's whatever you want within the game's lore. The story is a journey and the quality is determined how you choose to fill it with.How can a story be any good if there is no story? It’s generated by variables.
Is my character or the other character this or that? It’s whatever you want it to be and I don’t see the appeal. But I guess that’s a different topic
Look at it as the game offers you many ways to experience the story or even shape your own in that universe (still within some boundaries, it is not a sandbox)How can a story be any good if there is no story? It’s generated by variables.
Is my character or the other character this or that? It’s whatever you want it to be and I don’t see the appeal. But I guess that’s a different topic
Does this game have titties?
How can a story be any good if there is no story? It’s generated by variables.
You clearly did not see the bear naked17000? Pfft, that's easy:
You had sex with a bear
You DIDN'T have sex with bear
You were asked to have sex with bear, but you refused
You were NOT asked to have sex with bear
You were the squirrel looking at the bear having sex ... or not
Etc.
And this is just one minor encounter
I wonder how pretty much every game (or movie) stuggles to get even its one linear story to an acceptably good level, and this game is supposed to be great with a ton of content?
AI on the helm, Stephen King cloned? The staff consists of 1 writer for each other position?
You have 17.000 variations of them
I mean, you dont read stories to get to the end, you do it because you enjoy the time to time moments.Yeah that’s not for me. I like a good hand crafted story and ending. What’s the point of a story if it doesn’t have a real end.
Its ending variations. It accounts for stuff like who you romanced between these 9 partners or none, whether you helped a dude who went on to do x famous thing, whose side you picked in this 3 way war or none, etc.That seems like way too much, 98% of those endings will be futile.
That’s what makes D&D so good, the fact that things can play out so differently depending on how the player both approaches the situation and what kind of character the player is. This to me looks like an indicator for good world building and makes the player feel empowered.Yeah that’s not for me. I like a good hand crafted story and ending. What’s the point of a story if it doesn’t have a real end.
Standalone story, no need to play the old stuff.I have no idea if this is the right thread to ask this question -- but I've never played 1 & 2 - should I (before jumping into 3, I mean) -- or is this gonna be a standalone story?
Yes. That's the entire pointI don’t actually understand how this works - is this technically the largest rpg ever created then? Like do most choices really affect things, similar to an actual table top rpg?
At least 17k if we asume each story moving towards one of those endings have at least 1 specific bugWhat about the number of bugs ?
Detroit become human had so many variables that my playthrough felt genuinely mine. Best ending too for what I choose to do in the game, ie made connor evil, letting kara escape etc.Yeah that’s not for me. I like a good hand crafted story and ending. What’s the point of a story if it doesn’t have a real end.
Didn't even realize this game was already out in early access
That is my dream gameAt what point does it become too much and they are making a game that 99% of players will never see most of the content which is a total waste of effort and resources?
Its not uncommon for rpgs to do this to display the amount of in-game choices you can makemarketing the number of endings is worse than the size of the world map imo. im down for 3-4 well crafted endings. im now worried how the plot will keep me playing with that many variations of end game..
You can have a mix of both base endings and “slides” reflecting the decisions you made in the game.marketing the number of endings is worse than the size of the world map imo. im down for 3-4 well crafted endings. im now worried how the plot will keep me playing with that many variations of end game..
Just compile the different bear endingsLarian need to think about the content creators here. Who in their right mind is going to compile an ending compilation when there's 17000 of the damn things?!!!
A Russian 13 year old will have them all up on YT within 22 hours of release.You know someone is going to try to get all 17,000 variation endings.
Why wouldn’t the story have a real end?Yeah that’s not for me. I like a good hand crafted story and ending. What’s the point of a story if it doesn’t have a real end.
You can drop names! I'm sure nobody will ban you for calling those games walking simulator moviegames.You're right, they should drop this senseless "role playing" design strategy and revert to a long, finely tuned cinematic hallway that everyone can experience the same way!
a lot of people actuallyWho has time for this? I didn't even finish P5 due to the length.
It's actually pretty good timing for PC / PS gamers I think. If you didn't play Zelda, and aren't about to play Starfield, this is probably coming at just the right time. I will probably try it sometime next year, or later. It looks pretty great.Who has time for this? I didn't even finish P5 due to the length.
I mean, it will probably be fun , but this would 100% be a game I never finish and just give up on 1/3rd of the way through.a lot of people actually