svbarnard
Banned
https://www.keengamer.com/articles/...ng-cannot-be-allowed-to-replace-local-gaming/
INPUT LAG
"Cloud gaming suffers notoriously from input lag. There is no getting around it. The very nature of cloud gaming requires that your input from your controller, which has input lag of its own, go through the vast network of the internet, tell a server playing your game what to do which could be hundreds of miles away, and then send that visual information back to your TV within a fraction of a second. Honestly, that technology is able to do this at all is fascinating. However, the ability to do something at all is not the ability to do something well.
The results do vary, latency for all cloud based gaming seems to be determined by a number of different factors. Internet speed, location relative to server, wireless connection vs. hardwired connection, and even the game itself all play a part in the time that it takes for your eyes to see what your fingers have commanded. It can be as low as 75 milliseconds to as high as 300 milliseconds. Regardless, hardware gaming will always be faster than cloud gaming."
In my own opinion, I don't think cloud gaming will ever replace local gaming especially when you consider the fact that consoles/PCs will always get more powerful over time (there will be a PS6 and a PS7 and so on and so forth). And also cloud gaming will always suffer from more input lag than local gaming, due to this fact alone I would rather just stick to local gaming.
THE LAST THING A GAMER WANTS IS MORE INPUT LAG WHICH IS WHAT CLOUD GAMING BRINGS TO THE TABLE!!! So my fellow gamers say no to the future of cloud gaming and say yes to the future of local gaming.
INPUT LAG
"Cloud gaming suffers notoriously from input lag. There is no getting around it. The very nature of cloud gaming requires that your input from your controller, which has input lag of its own, go through the vast network of the internet, tell a server playing your game what to do which could be hundreds of miles away, and then send that visual information back to your TV within a fraction of a second. Honestly, that technology is able to do this at all is fascinating. However, the ability to do something at all is not the ability to do something well.
The results do vary, latency for all cloud based gaming seems to be determined by a number of different factors. Internet speed, location relative to server, wireless connection vs. hardwired connection, and even the game itself all play a part in the time that it takes for your eyes to see what your fingers have commanded. It can be as low as 75 milliseconds to as high as 300 milliseconds. Regardless, hardware gaming will always be faster than cloud gaming."
In my own opinion, I don't think cloud gaming will ever replace local gaming especially when you consider the fact that consoles/PCs will always get more powerful over time (there will be a PS6 and a PS7 and so on and so forth). And also cloud gaming will always suffer from more input lag than local gaming, due to this fact alone I would rather just stick to local gaming.
THE LAST THING A GAMER WANTS IS MORE INPUT LAG WHICH IS WHAT CLOUD GAMING BRINGS TO THE TABLE!!! So my fellow gamers say no to the future of cloud gaming and say yes to the future of local gaming.