Weren't you the person who told me that the game had ingame pop-ups for this ? Because that's totally wrong.
there is a gif somewhere with the text. If the gif is made up, I apologize.
Weren't you the person who told me that the game had ingame pop-ups for this ? Because that's totally wrong.
I never seen such after playing more than 10 hours. Maybe you seen explanations, because the game has gameplay scenes to illustrate explanations on battle system.
That could be the case, and how do you have the game already![]()
I think we're embroiled in a semantic argument.
Remember, I'm not trying to convince you that purchasing Bravely Default is a bad decision on your part.
I'm only defending my position of non-purchase. I'm always interesting in what Square brings over and have been particularly interesting in Bravely Default, up to this point.
there is a gif somewhere with the text. If the gif is made up, I apologize.
demo. And I'm pretty sure no company would put microtransactions in a demo.
Sure, but what I'm trying to tell you is that it's the wrong way. Because clearly, unless you can tell why you don't buy it to Square-Enix, just skipping it for something nearly inexistent will not send the message you think it will.
I don't like microtransactions as the next person, but I'll worry about future games in this series when they are announced. Not sure what the issue is with this game. If people want to vote with their wallets, then not buying the game doesn't help at all. Buying the game and not buying the DLC helps. They have stats of the percentage of players who have bought DLC, which is one of the primary points for these business decisions for developers to spend time developing it or not.This is absolutely right (though I'll still buy the game). For now SE can integrate microtransaction fo Bravely Default withouf affecting the game design because it was added after they've finished the game. But is there any insurance they keep the same vision for thefuture? There is absolutely nothing to stop. I just can hope when they really do the shit(changing the design for the sake of microtransaction) fans can unite and make an uproar to not buy the game instead of defending it
I heard about the micro-transaction thing awhile back and was totally turned off by it. I know it's not integral, for now-- but I'm afraid it might start affecting the balance of future games if they attempt to utilize systems similar to this in the future.
This went from a Day 1 purchase to a 50% off and/or used game purchase. I know that my actions won't have much of an effect in the whole scheme of things, but after SMT IV's and Fire Emblems excessive DLC abuse( yes i know, not mandatory blah blah, even though a lot of the DLC felt like it really would've benefitted the core game experience), I'm becoming less apt to support most japanese games day 1. If it means less of them, oh well-- they're digging their own graves.
If you don't want microtransaction-heavy game design, your best choice is to not buy games that include microtransactions, or at least buy used copies. If sales of a game aren't significantly decreased by adding microtransactions, then there's no reason to not include them. If they could sell just as many copies while including microtransactions, then the money they make from microtransactions is just the cherry on top. The microtransactions don't need to sell like hotcakes to justify including them.
Sure, but what I'm trying to tell you is that it's the wrong way. Because clearly, unless you can tell why you don't buy it to Square-Enix, just skipping it for something nearly inexistent will not send the message you think it will.
You have a link to the gif ?
![]()
If it's that one, that's clearly the tutorial show-off. They do that when they explain you things.
Not a demo. Final game.
What does "adding microtransactions" mean?
It's a problem phrase, and one you need to be cautious about - because you're actually encompassing *two* ideas with that statement, and assuming that they're both equivalent, when they are not.
The two ideas:
* Adding microtransactions to ease progress
* Adjusting the rate of progress to make microtransactions more enticing.
Tell me, in the absence of the latter, what the problem is with the former? The microtransactions, in isolation, with no direct knock-on effect to the pacing of the game.
* Adding microtransactions to ease progress
* Adjusting the rate of progress to make microtransactions more enticing.
Tell me, in the absence of the latter, what the problem is with the former? The microtransactions, in isolation, with no direct knock-on effect to the pacing of the game.
I've yet to experience "the absence of the latter". Any good examples?
Yes I realize that not buying wouldn't help and it is most likely that SE instead will take it as "west doesn't have any interest in this kind of game", which put us on lose-lose situation. I'll stilk buy the game, but It wluldn't stop me from condemning suvh practice.I don't like microtransactions as the next person, but I'll worry about future games in this series when they are announced. Not sure what the issue is with this game. If people want to vote with their wallets, then not buying the game doesn't help at all. Buying the game and not buying the DLC helps. They have stats of the percentage of players who have bought DLC.
Grinding is rarely necessary in RPGs, it's just usually easier to blame your defeat on your level instead of your strategy.
you guys are playing rpgs all wrong if you're grinding
That will, in my mind, just encourage them to make the scheme more insidious. No thanks.
I've yet to experience "the absence of the latter". Any good examples?
The problem is that the latter is too tempting for publishers to leave on the table. I don't want to end up playing Final Fantasy: Candy Crush Edition in 5 years because of my implicit support of that type of microtransaction.
For once, I don't get the complaints. The game we are getting is an enhanced version of the Japanese release. The Japanese release didn't require microtransactions. Buy the game, ignore the microtransactions.
The reaction to this I believe is slightly overblown. Where were the people complaining about the +10/20 levels DLC in Tales games? This is the exact same thing. You don't or ever will need SP to complete the game, and those who do are most likely doing themselves a disservice.
This isn't a crappy mobage where it's impossible to beat unless you throw money at it.
Tales of Vesperia.I've yet to experience "the absence of the latter". Any good examples?
I don't think they are though for what it cost to localise they probably aren't making a great return, hence why we see so many reluctant localisations in the first place.
I'm sure they could sustain themselves quite happily over in Japan, Japanese culture is more accepting of this what with pachinko, TCG and mobile games.
There is a reason why we call Namco Scamco and this way of business seems to be infecting a lot of JP games lately.
I'll support this game but remain sceptical and worried where this is heading.
This is a bit disingenuous. Not complaining because "you are okay with it" is pretty bad as it sends the message you are okay with microtransactions in full retail priced games, and won't stop the company from using microtransactions in the future, which is something we all should hope for (specially when the company HAS the resources to not use them).
I've yet to experience "the absence of the latter". Any good examples?
No need to add micro transactions that affect the game and act like you are doing us a favor.
This is a horrible trend in gaming. If you want to reduce the grinding for the time/skill challenged then add an easy mode. No need to add micro transactions that affect the game and act like you are doing us a favor.
This is a horrible trend in gaming. If you want to reduce the grinding for the time/skill challenged then add an easy mode. No need to add micro transactions that affect the game and act like you are doing us a favor.
This is a horrible trend in gaming. If you want to reduce the grinding for the time/skill challenged then add an easy mode. No need to add micro transactions that affect the game and act like you are doing us a favor.
Even IF it would send that massage, I* would not care, because I don't have a problem with microtransactions. They are not inherently a bad thing (regardless of whether it is a f2p or full price title), and as long as they are not the bad kind I don't see a reason to complain.
It just comes across as the typical complaining for the sake of complaining.
*And most gamers
Look, I'll buy the game.
But the way the Developer said "the game is too hard for people blah blah, couldn't finish the game" so we add this feature and you pay for it is just bullshit. It's all about the money period, why couldn't they say it honestly "we needed the additional money for our future projects and hope to make a great sequel, I hope you guys understand this" rather than treating their gamers Stupid, and we wouldn't figure out their motivation.
And there are better alternatives for micro transactions like Outfits and new effects for enchantment and spells? People love that stuff.
I don't think I've seen a single post from someone talking about how good this is and that their game experience will be improved. Does that not concern everyone?
Look, I'll buy the game.
But the way the Developer said "the game is too hard for people blah blah, couldn't finish the game" so we add this feature and you pay for it is just bullshit. It's all about the money period, why couldn't they say it honestly "we needed the additional money for our future projects and hope to make a great sequel, I hope you guys understand this" rather than treating their gamers Stupid, and we wouldn't figure out their motivation.
And there are better alternatives for micro transactions like Outfits and new effects for enchantment and spells? People love that stuff.
Does Bravely Default? Maybe so, maybe not. It's nigh impossible to know what the 'intended' grind was originally anyway, so who knows.
So instead let's take a look at the possible outcomes of adding these sorts micro-transactions.
Obviously there's a whole range of possibilities in between those options, the important thing is that we establish the 'best' and 'worst' possibilities.
- Grind is unchanged. Game is no better or worse for having micro-transactions.
- Grind is slightly increased, and the odd annoying popup is added.
- Grind from hell is added, game now takes a bazillion hours, popups added everywhere.
Now our BEST CASE scenario, the best thing we can hope for, is that the game doesn't get worse. But there's a whole range of degrees to which this could be bad. .
So here we all are, arguing over to what degree of bad are these micro-transactions. Some say it ends up not affecting the game, some say they won't buy the game. But isn't arguing over how bad something is kind of beside the point? Wherever it is on the badness scale, it's still bad. I don't think I've seen a single post from someone talking about how good this is and that their game experience will be improved. Does that not concern everyone?
And you will most likely never see a post like this, because no one cares for the items since you get them for free. Buying them just gets you the items faster.
Yeah, for putting your console into sleep mode for 8 hours, or 24 hours for 3 max uses. They should've made it so that they were restored in 8 RL hours without the sleep mode requirement, but I guess then no one who was remotely interested would think twice about buying them. The sleep mode design choice was made to make buying SP more appealing, so they couldn't go out of their way to make acquiring the items convenient for the player. This is an example of a game being negatively impacted to sell micro-transactions... and it's quite shoddy. I'd rather it not be in the game at all.
You have to have the console in sleepmode to build your village (which is the main source of armour/weapon/item upgrades).
If all mobile RPGs were like Bravely Default, I would be in heaven and adopt mobile gaming whole hog.
The original version of this game did not have this SP system at all. It was totally fine. They didn't adjust this version to make it unbeatable without the SP system -- in fact, they made it easier and added difficulty levels.
What kind of mobile games are you used to?
I thought for the sequel could be beaten without Microtransactions.
Does the game keep pushing it in your face?