Which is good, because I didn't do that. I highlighted that Xbox has been saying "next year!" for seven years. The issue is that 5 studios, or 32 studios, they just need to manage them and deliver top tier titles. They had questionable output with 5 studios. They have to prove they can do better, now with over six times the studios. I think it's ok to discuss can they actually do that. Forza Horizon 5 is a pretty good start, but then Halo Infinite came along and was a step back.
And I mentioned that you're basically not thinking this through. Promises made with 5 studios don't have the same impact as promises made with 32 active studios.
They did NOT have questionable output from the bulk of their first party lineup. The Coalition, Turn 10, Mojang, Playground all released quality games and with very good efficiency too.
They don't have to 'prove' to anyone that iD, Ninja Theory, Obsidian, InXile, Bethesda, Machinegun Games, Arkane and Tango can release good games. That's a ridiculous notion.
Halo Infinite has over 26 GOTY awards as it stands, and is one of the best rated games of 2021...so you're pretty much just parroting a minority opinion.
So, "next year!" again, is it? What other big titles have Microsoft confirmed for early and mid 2022? All of the confirmed titles are late 2022, with plenty of time for more delays back into 2023.
Again with the dishonest goalpost moving. You're the one who mentioned 2023 as potentially a 'barren year'. And now it's been pointed out to you that there's a LOT of stuff that's likely lined up for that year, you've pivoted to 'next year' FUD. Why?
Halo Infinite's campaign has the largest landmass, sure, but also the most bloat by far. And the least amount of high quality missions. Don't twist 343i's reliance on an empty world as some kind of amazing achievement; Halo Infinite is pretty unambitious. Hell, you can't even replay a mission. It's the most anaemic package in the franchises' history. And I specifically went out of my way to highlight that we don't know if 343i or Microsoft is responsible for that debacle. I, personally, point the finger at 343i - they're easily Microsoft's worst developer - but there's no way to be certain.
Since inception, 343i has made multiple Halo games, all critically and commercially successful. As i said earlier, the most recent entry has an 87% MC rating. 'Worst developer' indeed.
My narrative is really simply: Microsoft now has to manage more studios than any platform holder in history, and deliver industry leading games to carry its platform, Microsoft's metaverse strategy, and fuel Game Pass. It's a hell of an ask of anyone. For the last generation, their output has mostly been lacking. That's not a controversial take. Gears 4 and 5 were perfectly fine, but don't hold a candle to the series at its height. Forza Motorsport started to run pretty dry by the 7th entry, and needed the break its on. Playground, however, has consistently delivered. They're easily Microsoft's best proven studio in my eyes. At the end of the day, promises don't mean shit to me: I need to see the proof that Microsoft can actually deliver on the incredible potential that their massive investments have created. I really don't think it's a big issue to be cautious on that. Phil Spencer seems pretty genuine, but if he says "this E3 is our biggest ever!" yet again this year and underdelivers with more CGI trailers for games years out, I think it's ok to be a little unhappy.
Microsoft simply has to continue what they've been doing post acquisitions: leave team structures in place, refrain from interfering with creative freedom, provide way more resources to the studios than they've been used to (in many cases) and encourage knowledge and tech sharing across all the companies in Microsoft gaming. And from all indications, that's not changing. So it does seem like you're questioning whether some of the industry's finest studios can continue to make quality games...which makes no sense.
And yes, this E3 will be the biggest ever. and yes, we'll still have games announced with CGI trailers. It's the sensible thing to do, when your gameplay isn't ready for sharing, and when you want to announce what you're up to, the setting of the world etc. You can feel free to be unhappy, but that would be an entirely self-inflicted injury.
I'm not sure why this is peculiar to Xbox. Elden Ring was announced with CGI trailers that everyone loved. CGI trailers were used to announce Death Stranding and Wolverine. No widespread complaints.