sadly, it looks that way...Is this a serious comment?
I enjoyed it for what it was, and it was a nice change of pace in terms of open world design compared to the more generic GTA or Assassin's Creed clones. But yeah, if you start thinking about it too much, you kinda wish that it was something more than Dark Souls with a horse and much broader area of exploration. In that regard, I get what OP is talking about and he's not wrong.Maybe these people need to broaden their gaming habits, because ER is like apple: it does what everyone is doing in a more refined or interested way bar the terrible technical issues. But, yeah, not innovative.
Tree Sentinel - You’ll unfortunately meet more of those. Next time, easy cheese (well not easy, it’s a FROM game) is to ride forward, land one powerful hit, then ride away, turn around, go again jousting style.I'm level 38,and I'm still fighting Margit when I'm not grinding for runes. Fighting him on a fucking bridge makes things much harder, or I would be able to beat him quite easily. I struggled a lot with Tree sentinel, until I decided to just make him miss, then stay close to him and swing it out.
Read the rest of the comment if you’re really in doubt.sadly, it looks that way...
I tried that a bit actually but thought it sucked , and I don't think you can erase one without erasing all.You can create your own markers to show if you've cleared an area. That's what I did in my second playthrough.
This game has so many missing features that is baffling that people think this is revolutionary.I tried that a bit actually but thought it sucked , and I don't think you can erase one without erasing all.
Wish they would at bare minimum have a beastiary index of who you have fought and beaten , then I could tell what was left at least.
Low innovation is still innovation. So thank you. Everything's been done before. It's just about doing established conventions in unique ways. Death Stranding is an innovative game. Walking has been in video games for 30 years. They just applied it in a new way...is it no longer innovative because its been done before? It's not black and white.smashing together two genre of games and leaving the fundamental gameplay (and other systems unchanged) is about the lowest effort of innovation as one can get.
Interesting what some people can assume to dismiss any criticism.Stopped reading after "The game was a technical mess on release (don't know the situation now)". If you can't be bothered to play the game then i can't be bothered to read your opinion on it.
How far have you played? Are the complaints your own or are you repeating what you’ve seen others say?Interesting what some people can assume to dismiss any criticism.
Reasoning like it's impossible to have played the game till around 65% within a month of it coming out.... And then criticize its innovation and mechanics based on what I saw of the game based on my playtime....
Yup, I see Elden Ring as the first game in the sub-genre ”open-world soulslike”.From Software pretty much created their own sub-genre and style games, so what if not every one of their games reinvents everything? They masterfully applied their formula to the open world genre and did it in a way that made the game different from your regular Ubisoft inspired open world.
ER doesn’t play completely different from other Souls games. I would know because I played them all. Even the HUD is the same with a few additions. The enemy design and bosses are also evolutions (some from worse, like Bloodborne-like bosses) from what they’ve done before.Yup, I see Elden Ring as the first game in the sub-genre ”open-world soulslike”.
People don’t directly compare Forza Horizon to Forza Motorsport, one is open-world racing and the other racing or racing simulator. Both have realistic cars but they play completely different. Just like if you compare Elden Ring to Bloodborne or Demon’s Souls.
I stopped reading right where I said so have no idea what the rest of your post said apart from the word in the replies. when you have to qualify your opinion by stating that you aren't sure if they have fixed it when you can just load the games up and check then that starts ringing alarm bells that you are just repeating what others have said without ever playing the game. You can spend time collating all these criticisms but can't simply load up the game to check it smells a bit off.Interesting what some people can assume to dismiss any criticism.
Reasoning like it's impossible to have played the game till around 65% within a month of it coming out.... And then criticize its innovation and mechanics based on what I saw of the game based on my playtime....
From Software pretty much created their own sub-genre and style games, so what if not every one of their games reinvents everything?
I jumped straight from Demon’s Souls Remake to Elden Ring and then to Bloodborne after ER and I just can’t agree to this.ER doesn’t play completely different from other Souls games. I would know because I played them all. Even the HUD is the same with a few additions. The enemy design and bosses are also evolutions (some from worse, like Bloodborne-like bosses) from what they’ve done before.
I stand by what I said. If it was called DS4 no one would bat an eye.
This is a dark souls game through and through.
this is why it’s called iteration. It has a feel new ideas thrown in the mix but the general gameplay is the same. Just like the gameplay from all main Kingdom Hearts games is the same. ER feels like a dark souls game.I jumped straight from Demon’s Souls Remake to Elden Ring and then to Bloodborne after ER and I just can’t agree to this.
Sure, in indoor areas it’s classic Souls gameplay, if you ignore ash summons and jumping and crafting, and if you also hold a crossbow in left hand and axe in right and don’t block it would be similar to BB.
But come on, don’t lump these games together and say they’re all the same. They are not.
You’re stuck thinking about iterations. The games don’t play the same. They really don’t.this is why it’s called iteration. It has a feel new ideas thrown in the mix but the general gameplay is the same. Just like the gameplay from all main Kingdom Hearts games is the same. ER feels like a dark souls game.
Then you have final fantasy x, XII, xiii and XV. All of those games feel completely different from each other despite having some common enemies. But everything else about them are different.
ER doesn’t set itself apart from other souls games, just like KH3 doesn’t set itself apart from KH2.
But FFXV is completely different from XIII which by itself is different from XII.
Yes, they play the same. If you show a random person, they’ll say it’s the same game. Just like they’ll do with KH games. But I bet they won’t say it’s the same game with Final Fantasy.You’re stuck thinking about iterations. The games don’t play the same. They really don’t.
Elden Ring feels like a Demon’s Souls game when you’re inside narrow areas where you can’t use Torrent. It most definitely don’t feel like Demon’s Souls when you’re out in the open. And you spend a lot of time out in the open.
Out in the open it has more in common with Assassin’s Creed Odyssey or BOTW or something like that where you can spawn a horse and have snappy arcadey controls, if you ignore double jump and the insta-spawn. But lumping those games together would be comical and off the horse they’re nothing alike.
So, in the end, Elden Ring is completely unique. Therefore; open-world soulslike![]()
How on earth is Elden Ring's lore the same tired RPG tropes!? Compared to other FROM games, maybe, but they have some pretty unique gods/bosses and backstories. This is a pretty far cry from traditional fantasy. Malenia? The dungeater? Radahn?The "lore" and "story" is just a bland mess... with the same tired old RPG tropes.
HOT TAKE TIME: I had far more fun with Horizon Forbidden West than Elden Ring. Give me more dynamic combat - Ultra hard is fantastic.
The Souls series does not have massive, drastic jumps, but it does gradually evolve.And ER plays like dlc to any dark souls, it brings nothing new to the formula.
Yes a unique type of Souls game. Open-world soulslike.It is what it is.
You’re stuck thinking about iterations. The games don’t play the same. They really don’t.
Especially when opening argument is 'technical mess, don't know about now'Elden Ring is a pinnacle of open world design and I'm not going to regurgitate what has already been documented by hundreds, if not thousands of others on this subject.
This isn't some hidden mystery and the fact that Elden Ring is pretty much unanimously regarded as a generational masterpiece speaks volumes about the game's qualities. Lowbrow arguments like "but swimming", "only a horse?" and throwaway nonsense like "I just don't see it" are moot.
You can buy elden ring items and runes. Just not in game. Have to do it via third party.I realy think that I as someone who doesn’t hve time for these gmes, should be able to buy my character items and powers. This is why I love Ubisoft games.
To some people it's their GOAT and a masterpiece, I don't find it hard to understand at all given the obvious quality of the game, regardless of it's shortcomings (that even other great open world games like BoTW fail to escape as well) to me it's still unbelievable what From Software was able to achieve.. . .because we're constantly told that ER is "GOAT" or a "Masterpiece" or some other superlative from both fans and the press. The overly flowery language used by reviewers to describe the game and its impact on gaming (open world gaming in particular), and the subsequent threads where folks desperately tried to understand why OTHER companies failed to do what Miyazaki did so effortlessly (on his first try no less) are why you've got threads like this asking the obvious question that follows such praise.
Elden Ring have a completely open map, instead of choosing a level in a small hub level like in DeS you traverse a huge map in ER and explore to find the ”levels”. And you can do this while riding Torrent, the horse, instantly spawned right where you stand, which have double jump so you do platforming, and there is mount combat which completely change the action, and there are boss fights on this map and tons of exploration.Genuinely curious what differences you are seeing in the DNA of DeS and ER such that they play different.
Lol I was taking the piss. Iv completed it 3 times and hve 1000/1000 gamerscore on itYou can buy elden ring items and runes. Just not in game. Have to do it via third party.
They aren't wrong. HZD and HFW have far more dynamic enemy encounters/approaches to gameplay relative to a build than ER. Easily.
They both started at 89 on MC, so this is just your fanboy biased opinion.Thing is, Demon's Souls started great, whereas Horizon started...mediocre.
They both started at 89 on MC, so this is just your fanboy biased opinion.
On a micro level, maybe. On a macro level, not even close. FROM's environmental design is second to none and this greatly influences enemy placement and type. Add to that actual build diversity and any engagement can be wildly different in ER.
Horizon may have flashier combat, but "should i use zappy arrow or fire arrow" isn't more dynamic than ER's combat.
Doesn’t it play differently? ER solved my issue with most from games - if I was stuck at a boss I just went and explored a bunch of other shit and came back or didn’t come back. Save points are more generous, you get summons a horse - I feel like people acting like it should’ve just been a typical from game are missing what being open world really added to the experience.ER doesn’t play completely different from other Souls games. I would know because I played them all. Even the HUD is the same with a few additions. The enemy design and bosses are also evolutions (some from worse, like Bloodborne-like bosses) from what they’ve done before.
I stand by what I said. If it was called DS4 no one would bat an eye.
This is a dark souls game through and through.
This are "THE HARDCORE GAMERS" who trashing this game from the launch.People thinking no quest markers and maps is “innovative” and fun, however almost everyone I knew who played the game almost entirely relied on walkthroughs and tutorials to complete the game which is lame.
I really hope others from the industry don’t fall for ER’s false sense of innovative game and quest design.
How far have you played? Are the complaints your own or are you repeating what you’ve seen others say?
In the OP you said that you wanted to sneak and grab loot unnoticed, but that’s in the game, I did that many times, sneaked past whole areas with annoying enemies. And you wanted to trigger enemies to fight each other, and that’s also in, I used to do that for lazy grinding since you get runes even when enemies kill each other. And you played the PS5 version, but also thought the PC version had odd keyboard layout, so you played on both platforms? But you never thought of using the PS5 controller on PC?
I just find some complaints a bit weird. I agree on the enemy AI and story though.
Exploration is just looking for loot or bosses to kill. With all the acclaim for being an inventive open world, I thought they would have nailed the element of surprise. Like creeping slowly to get some loot, only to get captured by a plant monster with vine ropes, from which you would have to break free quickly or you die.
i still think that botw is slightly better than ER for my tastes...but i have very little hope for botw 2 to be as good or ground breaking as the first oneElden ring will get wrecked by breath of the wild 2.
the problem is not really the absence of questmarks or maps, ER issue is obtuseness.People thinking no quest markers and maps is “innovative” and fun, however almost everyone I knew who played the game almost entirely relied on walkthroughs and tutorials to complete the game which is lame.
I really hope others from the industry don’t fall for ER’s false sense of innovative game and quest design.
ER is not a game what you can finish 100% in one playthrough. I'm still playing it with media blackout & I'm on my third playthrough, still getting new quests & getting dialogs what I never encountered before.the problem is not really the absence of questmarks or maps, ER issue is obtuseness.
when a guy tells you to meet in a region, it doesn't wait for you at he start of it, it waits for you in the middle of the level, in a place that takes a good amount of time to reach and that has no significance for the player because the info about why that place is significant is given by the character itself when you meet him there.
or when to progress a major quest you have to, and that would be already obtuse without the issue that a player is not sure to stop a specific bonfire..sometime you just activate them and use them as checkpoints.talk to a doll for THREE times at a specific bonfire
in general, from wants their quest to be a group effort, he wants that frantic forum and discord discussion of people putting together pieces of their quest together, because one sngle person hitting every single checkpoint of one of the bigger quests in the order they were supposed to is at best unlikely.
the issue here is that the big discussions are usually just over after the first week or two, and whoever didn't took part because it has other shit to do,it's left with following guides and feeling lost.
but that's about the way you deliver info to the player and how you structure your quest, not about the lack of questmarks...make that npc tell me exactly where he is gonna stand by telling me, make that interactrion available at every bonfire and not a single one amongst dozens...put infos around the game that tells me where the npc that i have to meet in three different location in this humongous world, and not in easily missable obscure spots that i might miss and then never vist again in the entire playthrough.
not being a game you finish in one playthrough means branching choices, not "i never went to this specific corner of the map so i missed the second step of this quest, now it's locked because i went too far in another quest"ER is not a game what you can finish 100% in one playthrough. I'm still playing it with media blackout & I'm on my third playthrough, still getting new quests & getting dialogs what I never encountered before.
Also you can easily miss dialogs & quest progression if you just press skip dialog without reading.
Yeah saddly there is moments when you are far in some quest you can get locked from finishing another but game design is like that because of ending choice's.not being a game you finish in one playthrough means branching choices, not "i never went to this specific corner of the map so i missed the second step of this quest, now it's locked because i went too far in another quest"
that's just obtuse quest design
and no, i didn't skip dialogues.
Thats in the game. In fact, without using spells, it was possible to attract certain enemy types close to other types territories and they'd start fighting each other. I did that quite frequently early game when i was still weak.Agree that the enemies turning on each other mechanic was in the game.
But I was implying if the mechanic was present in free-roam (without your input).
Like enemies would have territorial boundaries. Some would be able to wonder into other enemies territories. Then the offender and occupant would fight over a battle for control.
Don't you agree that would have made the world feel more dynamic than it was?
If you mean traps, this game has no shortage of them, often far more well thought out than just a "smash X to free yourself". Like chests that teleport you to dangerous areas, floors that crumble and throw you in an enemy pit, enemies hidden in blind spots, etc. And it usually comes precisely with some strategic placed loot that induces you to carelessly walk into them.Like creeping slowly to get some loot, only to get captured by a plant monster with vine ropes, from which you would have to break free quickly or you die.
That’s… in the game. That’s how I found out enemies could fight each other. How long did you say you played?But I was implying if the mechanic was present in free-roam (without your input).
Like enemies would have territorial boundaries. Some would be able to wonder into other enemies territories. Then the offender and occupant would fight over a battle for control.
Don't you agree that would have made the world feel more dynamic than it was?
What are you talking about? You just plug in the controller and everything is automatically and perfectly mapped and you get correct button labels and all.Yes I could have used my controller to play the game on PC.
I don't know whether you have played on PC before, but for any game, open world or not, assigning those buttons to those actions are ridiculous on any level.
To some people it's their GOAT and a masterpiece, I don't find it hard to understand at all given the obvious quality of the game, regardless of it's shortcomings (that even other great open world games like BoTW fail to escape as well) to me it's still unbelievable what From Software was able to achieve.
I also find it funny that From Software gets criticized for not innovating when that is true to pretty much 99.9% of game studios and if anything From Software takes a lot more risks than most big studios I can think off within the type of games that they make, what other big studio is out there constantly putting out new IPs like them?
That’s… in the game. That’s how I found out enemies could fight each other. How long did you say you played?
What are you talking about? You just plug in the controller and everything is automatically and perfectly mapped and you get correct button labels and all.