Edgelord79
Gold Member
With digital games you still own nothing. I’m assuming you only buy physical then.Input lag will improve but ownership is the problem.
With clouds and service you pay for everything and own nothing
With digital games you still own nothing. I’m assuming you only buy physical then.Input lag will improve but ownership is the problem.
With clouds and service you pay for everything and own nothing
I do when it's available so on consoles I buy 100% physical.With digital games you still own nothing. I’m assuming you only buy physical then.
ok boomerI have seen someone here say cloud gaming has less input lag than local gaming, what the fuck are you talking about?
In cloud gaming the information has to travel through the internet to a server to be processed and then travel back through the internet to ultimately end up on your TV. This will always have more latency than local gaming ALWAYS!!!!!
https://www.keengamer.com/articles/...ng-cannot-be-allowed-to-replace-local-gaming/
INPUT LAG
"Cloud gaming"
THE LAST THING A GAMER WANTS IS MORE INPUT LAG WHICH IS WHAT CLOUD GAMING BRINGS TO THE TABLE!!!
The big majority of PC players don't care about input lag, preservation, access to game files, 2K, competitiv games or mods.I don't think cloud gaming will replace local..... on PC
On consoles, yeah local will eventually be going away. The simple fact is that the majority who play on console do not care about input lag, preservation, or access to game files. They just want their fucking 2k.
PC gamers are too hardcore and competitive to just let control of their games and hardware fall away like that.
They'll need more time to:And what happens if say the "PS7" for example was 100% cloud based?
with SUNSPOTS and SOLAR FLARES cloudgaming simply cant succeed.
Considering how people are used to slutters and all other stuff related to streaming in general (people watching other people playing games etc.), I don't think it will be a big deal. And so-called "casual plebs" represent the biggest chunk (80%) of the gaming market.relatively unnoticeable to casual plebs with low standards yeah. also stutters in the video stream will always be an issue due to the nature of the low latency priority of the stream as the video stream can not buffer ahead and therefore any missed transfer will result in hitching.
Considering how people are used to slutters and all other stuff related to streaming in general (people watching other people playing games etc.), I don't think it will be a big deal. And so-called "casual plebs" represent the biggest chunk (80%) of the gaming market.
Being a Stadia customer is a symptom of some kind of disability, so I think you're onto something.Do you guys think cloud gaming has a place for old people then or people with disabilites?
He is right, i'll post the digital foundry comparison.I have seen someone here say cloud gaming has less input lag than local gaming, what the fuck are you talking about?
In cloud gaming the information has to travel through the internet to a server to be processed and then travel back through the internet to ultimately end up on your TV. This will always have more latency than local gaming ALWAYS!!!!!
This will never occur for bigger nations like the us.Input lag will Disappear with time as internet and technology advances.
But also I don’t see streaming working the same in the far future as it does now. At some point hardware will be advanced enough that even the smallest chip will produce graphics far beyond what budget, time, and skill can produce. All you will Need to stream is the data itself.
As soon as the 'cloud players' make more profit for the companies than 'local players', the companies will try and find a way to increase the profit on 'local players' and that's really has to be via increasing the profit margins on consoles. the only thing that might be interesting (and I am still waiting for it but tech does sometimes take longer than I hope) is whether local gaming hw can be used for a more P2P version of xcloud/game streaming. If so, it might still be better for companies to sell consoles at a loss.When a new way to play is introduced it doesn’t replace existing ways, it comes on top of them. Mobile games didn’t replace console games, which didn’t replace PC games. Some people will change their habits, others won’t, new people will enter the industry and life will go on.
What I’m convinced of is that « local » hardware will become more and more expensive, to the point where Cloud will make a lot of sense for non-hardcore people.
I don't get it as well, Guess people can only view the world as full of binary options.I don't get why people talk of cloud in terms of "replacement" for local gaming. Cloud gaming will compliment local gaming. For some, it may become the sole means of accessing games, but plenty of others will still want to play games on local hardware where they have more control and frankly, a better experience all around. As long as there is demand for local hardware then companies will be happy to sell local hardware and games.
This makes sense. For example, the people here in the US that are able to find a PS5 or Series X for "manufacturer's retail price" always post on social media like they've won the lottery. I know that for me personally, the only next-gen consoles I've seen are the ones I ordered from Amazon because I hounded Wario64s twitter and pre-ordered them when they sold out within seconds. And these consoles have been out for nearly two years now.What I’m convinced of is that « local » hardware will become more and more expensive, to the point where Cloud will make a lot of sense for non-hardcore people.
This.Input lag will improve but ownership is the problem.
With clouds and service you pay for everything and own nothing
Sorry I should have said rising cost of living making dedicated hardware an expense that is less justifiable when other devices cover the same function.How is console hardware cost going up? Certainly not for the player.
Also your own argument that most people aren't bothered about quality is what will keep them playing on mobile instead of using the cloud to play traditional games. It's a lot more simple and hassle free to just play on a console than to worry about all the problems that comes will gaming streaming for the people that actually like these games.
Because physics.why can console tech evolve and cloud tech can't?
He is right, i'll post the digital foundry comparison.
High end PC has the best latency but GFN3080 beats the PS5, Stadia very often beats the PS4 because of 60 FPS.(at 30 FPS ps4 has the high ground but the console cannot handle Judgment RDR2 at 60 for instance, Stadia can... That's why Xbox One X lost the DF latency comparison against Stadia).
that again is an assumption just based on currect tech isn't itBecause physics.
You can't magically wish away distance of which ping is highly dependent on.
Controller on mobile ain't ever going to happening to 99.9% of people.Sorry I should have said rising cost of living making dedicated hardware an expense that is less justifiable when other devices cover the same function.
I think that is correct, people will play on phones etc, but they'll play a streamed game with a controller rather than a mobile game on touchscreen.
Interface is a big problem for mobile games, but so is that people want the big name titles.
For me, I'm happy buying a console and running things locally. Gaming is a big hobby for me, but it doesn't take much imagination to see the mass, casual market going for the lower cost option for what can be marketed as the same experiences. Some people evangelise Stadia etc now, Microsoft doing the same but better is quite possible.
I think Microsoft are hedging their bets but they're not playing around either. It'll be interesting to see how it goes, I won't mourn cloud gaming if it disappears but I also won't be surprised if it becomes dominant.
If your assumption is that somehow tech can make you travel faster than light then feel free to dream.that again is an assumption just based on currect tech isn't it
Not really. It is not different than having bugs or issues with TVs. People don't give a damn.it's something completely different if you watch something that stutters and if you play something that stutters.
COD popularity had nothing to do with its performance. It just filled the niche that was vacant at that time.Call of Duty isn't as popular as it is without reason.
That's why all those junky indie games are not pop...Oh, waitjust like the casuals generally gravitate towards low latency 60fps games
Disability is all about controls and has nothing to do with cloud or not cloud. In fact cloud gaming will be even beneficial for them as they will need nothing aside a controller.Do you guys think cloud gaming has a place for old people then or people with disabilites?
So what is the calculation for much the delay will be with a server say 100 km from your place?Because physics.
You can't magically wish away distance of which ping is highly dependent on.