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Graphical Fidelity I Expect This Gen

I love the halo tank model in that pic, it look so...solid:lollipop_grinning_sweat:
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Man, this game is just incredible in terms of graphics. I am loving it

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Only thing i hate about the new anvil engine are the DLSS4 bugs. Flying leaves has really bad ghosting, this was more present in shadows due to more leaves in the air, but its still here and the horizontal lines in the distance thats more visible on fog and clouds. When you move the camera fast you can see it and when you stop moving it, it disappears after a few seconds, but still annoying to look at
 
Only thing i hate about the new anvil engine are the DLSS4 bugs. Flying leaves has really bad ghosting, this was more present in shadows due to more leaves in the air, but its still here and the horizontal lines in the distance thats more visible on fog and clouds. When you move the camera fast you can see it and when you stop moving it, it disappears after a few seconds, but still annoying to look at

I am not seeing this with the default DLSS at all
 
Not even with the integration of AI, Viveks? Wouldn't AI help us get there faster, in the grand scheme of things? Not just in terms of graphics but also animations, physics (which to me are part of animations), interactivity etc?
AI acceleration is probably the only way it will eventually get there. But it's very early days for that. I can see AI driven simulations for non interactive objects first, like clouds. It seems like AI driven character movement, facial animation and inverse kinematics is in active research as well. And eventually most physics that don't need to be 100% accurate/consistent will be AI driven. But that's likely several years out.

There's also a lot of research work on using ray tracing to perform collision detection. Could be a huge boost for gpu driven physics that can massively parallel process this. Once accurate fluid simulation in 3d becomes reasonably mature (like the one I posted earlier, but 10x faster) they can use that for training AI models to accelerate to realtime performance. Training it based on 2D videos just doesn't cut it. It will always look uncanny and break immersion
 
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The injector shader for FF7 Rebirth is out and it has a lot of improvements. I dare to say it is transformative

Crazy that it doesnt affect performance at all and its not in the game lol

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lol meant to post this in the graphics thread but somehow i was in the OT.

The new update adds fog back into the game. And reduced the chances for rain. Played it all night last night and man some of these lighting conditions are just as jaw dropping as they were in AC Shadows. This is such a great remake. Im so sick of the way sony does remakes. They take a game, literally copy paste last gen assets on it, and add last gen lighting and call it a day. HZD and TLOU1 feel so dated because of this. At least BP used next gen assets and lighting for Demon Souls.

I really like the use of RT reflections here as well. I myself have been like you dont need RT reflections for games set in the wilderness or in non-urban setting worlds. But when it rains in this game, it creates these amazing looking puzzles with pristine reflections that add a whole new dimension to the visuals.

The hair looks gobsmackingly good during cutscenes. I cant stop taking pics of the hair. its not consistent. the padre doesnt have great hair. Edward's ponytail doesnt always show the hair tech well but so many other NPCs look phenomenal thanks to the new hair tech.

And thats the thing, they used the next gen GPU to push all these fancy next gen features while HZD and TLOU1 used none of them. HZD is so frustrating because they used the tech in HFW but didnt realize its still last gen tech. Same gen as HFW. All the poor draw distance issues are there. All the odd lighting quirks of HFW are there. Why not add RTGI? Why not increase the draw distance? Implement a better LOD system? WTF is the point of doing a remake when you are using the SAME gen assets you fucking morons.

Just look at this asset quality. love the way the sunlight bounces off of the wood materials. this is as close to nanite materials ive seen any other engine come.

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lol meant to post this in the graphics thread but somehow i was in the OT.

The new update adds fog back into the game. And reduced the chances for rain. Played it all night last night and man some of these lighting conditions are just as jaw dropping as they were in AC Shadows. This is such a great remake. Im so sick of the way sony does remakes. They take a game, literally copy paste last gen assets on it, and add last gen lighting and call it a day. HZD and TLOU1 feel so dated because of this. At least BP used next gen assets and lighting for Demon Souls.

I really like the use of RT reflections here as well. I myself have been like you dont need RT reflections for games set in the wilderness or in non-urban setting worlds. But when it rains in this game, it creates these amazing looking puzzles with pristine reflections that add a whole new dimension to the visuals.

The hair looks gobsmackingly good during cutscenes. I cant stop taking pics of the hair. its not consistent. the padre doesnt have great hair. Edward's ponytail doesnt always show the hair tech well but so many other NPCs look phenomenal thanks to the new hair tech.

And thats the thing, they used the next gen GPU to push all these fancy next gen features while HZD and TLOU1 used none of them. HZD is so frustrating because they used the tech in HFW but didnt realize its still last gen tech. Same gen as HFW. All the poor draw distance issues are there. All the odd lighting quirks of HFW are there. Why not add RTGI? Why not increase the draw distance? Implement a better LOD system? WTF is the point of doing a remake when you are using the SAME gen assets you fucking morons.

Just look at this asset quality. love the way the sunlight bounces off of the wood materials. this is as close to nanite materials ive seen any other engine come.

JY6VAsG.gif

yeah when I read it I was thinking this doesnt belong here lol
 
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lol meant to post this in the graphics thread but somehow i was in the OT.

The new update adds fog back into the game. And reduced the chances for rain. Played it all night last night and man some of these lighting conditions are just as jaw dropping as they were in AC Shadows. This is such a great remake. Im so sick of the way sony does remakes. They take a game, literally copy paste last gen assets on it, and add last gen lighting and call it a day. HZD and TLOU1 feel so dated because of this. At least BP used next gen assets and lighting for Demon Souls.

I really like the use of RT reflections here as well. I myself have been like you dont need RT reflections for games set in the wilderness or in non-urban setting worlds. But when it rains in this game, it creates these amazing looking puzzles with pristine reflections that add a whole new dimension to the visuals.

The hair looks gobsmackingly good during cutscenes. I cant stop taking pics of the hair. its not consistent. the padre doesnt have great hair. Edward's ponytail doesnt always show the hair tech well but so many other NPCs look phenomenal thanks to the new hair tech.

And thats the thing, they used the next gen GPU to push all these fancy next gen features while HZD and TLOU1 used none of them. HZD is so frustrating because they used the tech in HFW but didnt realize its still last gen tech. Same gen as HFW. All the poor draw distance issues are there. All the odd lighting quirks of HFW are there. Why not add RTGI? Why not increase the draw distance? Implement a better LOD system? WTF is the point of doing a remake when you are using the SAME gen assets you fucking morons.

Just look at this asset quality. love the way the sunlight bounces off of the wood materials. this is as close to nanite materials ive seen any other engine come.

JY6VAsG.gif




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Jesus the difference in how realistic the lighting is...

Fw wood look radioactive :lollipop_squinting:
 
AI acceleration is probably the only way it will eventually get there. But it's very early days for that. I can see AI driven simulations for non interactive objects first, like clouds. It seems like AI driven character movement, facial animation and inverse kinematics is in active research as well. And eventually most physics that don't need to be 100% accurate/consistent will be AI driven. But that's likely several years out.

There's also a lot of research work on using ray tracing to perform collision detection. Could be a huge boost for gpu driven physics that can massively parallel process this. Once accurate fluid simulation in 3d becomes reasonably mature (like the one I posted earlier, but 10x faster) they can use that for training AI models to accelerate to realtime performance. Training it based on 2D videos just doesn't cut it. It will always look uncanny and break immersion
I could read your posts all day long, man. Do you think animations (I am a hardcore sports gamer) have a bright future? If there is one area that has stagnated like fucking crazy it's animations.
 
The injector shader for FF7 Rebirth is out and it has a lot of improvements. I dare to say it is transformative

Crazy that it doesnt affect performance at all and its not in the game lol

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So some injected shaders can cure golbin looking character models with no lighting, but the so-called "Capgods" say you'll need path-tracing to achieve similar results.
 
Youtuber Joe Raptor did an hour long interview with the game director for Black Flag, and apparently they built this game from scratch. They did look at the code and the original's graphics as reference, but apparently the engine and the game code itself was too old to try and plug in the upgrades so this is basically a brand new game. Im surprised at how faithful it is considering its not running the base game code underneath like the Bluepoint remakes, and TLOU1/HZD.

Took them only 3 years as well. Pretty impressive all things considered.

The interview is like 55 minutes long, and Joe is not really a good interviewer but worth a watch if you want some details on this game's development.
 
Took them only 3 years as well. Pretty impressive all things considered.

The interview is like 55 minutes long, and Joe is not really a good interviewer but worth a watch if you want some details on this game's development.

what that shows is that increased asset fidelity is not what makes games take ages to develop now.

it's clearly a lack of focus.

because they did a remake, that design focus and vision was already there, and everyone knew exactly what the end product is supposed to be.


people will often give the increased asset detail the blame for dev cycles to have spiraled out of control, which never made sense to me as the tools to create those assets have been getting more and more streamlined, while the increased GPU and CPU power meant fewer design restrictions and fewer adjustments need to be made during development.


it's clearly mostly the lack of focus and bad team management that blew up dev times.
 
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Youtuber Joe Raptor did an hour long interview with the game director for Black Flag, and apparently they built this game from scratch. They did look at the code and the original's graphics as reference, but apparently the engine and the game code itself was too old to try and plug in the upgrades so this is basically a brand new game. Im surprised at how faithful it is considering its not running the base game code underneath like the Bluepoint remakes, and TLOU1/HZD.

Took them only 3 years as well. Pretty impressive all things considered.

The interview is like 55 minutes long, and Joe is not really a good interviewer but worth a watch if you want some details on this game's development.

That being said, I have downloaded Shadows and in my opinion it looks better, crisper, better textures and better LOD

If you have time download the game and check to see, I am curious to hear your thoughts but I am practically certain that Shadows looks better
 
I am talking about textures, assets quality, geometry and LODs. Not the art style or colours
Yes and bf look better to me in those aspects, but since you are not the first one saying that shadows looks better, i was trying to find an alternative reason...
I played both games maxed out so why bf actually look like the cherry picked pics or even better when shadows never remotely looked like some of the pics i saw i here?
 
Yes and bf look better to me in those aspects, but since you are not the first one saying that shadows looks better, i was trying to find an alternative reason...
I played both games maxed out so why bf actually look like the cherry picked pics or even better when shadows never remotely looked like some of the pics i saw i here?

weird, I will make some screenshots now and upload them, give me a few minutes
 
Yes and bf look better to me in those aspects, but since you are not the first one saying that shadows looks better, i was trying to find an alternative reason...
I played both games maxed out so why bf actually look like the cherry picked pics or even better when shadows never remotely looked like some of the pics i saw i here?
Shadows has a much more subdued color palette. It also truly fully shines when weather, time of day and seasons all collide to create some stunning visuals. If you didnt play Shadows more than 15-20 hours, you probably didnt get to see it at its best. The opening areas arent really that great. I was pretty meh on it for almost a week until i got out of the first area and started seeing more of the game world.

Black Flag is indeed more colorful, vibrant, and in your face with some of the most gorgeous blue water ive seen in games paired up with lush green trees and sandy beaches that just pop much like HFW did.

That being said, I have downloaded Shadows and in my opinion it looks better, crisper, better textures and better LOD

If you have time download the game and check to see, I am curious to hear your thoughts but I am practically certain that Shadows looks better
Shadows, outlaws, Avatar, Cyberpunk and Red Dead are games i never uninstall because i love going back to them just to see the visuals. I tried Shadows a day or two before Black Flag came out to try and compare it with Yotei, and yeah, id say it has its own strengths but mostly in the art department. its a far more cohesive game.
 
The vegetation feels more lush, textures are very crisp even up close, and in general I feel like there is more complexity in the environments. Geometry seems better too, I love how both games look dont get me wrong, but Shadows feels somehow superiors in my brain

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The vegetation feels more lush, textures are very crisp even up close, and in general I feel like there is more complexity in the environments. Geometry seems better too, I love how both games look dont get me wrong, but Shadows feels somehow superiors in my brain

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The city architecture of havana and nassau just look more impressive to me, i dont know how to explain with words...



Maybe it is just the different location and i find the cities in bf just more pleasant to look than feudal japan...maybe the buildings material are different? More stone in bf, more wood in shadow? Maybe?

The vegetation does look great tho.

The difference is probably so small that it really depend on what you like more as a location, i find feudal japan extremely boring after a while, it all blurred together.
 
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yeah i went back to shadows just now, but i think BF looks better. Its just a pleasure to look at. It has better lighting imo and art too
 
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