IrishNinja
Member
Here's hoping there's some recognition for Dark Souls.
+1 so hard, at least a few noms here. if i saw a Yakuza 4 one i'd flip my shit, but it's been a good year honestly.
Here's hoping there's some recognition for Dark Souls.
No, I get why people love it.
I even hear it from people who don't play video games how they can go anywhere and everywhere. I get it, its all about the scope of the game, how ambitious it is.
But at what cost?
Bugs?
Shitty combat mechanics?
Janky animations?
no, I simply can't praise that
What about the ancient combat mechanics? the janky animations? what are their excuses for that garbage?
Can I just say for moment that everything people are saying bad about Skyrim is true a hundred fold for Minecraft? Minecraft makes Skyrim look like Dark Souls.
Skyrim, when all is said and done, will end up the game of the generation for the majority of people.
All the crying makes no sense. You take the game as a whole, it's an achievement that won't be surpassed until console hardware improves to the point where it can handle more.
Skyrim, when all is said and done, will end up the game of the generation for the majority of people.
All the crying makes no sense. You take the game as a whole, it's an achievement that won't be surpassed until console hardware improves to the point where it can handle more.
Animations are fine. There wre somewhat awkward transitions but the quality of the animations themselves is good to great.
The combat is fine too. It's designed to be simple and easy to get into (not an inherent negative). There are clear cut mechanics around sword, bow, sneak and magic combat. It's hardly ancient either, it's very unlike Oblivion's.
It doesn't come close to "garbage".
"Take a game as a whole" could be code for "Pretend the flaws with basic game design are not there and look at the size of the world map".
That's what I mean. It's another head of the beast. They don't have the money and, therefore, the time to make a product that will take exponentially longer to build and make the same amount of money Skyrim will. It makes no financial sense.
When people tell me about how amazing Skyrim is I start wondering if we play games for the same reasons.
As I've said, I don't think Skyrim's limitations are inherently technical. They're just part of a framework that is fundamentally dated that the developer/publisher can't justify fixing. The only way they'll ever see it as being worth fixing is if their community deemed it not good enough and didn't buy it. As this doesn't seem to be the case, it looks like the only hope for a better Bethesda game will be, as you suggested, new hardware, but again, I suspect that isn't the real bottleneck in this scenario.
Well, don't have the money or don't see the sense in parting with more money.
I'll chalk it up to different tastes I suppose, because I enjoyed MGS4 (despite its insanity) and Uncharted 2 quite a bit.This is completely true. I look at past GOTY winners like MGS4 and Uncharted 2 and wonder what in the hell people saw in those games. I played them both, and had to force myself to finish them.
Skyrim, OTOH? I'm 75 hours in, and not even close to being finished with it. Like Oblivion, I suspect I will clock about 200 hours when all is said and done.
It means: "How much fun did I have playing the game despite 'problems' that some people might have with the mechanics?" and clearly the common answer is: "Despite the problems I had a ridiculous amount of fun." Stop pretending that GOTY voting is in any way an objective critique of the games released in a year; it's not.
"Combat isn't garbage when the situation is right(dungeons only)... you are at the right level(very low level)... you haven't become overpowered... you are using magic or ranged attacks, not dead simple melee... etc etc. 99% of the time it is pretty terrible. Oblivion is sub-garbage if that is the comparison we want to make.
Heh, yeah, exactly. It's not "we can't afford this" so much as it is
why make a billion when you could make
a TRILLION dollars
Nothing wrong with melee IMO, and I don't see what about the combat outside of dungeons is so bad. And you can always be overleveled or underleveled for areas, like other RPGs.
Explain why I can put 80 hours into the game (much of that time spent in combat), enjoy the combat (which doesn't equate to "the combat is amazing" or anything like that) for that time, still have a strong desire to play the game and not have any regrets about the time I've spent playing it to boot?
There is no such thing as an objective critique, I'll just ignore that sentence.
It shouldn't be a surprise "some people" have trouble overlooking problems on the most basic and fundamental mechanics of the game(and for skyrim, this is going to be combat system, not that it is alone is flawed). One might ask "What good is a giant world map if a game about hitting things fails at making it deep or exciting?". But there are those who can overlook it, but I have yet to encounter an individual with the introspection to explain why very well. No one ever thinks to wonder how the game's map and questlog might be as manipulative as any MMO. But enough of that, I don't feel like making this thread more about Skyrim than it needs to be. I am sure many others would take my place.
Point is, it should be visible to everyone why there are those who do not want to overlook the flaws. To say to look at the whole picture is humorous, because the combat is the front and center and hogs more room than the giant world map.
I like my combat systems to be heavily focused around player dexterity (think a fast paced action game or a game like Dark Souls) and/or strategy (think of an SRPG like Fire Emblem). The combat in Skyrim is seriously lacking in both of those areas, and it often feels like winning or losing a battle is more a product of the numbers behind the scenes than the actual skill level of the player. Of course there is some amount of dexterity and strategy involved but even that tends to feel awkward (back and forth, back and forth) or overly gamey (pause the game for eternity to drink a potion instantly).Nothing wrong with melee IMO, and I don't see what about the combat outside of dungeons is so bad. And you can always be overleveled or underleveled for areas, like other RPGs.
Skyrim is quantity over quality
The problem I see with this line of thought is that Skyrim is much more than a game about "hitting things." Yes, it certainly includes hitting things, but I feel like it's much more a game about adventure, wherein you will at times probably need to hit things. You can run through entire dungeons as a berserker dual-wielding axes, or you can take your time sneaking through and backstabbing enemies; you can shield bash opponents and shout them to death, or you can conjure up a couple Dremora Lords to do all the hitting for you.There is no such thing as an objective critique, I'll just ignore that sentence.
It shouldn't be a surprise "some people" have trouble overlooking problems on the most basic and fundamental mechanics of the game(and for skyrim, this is going to be combat system, not that it is alone is flawed). One might ask "What good is a giant world map if a game about hitting things fails at making it deep or exciting?". But there are those who can overlook it, but I have yet to encounter an individual with the introspection to explain why very well. No one ever thinks to wonder how the game's map and questlog might be as manipulative as any MMO. But enough of that, I don't feel like making this thread more about Skyrim than it needs to be. I am sure many others would take my place.
Point is, it should be visible to everyone why there are those who do not want to overlook the flaws. To say to look at the whole picture is humorous, because the combat is the front and center and hogs more room than the giant world map.
Explain why I can put 80 hours into the game (much of that time spent in combat), enjoy the combat (which doesn't equate to "the combat is amazing" or anything like that) for that time, still have a strong desire to play the game and not have any regrets about the time I've spent playing it to boot?
how would someone explain that? i put hundreds of hours into Animal Crossing, asking someone else to explain that is weird.
Skyrim, when all is said and done, will end up the game of the generation for the majority of people.
All the crying makes no sense. You take the game as a whole, it's an achievement that won't be surpassed until console hardware improves to the point where it can handle more.
No. In simple terms, it is "code" for "how much I enjoyed myself (for how long of a time) playing the game". Not a bad metric for an entertainment product."Take a game as a whole" could be code for "Pretend the flaws with basic game design are not there and look at the size of the world map".
I use magic 100% of the time and I still enjoy the combat a lot. In fact, I consider the gameplay as a spellcaster to be in many ways superior to Demon's Souls.Combat isn't garbage when the situation is right(dungeons only)... you are at the right level(very low level)... you haven't become overpowered... you are using magic or ranged attacks, not dead simple melee... etc etc. 99% of the time it is pretty terrible. Oblivion is sub-garbage if that is the comparison we want to make.
I haven't played the game on PS3, but from reading about that version this seems like some very strong praise.Is every aspect of Skyrim better than what other games have achieved in those aspects of gameplay? Certainly not. Is the game free of annoying (sometimes very annoying) bugs? Absolutely not. And yet, despite this, despite playing it on the PS3 and suffering all of the issues others have reported, I consider this my unequivocal game of the year.
That is such bullshit and you know it. On 360 and PC Skyrim is by far the most stable game at launch that Bethesda has ever put out. It's not even up for debate.
Come on, you can't do "literally" anything.I think a lot of people are missing the point that the fact that you can do literally anything is the fun for a lot of people in Skyrim. Like GTA, it's a game where the intended mission structure ceases to matter because you can do your own thing without repercussions. Some people will play for 50 hours and never complete the main quest.
I can't speak for the general response, but I saw the massive flaws in Oblivion days after release. Skyrim is significantly better than it in a number of essential ways, includingI'm boggled by the Skyrim fapping, huge pretty word, but man it lacks in game play and interesting story/quests. It seems like 2006 all over again, Oblivion had the same glowing response.
so let's ignore the fact that the game doesn't do anything particularly well and was released in beta form, and let's just focus at how big the map is and how many quests there are
if this is our generation of gaming then I'm ashamed
woah I just checked the OP and noticed someone actually picked ocarina of time. I find that a little disrespectful to the games that came out this year if you're picking a 1998 game to be 2011 goty.
so Ocarina of Time 3D wins 1 GOTY award but Skyward Sword wins nothing.... o man
I'm starting to wondering if the "OMG bugs" response to Skyrim is being made by people that haven't played the game but are grasping for a reason that it shouldn't win GOTY. Yeah, I know about the PS3 problem, but the bugs on other platforms don't seem that game breaking. Maybe the PS3 version should be ignored when it comes to the media GOTY discussion because most of them are playing on PC or 360.
I haven't played it myself but whenever I hear it discussed on various podcasts, all I hear is positive discussions, and barely any mention of game bugs that destroy the experience. Along with that, the comments I read hear from people that play it here are positive as well and these are from people investing 30+ hours in to the game.
So, you accuse people of not playing the game when you haven't played it?I'm starting to wondering if the "OMG bugs" response to Skyrim is being made by people that haven't played the game but are grasping for a reason that it shouldn't win GOTY. Yeah, I know about the PS3 problem, but the bugs on other platforms don't seem that game breaking. Maybe the PS3 version should be ignored when it comes to the media GOTY discussion because most of them are playing on PC or 360.
I haven't played it myself but whenever I hear it discussed on various podcasts, all I hear is positive discussions, and barely any mention of game bugs that destroy the experience. Along with that, the comments I read hear from people that play it here are positive as well and these are from people investing 30+ hours in to the game.
Side note: I can't remember the site but I think a cheat code website gave Uncharted 3 their GOTY. I think it was mentioned in the Uncharted 3 OT but I can't find it now.
wow, Uncharted 3 Media backslash?
wow, Uncharted 3 Media backslash?