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lttp: Neo Geo Pocket Color - System history, my thoughts on this pretty cool system

The Take Out Bandit said:
What colors guys?!


Camo Blue FTW!

Mine was Camo Blue...... on the box! But when I opened it a grey unit was inside!
I was told it could be taken back if I didn't play it but it was christmas day and I couldn't resist. Did always want the cool blue unit though :(
 

Yoschi

Member
Barkley's Justice said:
those graphics were weak for 98.
ta6aly.jpg
 

Alexios

Cores, shaders and BIOS oh my!
_dementia said:
You sure?
GBC was 1998 too, just for a point of reference.
It's not exactly a radical opinion. The GBC was just another GB iteration, not a brand new system. Look at the Game Gear for comparison, released 8 years earlier. Surely SNK could have had something with that many colors, a better battery and, I guess, a dimmer screen to help with that, 8 years later. Or the Nomad, a Mega Drive/Genesis in your pocket, 3 years earlier. It's true that the Neo Geo Pocket seemed underpowered, and SNK games weren't exactly worldwide mainstream material even at the time, so it's probably part of the reason it didn't do so well despite the fans raving about how good the beat em ups and the like that you could play on the system were/are.
Zee-Row said:
I consider the GBC a full successor to the GB just because not only did it have color but it was twice as fast and had more RAM then the GB.
That doesn't mean much when most of its library was Game Boy compatible games, and when the most prominent exception is a Game Boy game with an extra Color dungeon. I guess you can also consider the DSi a full successor to the DS due to its own hardware extras, but that doesn't mean most people would agree with that...
 
Alextended said:
GBC was just another GB iteration, not a new system like Neo Geo Pocket. Look at the Game Gear for comparison, released 8 years earlier (surely SNK could have had something like that with better battery and, I guess, a dimmer screen to help with that, 8 years later). Or the Nomad, 3 years earlier. It's true that Neo Geo Pocket.
Well that does put things into perspective. Can't forget about the Lynx or TurboExpress either.
 

CrunchinJelly

formerly cjelly
I've always wanted one, but then I take one look at the library and it's just not worth it.

The screen is shit, as well.

No idea why SNK and Nintendo cheaped out by not using lit screens.
 

Zee-Row

Banned
Alextended said:
It's not exactly a radical opinion. The GBC was just another GB iteration, not a brand new system. Look at the Game Gear for comparison, released 8 years earlier. Surely SNK could have had something with that many colors, a better battery and, I guess, a dimmer screen to help with that, 8 years later. Or the Nomad, 3 years earlier.

I consider the GBC a full successor to the GB just because not only did it have color but it was twice as fast and had more RAM then the GB.
 
This NGPC stick is so awesome, it's such an incredible control mechanism... I want things like this for more systems too! It's so, so good!

Metal-Geo said:
Loved the fucking NGPC to pieces. I have 3 of those suckers. I love 'em that fucking much.

The joypad (or digital stick, as it's actually called) is incredible. It's beyond perfect.
In fact, I bought a NeoGeo CD controller, which uses the same machninism, hooked it up to my computer to play roms with. And from that moment, I've become kind of depressed by the fact no one made a similar controller for the NES, SNES and Megadrive.

I'm sorry, but I'd have sex with it if I could.
Heh... it is a pretty good stick, for sure.

thetrin said:
The NGPC is a fantastic little system, and still has one of the best analog nubs ever. The circle pad on the 3DS is great, but before it came about, the NGPC had the best analog solution around.
It's not analog, it's digital, like an arcade stick. That's the idea. But yeah it's great.

Going back to it now, I find it a bit of a pain to play because of the lack of back lighting, but I'm usually around a necessary light source. It's nowhere as bad as the original GBA.
It's not that bad, it just needs a little light... as you say, no comparison to the original GBA. I actually didn't mind the original GBA either, but it does have the darkest screen of any handheld I've used without a backlight, and definitely requires a lot of light. The original GB, GBC, NGPC, etc aren't as bad as that. And the NGPC screen is great quality, very clear and sharp picture.

Pietepiet said:
Battery life. The NGPC especially lasted a really long time on just two AA's.
Indeed, and it's a very good reason. Battery life is important in handhelds, and in that respect SNK did a fantastic job with the NGPC -- 30-40 hours on two AAs? That's really good battery life!

schick85 said:
We've got matching systems and the same exact games! They used to sell NGPs packaged with 6 games for $40 a few years back. I'm sure the seller sold his to you.

edit: Oh, you already knew.
Actually I got it in a store, but I'm sure the person who sold it to them had gotten a blisterpack release, yeah.

Alextended said:
It's not exactly a radical opinion. The GBC was just another GB iteration, not a brand new system. Look at the Game Gear for comparison, released 8 years earlier. Surely SNK could have had something with that many colors, a better battery and, I guess, a dimmer screen to help with that, 8 years later. Or the Nomad, a Mega Drive/Genesis in your pocket, 3 years earlier. It's true that the Neo Geo Pocket seemed underpowered, and SNK games weren't exactly worldwide mainstream material even at the time, so it's probably part of the reason it didn't do so well despite the fans raving about how good the beat em ups and the like that you could play on the system were/are.
No, the GBC was a new console. Don't be confused by the dual-mode games, the two have different hardware and there are many GBC games which aren't backwards compatible. In that it's very much like the NGP/NGPC -- there are some games which are B&W titles, some which are dual-mode and work in both systems, and some that are color only. See the NGPC list I posted above for the color-only NGPC games. For the GBC it's easier to tell them apart -- dual-mode titles are in black carts, while color only ones are in clear carts. The two are certainly different systems. The forwards compatibility does make things more complex, but still, they ARE different. The Game Boy Pocket (and Game Boy Light) is the redesigned GB; the GBC is a new system.

As for power, while you are right that handhelds saw almost no increase in power from 1989 until 2001, there are some good reasons for it. First and foremost, battery life. When the handheld systems of the late '90s were released, the NGP/NGPC, WS/WSC, and GBC, they learned the lesson from the Game Boy that the Game Gear and Lynx and TurboExpress and Nomad had all missed -- battery life MATTERS! When you have to pay for six AA batteries every six hours, people are going to be MUCH less likely to want to buy your console.

And so, all of those late '90s systems use non-backlit screens and have somewhat conservative designs that don't push power as much as they could, in order to maximize battery life. I think it was a good decision, the GG and Lynx may be powerful (Lynx especially, that thing is pretty impressively powerful in some ways; I mean, hardware scaling and rotation? You wouldn't see that again in a handheld until the GBA!), but they weren't exactly portable, both for size and battery life reasons.

Sega completely failed to learn that lesson, and never released a smaller or more battery efficient handheld and instead released the even bigger and even worse on batteries Nomad, but SNK and Bandai did, so they released systems that weren't quite as powerful in some ways, but were good enough and had small sizes and good battery lives.

And also, the NGPC was at least more powerful than the GBC. Being more powerful than your main competition is a good thing, I think. :) Of course it is true that the GBC was an underwhelming system power-wise, looking back, but at the time we thought it was good enough, and it was an improvement on the original GB at least. It is true though that handhelds really did fail to improve much in terms of system power for over a decade. The Lynx, from 1989, was probably the most powerful handheld released all the way until the release of the GBA.

The only exception, and it is something I want to mention, is the Virtual Boy. It's not really handheld or portable, but it does run on batteries with its own screen, and it was much more powerful than the Game Boy, etc. Sure, it's monochrome, but the system has real power, with a decent CPU, hardware scaling and rotation, real 3d, etc. Color aside the GBC was a big step down from the VB. However, just like the GG, Lynx, etc, the VB got awful battery life.

Oh, and when comparing the WSC/NGPC to the Lynx/GG, I'd also like to mention the screens. Particularly, the vastly improved screen quality of the later systems. Those early '90s ones have such blurry screens... that is something later systems really improved on, and that's important. The sharp, clear graphics of the NGPC make games much more playable than on the older handhelds. This is also true for the GBP/GBC/GBA versus the original GB, of course.

That doesn't mean much when most of its library was Game Boy compatible games, and when the most prominent exception is a Game Boy game with an extra Color dungeon. I guess you can also consider the DSi a full successor to the DS due to its own hardware extras, but that doesn't mean most people would agree with that...
That's not true, LA DX is a dual mode title of course... but lots of GBC games weren't. Basically, GBC games released between launch (late 1998) and 1999 are often dual-mode. However, games from 2000-2002 are usually color only. It's similar on the NGPC -- 1999 titles were mostly dual-mode, but 2000-2001 titles are mostly color only.

meppi said:
Such a tragedy that the system's life was cut short.

Having a Dreamcast and a NeoGeo Pocket Color at the same time was arcade gaming bliss.
I'm sad I'll never witness such a brilliant combination ever again.
Yeah, it seems unlikely, doesn't it. :(
 

G-Fex

Member
NGPC is amazing, it's always great to have another portable system in the line but the fact that this was just underrated is a crime.

if I remember I have but haven't played in a while

Capcom vs SNK Card game match of the millenium
Metal Slug
a KOF game
a game I think is called Dark Arms or something like that a top down game
 
Last Blade is amazing title. Definitely the second best fighter after MotM. I think I paid $60 for a Euro copy back in '99, I bought it off eBay. I always wanted to try Gals Fighter though, but never got around to buying a copy.

Man, I loved the NGP. I would pimp the he'll out of it when I worked at Funcoland in '98, just after high school.
 

Metal-Geo

Member
So, anyone else here with the Japanese Slim model?
(Top two are slim, bottom is standard. On the right the unreleased NGPC carry-bag)
ngpcs.jpg

It's thinner, lighter and smaller in general. They pop up randomly on eBay.
 

kunonabi

Member
I had the silver and loved that thing like crazy. I didn't have a huge library but I loved every game I had on it. MotM is still the best of all the snk vs capcom games. Card Fighters would have been close if it was at all balanced.
 
Metal-Geo said:
So, anyone else here with the Japanese Slim model?
(Top two are slim, bottom is standard. On the right the unreleased NGPC carry-bag)
ngpcs.jpg

It's thinner, lighter and smaller in general. They pop up randomly on eBay.
Wow, didn't know they produced a slim! But I do have that official bag. SNK USA was based near/in my hometown, San Jose CA, and I bought one from one of the employees who were laid off when the office closed in '99.
 

flak57

Member
Yoshi said:
Sonic Pocket Adventure was Dimp's first Sonic game and it's really awesome. It's a Sonic 2 remix game (with new levels, but similar style) and my only NGPC game so far. Great fun!
My favorite Sonic game. Probably relates to why I like Banjo Kazooie so much, but collecting those (meaningless) puzzle pieces was incredibly addictive for me and made the levels feel like there was no extraneous space, so many nooks and crannies had a puzzle piece to discover, and some were pretty damn well hidden too, I never found them all.
 

GhaleonQ

Member
Mutagenic said:
Neo Turf Masters and Baseball Stars Color were very fun games.

dkeane said:
Love this system. The soccer game ( I forget the name) was my favorite game.

Is there any advantage to Baseball Stars Color? I played through it but remembered thinking it vastly inferior to the other iterations.

randomkid said:
Well this looks effing amazing in every way. 'Try before you buy' is that a coy euphemism for uhh, emulating? I guess I should search for youtube videos or something, I'm not smart enough to figure out how to play this likely masterpiece.

It's hard to say (on NeoGAF!). I did mean Nico Nico Doga/YouTube, though. 1 of them has a sample of all of the various generations of minigames. The fighting game parodies are right on.

The 2 Cool Cool games are right up your alley, incidentally.
 
I have no business buying one of these in my current financial position but I just couldn't resist. I always wanted one! But I honestly forgot all about it until I saw this topic. I bought an ocean blue model off Amazon and a bundle of games.

I got:

Gals Fighter
Last Blade
King of Fighters R2
Metal Slug

I can't wait! I remember playing with my friend's NGPC and that joystick moves like butta! Too bad he lost it...
 

@MUWANdo

Banned
Gameboy415 said:
Oh? Sign me the hell up! :D
What is the pad called??

It's called the Versus Fight Pad - there was an early run of Marvel vs. Capcom 3-themed pads for X360, and now they've released some generic versions for 360, PS3 and Wii. They have a distinctive lop-sided shape (it's so you can support the pad with your left hand and position your right hand directly over the face buttons, useful for certain fighting games) so they're not hard to miss. Some pics:

X360: http://i53.tinypic.com/2b5mpl.jpg
PS3: http://i56.tinypic.com/zof0pt.jpg

(couldn't be arsed finding a pic of the Wii pad, but it's all white/sky blue like all the other Wii stuff)

They're wired, with microswitches under all the buttons and all eight directions on the stick - nice and clicky, just like on the NGP.

EDIT: oops, big images, my bad
 
Loooooove my NGPC. It's one of those systems that just has a certain something about it, like the Dreamcast. A small library, but the quality titles really stand out. The amount I must have played Card Fighters Clash and MOTM has to have been derogatory to my long term health.

Also, the music sounds like Sega Master System music, which can only be a good thing.
 
I'm a Nintendo gamer but this console was so awesome that it became my first non-Nintendo purchase, followed by the DC. To date, those are the only non-Nintendo consoles/portables I've bought. The PS3 was bought by my lil sis.

This system is worth it just for SNK Vs. Capcom: Match of the Millenium. The game is so incredibly balanced -- and likely the most balanced out of all the Vs. series of titles. It's also my favorite Vs. title of all time. The character selection is really good, the amount of extra modes and mini-games. It's so damn awesome.

The system's 2nd best fighter is either The Last Blade or SNK Gal's Fighters. For Gal's Fighters there are only a few characters, but the combo-system is pretty fun -- as is the fan service. The Last Blade is cool and made me a fan of the series. The story for both games are included too.

Card Fighters is a must have title as well.

I have:

SNK Vs. Capcom: The Match of the Millenium
SNK Vs. Capcom: Card Fighter's Clash SNK Version
The King of Fighters R-2
SNK Gal's Fighters
Shanghai Mini
The Last Blade: Beyond the Destiny (EU version imported)
Dive alert (never played -- ordered new copy off gamestop and they sent it used. bought it after recall)
Neo 21 (still sealed -- bought it after the recall of the system)
Samurai Shodown! 2
 

Celine

Member
A Black Falcon said:
That's not true, LA DX is a dual mode title of course... but lots of GBC games weren't. Basically, GBC games released between launch (late 1998) and 1999 are often dual-mode. However, games from 2000-2002 are usually color only. It's similar on the NGPC -- 1999 titles were mostly dual-mode, but 2000-2001 titles are mostly color only.
The really big exception was Pokemon Silver/Gold.
Only Crystal was GBC exclusive.
 
Love the NGPC. I Have a slate grey one (kinda looks carbon fibre) with about 6 or so games but i cant remember what they are: theres a Metal Slug, KOF, Capcom Vs SNK or something else.

the best thing about it is the dpad/thumbstick. there has never been a better one on a handheld.
 

catmincer

Member
waru said:
The DS version of SNK vs Capcom CF is pretty bad...

Sadly yes, in regards to English version of the NGPC one, wikipedia says

In 2008, an English translation of the game titled as "Card Fighters' Clash 2" (CFC2) was released in the form of a fan translation patch to the original game file. This project is aimed at bringing the second Card Fighters' Clash game to a wider audience. Be aware that a very old, incomplete, and buggy patch for CFC2 can still be found in places. It has files dated "12-14-01" (December 14, 2001) and was labeled "WIP" (Work In Progress). If you are seeking the latest version, it can be found at the CFC2English Blog Site[3].

So, I guess emulator is the only option?
 
I love my NGP color I brought it new and was getting games for it all the time as the were only 24.99UKP. Europe were lucky enougt to have better support and exclusive releases and we got the plastic clamshell cases too. I've got most of the games, even some of the very rare ones that I manages to buy in Selfridges in London even thought I could not really afford it at the time it was worth is now I can see how expensive those games are now.

My best games

SNK vs capcom MOTM
Neo Turf Masters
Pac man
Metal Slug 2 (one of the best in the series)
Cardfighters Clash
Last Blade
Faselei
 

dock

Member
Love the NGPC. Bought on launch day when I lived in New York. It's the only time I've had fun playing beat-em-ups on a handheld, as I think those games are perfect for a portable and single player. Samurai Shodown and Last Blade have great rhythm and atmosphere.

waru said:
There is a U.S. version? Or the Japanese version is in US?
There's some confusion here because there's also 'CFC 2 Expand Edition' on the NGPC, but this is only in Japanese.

Card Fighters Clash 1 : NGPC (JPN + USA)
Card Fighters Clash 2 : NGPC (JPN only)
Card Fighters DS : DS (JPN + USA)
 

thetrin

Hail, peons, for I have come as ambassador from the great and bountiful Blueberry Butt Explosion
Reluctant-Hero said:
Last Blade is amazing title. Definitely the second best fighter after MotM. I think I paid $60 for a Euro copy back in '99, I bought it off eBay. I always wanted to try Gals Fighter though, but never got around to buying a copy.

Man, I loved the NGP. I would pimp the he'll out of it when I worked at Funcoland in '98, just after high school.
Last Blade is great, but I always had trouble justifying the NGPC version when I already had an AES version of Last Blade.
 

arit

Member
Samurai Shodown! 2 was a great downsized port of Warrior's Rage fighting system. Sadly for me though, it was mostly a single player card grinding game, I wish they had upsized it for the NeoGeo after the Hyper's demise instead of doing SS5.
 

tapedeck

Do I win a prize for talking about my penis on the Internet???
ngpc.gif


I have this one and the only game I ever bought for it was SNK vs Capcom MotM at launch. Played the shit out of it though.
 
tapedeck said:
ngpc.gif

I have this one and the only game I ever bought for it was SNK vs Capcom MotM at launch. Played the shit out of it though.

That's the color I got. It came in the mail the other day and the game I'm playing the most is The Last Blade. It's just as fun as the Dreamcast version imo. Loving Zantetsu!
 

Ramune

Member
Outside of seeing old friends at Connection, this post made my day!

I remember when I picked mine up right during the Dreamcast launch. Yeah, crazy time to get one, and the emplyee's and people in the huge line outside were looking at me like I was crazy! But at the time, I was working my first substantial "job" and after reading about it in Tips & Tricks magazine and seeing the official websites testimonials (and it seemed every page on that site had a testimonial section), I decided I would get my 2nd non-Nintendo handheld after being burned by the Game Gear (great system, but the games were much more fun on Game Boy). Besides, this was when buying ANYTHING was looked down by my parents and walking through the door with a Dreamcast undetected would be a miracle. But a small NGPC box and two games (KOF R-2 and Metal Slug: 1st Mission) in my backpack? Much more subtle. And they gave me the first official issue of Dreamcast magazine for free to boot! Yeah, the NGPC was right with it's horoscope saying it was a Excellent day! ;)

Long story short, this little guy got me back into loving fighting games again! And while I still suck at them, I'm at least much more competent over general button mashers and made me appreciate what goes into games of this genre. Back then, It was a hit with friends and casual acquaintances as they loved playing Sonic and MotM. My two little cousins loved attempting to play KOF-R2 back when they were Pokemon nuts. Might be because they thought their older cousin just had cooler stuff. ;)
Heck, the next day my baby cousin went into my backpack and pulled my NGPC out and was waddling around with it in his hands. Strange as he'd have to go through quite a bit of stuff to get to even get to it! ^_^;

These are what I ended up with when all was said and done:

3398097626_c5628fde38.jpg


3266412527_0bfcf6c81d.jpg

Needless to say, both Nyko products ended up messing up after a while, like all Nyko products tend to do back then (still do?). That was my first and last purchase from them to say the least. ¬_¬

The click stick is still around. In fact SNK released a Neo•Geo Pad for the PS3 recently which features the same micro-switch as it's earlier Neo•Geo CD controller and is just as fun to use as the NGPC's clicky stick.


e01.jpg

Here's the official GAF thread

Most places are sold out, so it really seems to be a limited release, which is a shame. But this place seems to have them still in stock(at the time I post this of course).

I only wish this thing came out during my senior years at high school. Instead of selling classmates on GBC and dinky Mortal Kombat II port, we'd be having some actual NGPC competitions going on. Only one other person I knew at college had one, but we never were able to get together and thus my system link cable remained unused. :(

Now right before it's final days, there was actually a lot of promise. SNK had a showing at E3 and it looked like the start of a much brighter future ahead for the portable. You had the promise of new iterations of King of Fighters, a possible MotM2, a MP3 player cart, UbiSoft with Army Men and a few other 3rd parties showing interest in making games too. It was pretty sweet! Then I remember the IGN front page that had "SNK KILLS NGPC" in big bold letters against a white background! There was no way you COULDN'T read that, even if you didn't want to. That was like a big punch in the face followed by a swift kick in the balls for good measure. I just couldn't believe it! I didn't have a car, so I had to catch the bus and hope the Babbage's and EBgames still had stock. Got most of what I wanted, but never did make it in time for the Dreamcast Link cable. Yes, it WAS released in the US. ;)

Here's a master list of all released and unreleased games as well as rumored games for the system
We could have had a new Magician Lord, Ikari Warriors and a SNK Kart racer(and there were quite a few of you that wondered if it had racers too)? And Sakura Taisen among many others?! Are you kidding me?!?!

Lastly, a neat little article from insert credit about SNK

Now I want to go and dig my unit out again! Thanks OP! ;)

Edit: Oh one more thing! Regarding Pac-Man, it was actually an arcade perfect port when playing full screen (a first for a handheld during that time remarkably) and it included an orange ring to fit around the click stick that restricted movement to go in 4 directions instead of the usual 8.
 
Excellent post Ramune! Man I wish I could go back in time to when I had disposable income. I would have bought every NGPC game in sight! LOL

The thing I love about the fighting games on this thing are the robust single player modes in them. Every one I've played so far has lots of replay value! It's like they totally get that not everyone will be able to rely on VS most of the time so they made sure to hook us up.

For example, I was playing KOF R2, finished the game... I was thinking well, that was fun but what now... Noticed I unlocked "Making" mode. I go in and realize it's basically a quest mode with 21 pages (!) of equippable items to collect for your fighter!

The Last Blade has a gallery where you can unlock tons of goodies including abilities for the fighters, profiles, endings, etc. And apparently after you beat the game you can go through Last Blade 2's story mode?! Wow...

Needless to say, I'm very happy with my purchase... By the way, was the worm light good while it was working?
 
Ramune said:
I posted a list of all the games released for the system early in the thread, you know... except I categorized them by when and in which region they were released in and whether they were color, dualmode, or B&W games. Useful list I think.

We could have had a new Magician Lord, Ikari Warriors and a SNK Kart racer(and there were quite a few of you that wondered if it had racers too)? And Sakura Taisen among many others?! Are you kidding me?!?!
Yeah, it is really sad that the system died so quickly. It would be so great if we'd gotten some of those games... :(

I will say though, by mid to late '01 the system would have been in trouble. I know, that would have given it a full year to year and a half more than it got (before it was canned in the US in May '00 anyway; in Japan of course as my list shows Japan did get some more games through that year, though I'm sure Aruze did cancel many games at that point), but once the GBA was out, how long do you think the NGPC could still have competed for? I mean, the Wonderswan Color managed to go on for a few years after the GBA's release, but it was clearly fading, and it had Final Fantasy helped. SNK would have had the same problem but maybe worse, without a draw like FF (Dragon Quest, of course, was on GBC/GBA). Would SNK have had to release another system already? And how would they have afforded to do that?

Still though, certainly, I wish it had lasted longer. But even if it didn't last long, at least the system has some pretty good games on it...

CecilMcW00t said:
Needless to say, I'm very happy with my purchase... By the way, was the worm light good while it was working?
I had a GBC Worm Light back then. Worm Lights use LED lights in them, so I'd imagine that unless it was broken somehow, the thing probably still works... I did break my GBC wormlight, but that was because I used it on my GBA for a long time (instead of buying a GBA wormlight) and in order to use a GBC wormlight on the GBA you have to rotate it around. Eventually that broke the thing, go figure. :)

The thing I love about the fighting games on this thing are the robust single player modes in them. Every one I've played so far has lots of replay value! It's like they totally get that not everyone will be able to rely on VS most of the time so they made sure to hook us up.

For example, I was playing KOF R2, finished the game... I was thinking well, that was fun but what now... Noticed I unlocked "Making" mode. I go in and realize it's basically a quest mode with 21 pages (!) of equippable items to collect for your fighter!

The Last Blade has a gallery where you can unlock tons of goodies including abilities for the fighters, profiles, endings, etc. And apparently after you beat the game you can go through Last Blade 2's story mode?! Wow...
Quite true, it's great that they added stuff like the cards in Samurai Shodown! 2, the Making mode in KOFR2, or the money system in LB, it really helps the games have a lot more longevity than they otherwise would have. I mean, compare those three to Fatal Fury First Contact, that game has none of those modes, just arcade and versus (with a link cable), and that's one of the reasons why it's not nearly as good a game as those other ones. It's got nothing to keep me going back. The others do. They're better games as well, too.

On that note, I got a few more games from ebay, including The Last Blade, Sonic the Hedgehog, Puzzle Bobble Mini, and SNK vs Capcom Cardfighters Clash (SNK ver). I'll give fuller reviews later, but The Last Blade is amazing, as expected.
 

GhaleonQ

Member
CecilMcW00t said:
The thing I love about the fighting games on this thing are the robust single player modes in them. Every one I've played so far has lots of replay value! It's like they totally get that not everyone will be able to rely on VS most of the time so they made sure to hook us up.

I could not agree more forcefully.
 
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