Virt McPolygon
Banned
Seeing Linus and Gamers Nexus in the OP.
Maybe you should watch ANY OTHER REVIEW, you know, besides the known shills?Scratching head after watching digital foundry.
Is this even true?
This is why DF is loved by the types who expected RDNA2 to barely scratch on 2080Ti: it heals the butthurt.This is why DF
You are not getting it, are you?I'm not saying FreeSync is terrible.. or bad.. it's great. G-Sync just outdoes it a bit.
Don't watch anything besides totally not paid shill DF, dude.wow so it's.... absolutely nothing.
There are 7 (!!!) links in the OP, including shit like DF, so feel free to pick your poison.Seeing Linus and Gamers Nexus in the OP.
No, 2.0 is 90% TAA sprinkled with some mild AI. (that is why it is exhibiting all the strengths and weaknesses of TAA)You probably dont understand these techniques if you think these are mere interpolation. Especially DLSS 2.0 and FSR.
DLSS uses a high res 16k source image to upscale...
I used to.concatenate your posts
You are the worst nvidia hate boner there is.Don't watch anything besides totally not paid shill DF, dude.
There are reviewers upscaling things with Adobe Premier and what not, but stick with billinear pics that look worse than in reviews by anyone else, besides DF.
Based on what? A single review out of, how many, 7 at this point?Clearly FSR is NOTHING and not up to par with DLSS.
I don't care who you are.
Lol, crop out all the obvious indicators, like the actual character and focus of the video. Dude I'd love nothing more than to see AMD hit this out of the park, but it's hard to take you seriously.
Sorry, which one was it, I've missed the answer.Lol, crop out all the obvious indicators
Oh fuck off with the wholesome act.Based on what? A single review out of, how many, 7 at this point?
A review which claimed that FSR causes ghosting, while TAA derivatives (DLSS 2 among them) do not?
A review that didn't show FPS gains from FSR? (showing GPU load is hilarious way to hide it)
Yeah, that's... legit.
I don't care who you are.
Are you fat or thin.
Tall or short.
Black or white.
Gay or straight.
Hell, I don't even care if you are from Earth or outer space.
In fact, it's not about you and me at all.
If you have arguments - go and state them.
If you feel too insecure to discuss upscaling (Jesus Christ), then don't discuss it.
If you want to discuss myself: I'm fine with that too, dude, just create a specific thread for that, I'll show up, I promise.
How convenient, ain't it?DLSS image is sharper and cleaner in motion than native
That is some crazy stuff, but anyhow this thread, but true AI DLSS (the 1.0) is not relevant to this discussion, only TAA derivative with some ML, also known as 2.0 is.Even DLSS 1 looked years ahead.
Ok, let me say that using words you seem to understand better: fuck off with ad hominems, focus on arguments.Oh fuck off
Pretty much any review, bar DF.Better based on what?
I give up.How convenient, ain't it?
On this very forum, one of your brethren, has challenged me to figure out which of the pics was DLSS quality and which true 4k.
It wasn't hard to figure, and, guess what, the one that added blur and wiped out details was the DLSS 2.
But "in motion" right? As in "go figure, how to compare". Very convenient.
Want to talk about ghosting? Or about how well TAA derivatives handle motion in general?
That is some crazy stuff, but anyhow this thread, but true AI DLSS (the 1.0) is not relevant to this discussion, only TAA derivative with some ML, also known as 2.0 is.
Ok, let me say that using words you seem to understand better: fuck off with ad hominems, focus on arguments.
Pretty much any review, bar DF.
Congrats to your arch nemesis, whoever that is.My arch nemesis won. congrats
I have no way of recording or proving anything that was proven a bunch of times already and I am just tired of arguing.Congrats to your arch nemesis, whoever that is.
A pity you weren't able to answer rather concrete questions and preferred to give up.
Based on the "GPU usage" method of measurement, FSR enjoys around a 3-6% performance advantage over TAAU at the same internal resolution. While, KitGuru's performance benchmarks in Godfall show that FSR Ultra is 3.7% ahead in Godfall at the 77% render scale from 4K, and 1.9% faster scaling from 1080p.PS
DF is VSynced to 60fps. And then demonstrated GPU usage difference to show the "performance impact". The fact that this piece of embarrassment is perceived as legit review, speaks for itself.
Let's separate 2 things here, shall we: we are talking about reviews. Reviews might be doing and focusing on things that singled out gamer might not pay attention to (or not even see that game).I just know that TAA ghosts like crap on foliage and crawls on distant, smaller lines.
While DLSS looks pristine in motion and even foliage looks great.
It's purely spacial, nothing temporal about it.So if FSR is just a bit of upscaling on top of TAA
Why? Can you recall a single other case when "GPU usage" method of measurement (with locked FPS...) was used to judge the perf gain?"GPU usage" method of measurement
It does not add ghosting as it's 1 frame. I know.Let's separate 2 things here, shall we: we are talking about reviews. Reviews might be doing and focusing on things that singled out gamer might not pay attention to (or not even see that game).
You cannot counter common findings by "but I don't see it in a handful of games I've tried".
So, NV's DLSS 2 did address some of the TAA's weaknesses, but not fully, one cannot state that ghosting is simply gone (especially when quick motion is involved).
Can we agree on this, or you insist 2.0 is never having ghosting?
It's purely spacial, nothing temporal about it.
It cannot add ghosting in principle, as it doesn't reference other frames, it takes DF level shilling to see ghosting caused by FSR.
Pretty much every tech youtuber touched on it being spacial, so did TPU.Pretty much a nail in the coffin of any argument these other "tech youtubers"
It does not add ghosting as it's 1 frame. I know.
But it also does nto work to eliminate any ghosting, trailing, crawling etc.
It just feels like a pointless effort to be hones. Everyone was hoping AMD was working on something else
I don't think Alex was trying to judge the performance gain, but rather the performance cost of enabling FSR vs. TAAU. Since the topic was whether developers should be integrating FSR instead of TAAU. In fact I would say the video was more developer than gamer focused, which is a criticism you can make in general of Alex's content.Why? Can you recall a single other case when "GPU usage" method of measurement (with locked FPS...) was used to judge the perf gain?
What is that if not an attempt to mislead people?
You should have taken this part of the image
Hint... the best looking one is number 3 and it's the only one that uses a reconstruction technique.
KitGuru guys directly compared it vs TAAU (no VSync 60fps misleading bazinga).I don't think Alex was trying to judge the performance gain, but rather the performance cost of enabling FSR vs. TAAU
That very video.Source?
Remember, DF are shills, also don't trust your own eyes..."Quite good at ultra quality, close to DLSS 2 give or take"
That's where I took the performance figures from in my post. They say that TAAU looks fractionally sharper @ 77% of 4K in Godfall at the cost of some texture shimmering. At 1080p, they think TAAU provides a "better experience" @ 77%. FSR looks better in Terminator due to the low contrast content, as noted by other sites.KitGuru guys directly compared it vs TAAU (no VSync 60fps misleading bazinga).
They found FSR to be a bit better IQ-wise and for the most part, also faster (same internal resolution).
AMD FidelityFX Super Resolution Tested! - KitGuru
AMD's FidelityFX Super Resolution feature is here, with the company promising a high-quality upscaliwww.kitguru.net
I think that's a fair assessment.So the way I interpret that is that at 77% of 4K in "normal" contrast scenes, TAAU can look subjectively better or worse than FSR, but that the more you lower the resolution, the more the advantages of TAAU manifest.
"I would prefer to use FSR for gaming" (stated verbatim) is a quite clearly positive spin.You can give that a "negative" or "positive" spin, depending on what your expectations were.
It should be supported with most games that lack solid upscaling like Insomniac games and Demon's Souls.
Demons Souls 1440p TAA looks much blurrier than 4K FSR UQ. Loved the 60FPS but much preferred the crispness of native.
I’ve yet to play Ratchet but I’m sure it’s it’s one of the best of examples of DSR TAA.
Haven't played Demon's Souls myself, but that's even good news if true. FSR will be the standard then. It was already impressive how Returnal looks being from 1080p base.
No that was 2.0.No, 2.0 is 90% TAA sprinkled with some mild AI. (that is why it is exhibiting all the strengths and weaknesses of TAA)
What you describe was 1.0.
Well sadly in that case it's going to do fuck all, because for this to work, you already have to have quite high internal resolution, because FSR make the resolution lower and try to guess and reconstruct the edges. So no, we need something else for this.It should be supported with most games that lack solid upscaling like Insomniac games and Demon's Souls.
I don't know what you were trying to imply with these pictures, mate, that 16k super resolution images and per game training is exclusively 1.0. (which everyone, but people watching DF exclusively have figured, sucks)No that was 2.0
I think it is simply listed as a potential use case.Hopefully they didn't meant FSR.
FSR made me realized how cruel I was to CB. Because in VILLAGE, in 60FPS that shit is absolutely pristine.
No that was 2.0.No, 2.0 is 90% TAA sprinkled with some mild AI. (that is why it is exhibiting all the strengths and weaknesses of TAA)
What you describe was 1.0.
Or maybe you are dumb those pics are from NVidias own website.I don't know what you were trying to imply with these pictures, mate, that 16k super resolution images and per game training is exclusively 1.0. (which everyone, but people watching DF exclusively have figured, sucks)
The NVIDIA DLSS 2.0 Architecture
A special type of AI network, called a convolutional autoencoder, takes the low resolution current frame, and the high resolution previous frame, to determine on a pixel-by-pixel basis how to generate a higher quality current frame.
During the training process, the output image is compared to an offline rendered, ultra-high quality 16K reference image, and the difference is communicated back into the network so that it can continue to learn and improve its results. This process is repeated tens of thousands of times on the supercomputer until the network reliably outputs high quality, high resolution images.
Once the network is trained, NGX delivers the AI model to your GeForce RTX PC or laptop via Game Ready Drivers and OTA updates. With Turing’s Tensor Cores delivering up to 110 teraflops of dedicated AI horsepower, the DLSS network can be run in real-time simultaneously with an intensive 3D game. This simply wasn’t possible before Turing and Tensor Cores.