Metal Gear Solid 2" would proceed at a smooth pace up until its launch in November of 2001. At that time, I was also engaged in promotional-related activities for the game. The depiction of game's themes and its numerous similarities with the real-world events on September 11 rendered it unfit for release at the time. After consulting with lawyers, the end result was that the game required revisions in 300 spots. It goes without saying that we were crisis mode and it was threatening the release and sale of the game.
I was called in to speak with the board of directors and after explaining the story details everyone's facial expression had a look of “This is not good." Since the plan for the game was to have a worldwide release the idea of shelving the project altogether would have a tremendous impact in terms of business.
I thought to myself, "The game shouldn't be released at this period in time. I have no other choice but to take responsibility and resign from the company." | then reached out to Kagemasa Kōzuki the founder of Konami through email. He responded with, “I have made up my mind. The game should be released. What are your thoughts?" I was moved by the words and I too made up my mind. I also had discussions with Ken Kutaragi the then president of Sony Computer Entertain- ment (SCEI). Mr. Kutaragi heard my explanation and offered his advice stating, “This is not a matter you should be ashamed of. You should go ahead and release the game." If I didn't have the support of these two individuals, I can't predict how the events would've transpired otherwise. The places in the game that necessitated revisions were corrected and the game's release was postponed by a few weeks. In the end, the game would go on to receive worldwide critical acclaim with impunity.